Life Siphoning build

Life Siphoning build

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Posted by: Troll.4237

Troll.4237

Anybody know of a decent life siphon build that utilizes control condis to thier fullest to reduce damage while still doing decent healing and damage?

Yes i know Life siphoning is not very good atm but im bored and want to try something new out.

Edit: Maybe stick in some might duration and Blood is Power to get the dps up?

(edited by Troll.4237)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Personally, i wouldn’t bother. First of all – Until they fix Siphons so they WORK inside DS that alone is a big reason not to take them, then you get onto the fact they are rather poor the traits are very badly done, scale terribly as well.

You COULD get a MM Siphon build i reckon. Though even that is getting nerfed a bit.

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Posted by: TheDevice.2751

TheDevice.2751

HERE MY VIDEO WATCH DIS

for fun purposes and an equal feel for support/dps/healing I find this build to work the best for me. ^^ The build is at the start of the vid

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

HERE MY VIDEO WATCH DIS

for fun purposes and an equal feel for support/dps/healing I find this build to work the best for me. ^^ The build is at the start of the vid

Might work in SPvP, will get slaughtered in WvW. It is also an out dated video, looking at how the condition damage is being shown.

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Posted by: TheDevice.2751

TheDevice.2751

HERE MY VIDEO WATCH DIS

for fun purposes and an equal feel for support/dps/healing I find this build to work the best for me. ^^ The build is at the start of the vid

Might work in SPvP, will get slaughtered in WvW. It is also an out dated video, looking at how the condition damage is being shown.

wut? I just made it this week the footage and everything. Not outdated at all.

But yes the fact that WvW relies heavily on mobility this build isnt quite fit for it.

I was using simple condition floaters (in options) btw

(edited by TheDevice.2751)

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Posted by: Mikefield.6825

Mikefield.6825

Feel free to check my Well Build (in my signature). You can move 10 trait points for wells to siphon health (I used to play with that). It’s not extremely efficient but if that’s what you’re looking for, well, take a look
Protection (from the well trait, remember to stand within the well’s AoE when you cast it) and life siphon give you tons of sustain!

(edited by Mikefield.6825)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

HERE MY VIDEO WATCH DIS

for fun purposes and an equal feel for support/dps/healing I find this build to work the best for me. ^^ The build is at the start of the vid

Might work in SPvP, will get slaughtered in WvW. It is also an out dated video, looking at how the condition damage is being shown.

wut? I just made it this week the footage and everything. Not outdated at all.

But yes the fact that WvW relies heavily on mobility this build isnt quite fit for it.

Strange, the conditions shown are very different to how they are shown on my screen – that a different option or something?

I wouldn’t say that WvW relies heavily on Mobility for why it wouldnt work – what is your condition removal like? That will be more important as to why the build would have problems 3 conditions every 18 seconds won’t be alot against Condition bombs.

The healing as well is rather low. Well of Blood gives nice healing. Cool down is rather long. The Field is rather weak as well depending on the weapon set. The siphoning traits are just terrible. Until they are made to work inside DeathShroud i don’t think that a Siphon build can work. Might work in SPvP but in WvW? Nah and that’s not because of the mobility.

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Posted by: TheDevice.2751

TheDevice.2751

HERE MY VIDEO WATCH DIS

for fun purposes and an equal feel for support/dps/healing I find this build to work the best for me. ^^ The build is at the start of the vid

Might work in SPvP, will get slaughtered in WvW. It is also an out dated video, looking at how the condition damage is being shown.

wut? I just made it this week the footage and everything. Not outdated at all.

But yes the fact that WvW relies heavily on mobility this build isnt quite fit for it.

Strange, the conditions shown are very different to how they are shown on my screen – that a different option or something?

I wouldn’t say that WvW relies heavily on Mobility for why it wouldnt work – what is your condition removal like? That will be more important as to why the build would have problems 3 conditions every 18 seconds won’t be alot against Condition bombs.

