Life Force depletion rate
furthermore i dont like skills that damage the necro. Such as blood is power. There is no reason to have a self inflicting bleed duration when casting this skill..
Lastly, I would like to see the ability for necromancers have access to the slot skills and it would be nice if life blast applied bleed, so we could keep our bleed stacks up and epidemic as well.
not trying to be a jerk or anything, but since this is a post about nothing but suggestions on what you’d like changed on necro, might wanna go here:
https://forum-en.gw2archive.eu/forum/game/suggestions
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…
furthermore i dont like skills that damage the necro. Such as blood is power. There is no reason to have a self inflicting bleed duration when casting this skill..
Your blood gives you power, it’s the theme of necromancy, everything has a price, a sacrifice. And in our mechanic we got 3 ways to transfer our conditions onto our enemies (dagger4/staff4/plague signet) so I don’t know what’s wrong. I love the fact that BoP is basically 4 super long bleed in one skill press.
LifeForce dose deplete at a static rate, as well as extra for any damage we take.
It would be nice for it to take the exact damage amount, not 1% blocks. (Atleat it’s suppose to be 100% our heath pool & not take double damage from direct dam anymore)
It kind of makes total fair sense for it to be this way, so we can’t ‘perm DS’ and suck up any amount of damage. Tho with lifeforce extending over to health pool, we really need vigor or some sort of block/invul etc, so we can avoid as much 1shot hits as other class’s.
I think, it would be really nice to let some heals go thru DS. Now that we can’t use it as a ‘shield’.
I also think, the DS CD should only be on entry, not exit as well.
Self Harm, is part of the necro way. Being able to turn it into extra heals also makes it a strength if played well.
Yeh, buttons would be awesome. They dev’s did reply to the bug they added where it’s 1sec+lag before they show up again. That’s on the to be fixed list at lest.
As for the LifeBlast, Bleeds + Combo Finisher, have been thrown around for a while. Seems the dev’s are worried it would make hybrid necro’s too powerful.
Anyway, I’m waiting for the next ‘big patch’. Which is suppose to have lots of necro nice bits. Minions/Heals trait lines, getting a big overall. There also might be condi’s that work properly in PvE (Tho, maybe not this next patch… still)
After that, I’m going to do a bit ‘list’ of QoL (Quality of Life as the Dev’s call it). So start making a list of ‘frustrations’ with the necro, and I’ll hit you up for it soon. ;-P