https://twitter.com/TalathionEQ2
Life Force/Downed State HP.
https://twitter.com/TalathionEQ2
Stop this
just
stop
It’s pretty obvious, and nobody’s impressed.
After all we went through to have our downed HP fixed, I wouldn’t like to learn that we no longer have a downed state hehe.
Panhauramix Guardian/Pistoleros Engineer/ Orbite Thief
Gates of Madness – Leader of Homicide Volontaire [HV]
After all we went through to have our downed HP fixed, I wouldn’t like to learn that we no longer have a downed state hehe.
Well if we gained Life-force faster, and instead of downed we went into death shroud form.
https://twitter.com/TalathionEQ2
For the uninformed, there was a point in history that death shroud / downed state worked a lot like this for the necromancer. It was removed, probably because fundamentally it conflicted with what downing your opponent should do. A downed necromancer could still run around freely, attack fairly well and I think they still had Doom for a bit of control. It was far worse than mist form elementalists ever were.
I’m also pretty sure it’s the historical reason for not being able to receive healing while inside of it, the natural degeneration of life force while using death shroud, and was also probably the cause for the Necro’s reduced downed state HP (still present in PvE and WvW).
My point is, ArenaNet has been down that road already, and it didn’t work out.
It’s pretty obvious, and nobody’s impressed.
They didn’t really implement it properly and now Death Shroud is really kind of lame as a mechanic, it dies out way too quickly.
https://twitter.com/TalathionEQ2
We should just gain Lifeforce for being immobile, collecting the Lifeforce around us, with our hands in the air, while we mumble something like “Citizens of Kryta! Lend me your power!”.
Panhauramix Guardian/Pistoleros Engineer/ Orbite Thief
Gates of Madness – Leader of Homicide Volontaire [HV]
They didn’t really implement it properly and now Death Shroud is really kind of lame as a mechanic, it dies out way too quickly.
They implemented it fine. It was just a bad and broken idea. DS is fine the way it is now. Provides a very strong and unique class mechanic. The problem is the necro loses out on a lot of other things which makes us overall weak.
We should just gain Lifeforce for being immobile, collecting the Lifeforce around us, with our hands in the air, while we mumble something like “Citizens of Kryta! Lend me your power!”.
And then we throw the spirit bomb at frieza!
PSA: Just do what most of us do, and ignore everything that is posted by Daecollo. It has served me and many others well, and hopefully either his quality of posting will improve (maybe he’ll, gasp, actually think before posting) or the posts will stop outright.
On topic, this is a terrible idea.