The healing as well is rather low. Well of Blood gives nice healing. Cool down is rather long. The Field is rather weak as well depending on the weapon set. The siphoning traits are just terrible. Until they are made to work inside DeathShroud i don’t think that a Siphon build can work. Might work in SPvP but in WvW? Nah and that’s not because of the mobility.

Yes I said it’s an option in the options screen (simple condition floaters)

If you’re talking about group/zerg as opposed to solo roaming then I suppose you might be on to something but WoP and WoB (projectile + field) gives decent condition removal/flip. The siphoning off wells is also decent especially in teamfights or vs clones. Yes, the DS and siphon incompatibility is an issue. But I still have fun and do well with this build.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

HERE MY VIDEO WATCH DIS

for fun purposes and an equal feel for support/dps/healing I find this build to work the best for me. ^^ The build is at the start of the vid

Might work in SPvP, will get slaughtered in WvW. It is also an out dated video, looking at how the condition damage is being shown.

wut? I just made it this week the footage and everything. Not outdated at all.

But yes the fact that WvW relies heavily on mobility this build isnt quite fit for it.

Strange, the conditions shown are very different to how they are shown on my screen – that a different option or something?

I wouldn’t say that WvW relies heavily on Mobility for why it wouldnt work – what is your condition removal like? That will be more important as to why the build would have problems 3 conditions every 18 seconds won’t be alot against Condition bombs.

The healing as well is rather low. Well of Blood gives nice healing. Cool down is rather long. The Field is rather weak as well depending on the weapon set. The siphoning traits are just terrible. Until they are made to work inside DeathShroud i don’t think that a Siphon build can work. Might work in SPvP but in WvW? Nah and that’s not because of the mobility.

Yes I said it’s an option in the options screen (simple condition floaters)

If you’re talking about group/zerg as opposed to solo roaming then I suppose you might be on to something but WoP and WoB (projectile + field) gives decent condition removal/flip. The siphoning off wells is also decent especially in teamfights or vs clones. Yes, the DS and siphon incompatibility is an issue. But I still have fun and do well with this build.

I am talking more about Solo when it comes to the issues with condition as you see much more condition based classes when roaming than you do in zergs. 20% chance on Staff for it to proc, 10 second duration 3/4 of a second cast time per a shot. Lets same 1 second for the sake of it, you would get 2 procs of it on average, How much conditions does it remove per a proc?

I think, once they fix the issues with Siphons not working, so stupid and should have been sorted at launch considering they are KEY traits in a trait line and they don’t even work with our class mechanic and a tad bit of a buff to the healing then i think a SiphonDS build could be possible.

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Posted by: TheDevice.2751

TheDevice.2751

@ArmageddonAsh

Well thats just counting staff. Bone fiend is a 100% proc and is x2 per basic attack. So 10 seconds u could probably get about 8 or more if timed right and ur BF doesnt die right away. You’ll usually get at least 2 off staff, more if you’re lucky.

But yes, I do agree with the DS issue. I think Anets fear is that if you can restore your life while in DS through traits like vampiric master or vampiric rituals it will be too much. I would hope they could figure some form of compatability but we’ll have to just bare with whats given for now :P

(edited by TheDevice.2751)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

@ArmageddonAsh

Well thats just counting staff. Bone fiend is a 100% proc and is x2 per basic attack. So 10 seconds u could probably get about 8 or more if timed right and ur BF doesnt die right away. You’ll usually get at least 2 off staff, more if you’re lucky.

But yes, I do agree with the DS issue. I think Anets fear is that if you can restore your life while in DS through traits like vampiric master or vampiric rituals it will be too much. I would hope they could figure some form of compatability but we’ll have to just bare with whats given for now :P

Bone Fiend is 100% what?
Do you mean Bone Minions? If so that requires blowing them up and them being inside the Light field at the time doesn’kitten Not always possible so i wouldn’t really count that as “100%” due to the requirements

Well, they could just improve them so they are more worth while outside of DeathShroud, so you aren’t forced into taking them all for it to be worthwhile, that being said, i am looking at a possible new build thanks to the nerfs to Crit damage that involves going 15 into it and grabbing the 20% more effective trait (going to post a thread about it)

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Posted by: TheDevice.2751

TheDevice.2751

Bone FIEND XD

It’s basic attack (x2 shots) are a 100% projectile finisher proc. Blast finishers grant aoe retaliation on light fields.

But the positioning is indeed a factor in which lies most of the fun :P

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Bone FIEND XD

It’s basic attack (x2 shots) are a 100% projectile finisher proc. Blast finishers grant aoe retaliation on light fields.

But the positioning is indeed a factor in which lies most of the fun :P

Gotta love the terrible skill notes, doesn’s say ANYTHING about it being projectiles lol
Knowing Anet they will classify this as a bug and remove it lol

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Posted by: Monoman.2068

Monoman.2068

http://gw2skills.net/editor/?fQAQNAoYWjMah7ZbGb87KCpCNbqA3gK8+YGETZ0HgHA-j0CB4hBErBiwAk6AiKAIzsIaslhFRjVVjIqWlEzeLRWcDrGA-w

This is mine, it’s not as viable as it is fun but it gets the job done. It’s major weaknesses is patient thieves and warriors (more like necro’s weakness lol). Guardians will have you in a never ending battle since this build has no real burst and it can go either way with elementalist. This build relies heavily on using situational tankiness to get by since it’s running off of 2.3kish armor. The combination of dark armor, protection, and weakness is normally enough to out last most opponents if played well and it still has the power to get some kills.

I was planning to use the trait points in spite to either split up amongst death magic and blood magic depending on the changes to the two lines and was hopeful that I could use the signet of vampirism to make up for the lack of dps if I did, but who knows if that will happen. Weakening shroud (lol) can be used instead of a dagger oh if conditions and non weakened opponents aren’t a massive issue for you and any oh can be used.

Edit: I also used to use dagger mastery instead of the 10 points in spite to good effect, but I’de rather hold my breath for them removing blood thirst and building it into the necro before I go back to using it.

Laviere – Hybrid Wellomancer
Makonne – Hybrid Regen Ranger

(edited by Monoman.2068)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

http://gw2skills.net/editor/?fQAQNAoYWjMah7ZbGb87KCpCNbqA3gK8+YGETZ0HgHA-j0CB4hBErBiwAk6AiKAIzsIaslhFRjVVjIqWlEzeLRWcDrGA-w

This is mine, it’s not as viable as it is fun but it gets the job done. It’s major weaknesses is patient thieves and warriors (more like necro’s weakness lol). Guardians will have you in a never ending battle since this build has no real burst and it can go either way with elementalist. This build relies heavily on using situational tankiness to get by since it’s running off of 2.3kish armor. The combination of dark armor, protection, and weakness is normally enough to out last most opponents if played well and it still has the power to get some kills.

I was planning to use the trait points in spite to either split up amongst death magic and blood magic depending on the changes to the two lines and was hopeful that I could use the signet of vampirism to make up for the lack of dps if I did, but who knows if that will happen. Weakening shroud (lol) can be used instead of a dagger oh if conditions and non weakened opponents aren’t a massive issue for you and any oh can be used.

Edit: I also used to use dagger mastery instead of the 10 points in spite to good effect, but I’de rather hold my breath for them removing blood thirst and building it into the necro before I go back to using it.

http://gw2skills.net/editor/?fQAQRBIhtG1IjWle2mxG/mCZqA3AV49iPQMUPgn15DB-jkCB4hDimiAgmGm8GiwAMzsIaslhFRjVvATdiIq2jrIa1SBoryI-w

Is what i would run. with the Sup Perception sigil at 25 stacks you would have 50% Crit Chance and taking into account the Detahly Perception trait you would have 100% Crit chance.

Now from here few traits changed weapons changed to Dagger/Warhorn and Scepter/Dagger picked up WoS because it rocks it damage wise. taking the Vul on Life Blast means you can be bringing plenty of Vul stacks to the target as well. High damage, decent health and better Toughness.

With Furious demise if you plan on just staying in DS for under 5 seconds, you could swap out some of the Precision items and go for more defensive stats (Vit, Toughness) meaning that you wouldn’t be wasting as much

Additional changes that could be made – swap Scepter for Axe and swap Sigil of Spite for Spectral Grasp but i like the Poison on the Scepter as it is solid at slowly killing off people thanks to the 33% hit on healing.

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Posted by: Monoman.2068

Monoman.2068

I normally use a slice of candied dragon roll with a master maintenance oil for 50% precision and roll with a second staff with a bloodlust sigil if I feel like getting stacks (I normally don’t). That’s an interesting take but wouldn’t the staff be far better for utility since it would be a dps loss anyways if you aren’t on dagger? I don’t make it a habit switching to staff but when pressured, that fear is invaluable imo. I like the idea of warhorn on your build and actually want to throw it untraited onto mine since it would probably alleviate the issues I have with everything but warrior but conditions are too strong for me atm.

I never really thought about using the well of suffering, but it seems like a good choice over spectral walk. I only use spectral walk for the utility of being able to reposition in a fight, to close distance with an opponent who kites, to lose opponents in an outnumbered situation, and it’s a sort of double stun breaker + I have it traited anyways.

Laviere – Hybrid Wellomancer
Makonne – Hybrid Regen Ranger

(edited by Monoman.2068)

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Posted by: Blumpf.2518

Blumpf.2518

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Posted by: Stx.4857

Stx.4857

http://gw2skills.net/editor/?fQAQRBIhdG1IjWxe2m4G9eCY6B3e/dkijVmSB8oD-jUCBYgDimgAmwIQEBgZnFRjtNoIasabYaYCyqYJVIgyjBA-w

That is a pretty nice Vampire build for WvW. It doesn’t just rely on siphons for survival, it also gains a lot of sustain from spectral skills and using DS to soak damage.

This build uses high crit chance to proc as many heals as possible, while keeping decent regen uptime and solid damage.

You can use wells with this build if you want to, I personally choose not to because in my experience, even bad players wont sit in wells. Sometimes you can catch baddies in a root then drop a well on them but meh, I prefer the damage boost/instant pressure from signet of spite.

A single full channel from dagger #2 with this build assuming you have fury up will heal you for a ton, it almost feels like a second heal.

2x 80 Necro, 80 Ranger, 80 Thief

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I normally use a slice of candied dragon roll with a master maintenance oil for 50% precision and roll with a second staff with a bloodlust sigil if I feel like getting stacks (I normally don’t). That’s an interesting take but wouldn’t the staff be far better for utility since it would be a dps loss anyways if you aren’t on dagger? I don’t make it a habit switching to staff but when pressured, that fear is invaluable imo. I like the idea of warhorn on your build and actually want to throw it untraited onto mine since it would probably alleviate the issues I have with everything but warrior but conditions are too strong for me atm.

I never really thought about using the well of suffering, but it seems like a good choice over spectral walk. I only use spectral walk for the utility of being able to reposition in a fight, to close distance with an opponent who kites, to lose opponents in an outnumbered situation, and it’s a sort of double stun breaker + I have it traited anyways.

I have a staff but in my opinion it is better suited for zerg defending and attacking, I had a fight against aflow (member here) who uses staff and the fights came down more to Crits than anything else, him having the staff didnt affect the fight that much and a crit here or there was what really decided the fights that we had while i was running Dagger/Warhorn and Axe/Focus i did swap it up a bit which proved to be better at times but the fights still relied on that 1 crit that happened or didn’t happen.

I find the Warhorn to be very good when combined with Dagger, you could even go with Dagger/Warhorn and Axe(or scepter)/Dagger if you really need the added condition cleanse. None of my weapons take the traits for them, i used to run with the Axe trait but swapped it out for Chill of Death.

if i could only choose one Spectral (ignoring Grasp) i would take Armor, the Life force gain and the Protection are a must in my build as i am normally “face tanking” so if i am out of Life Force and in trouble i can easily pop that and have plenty of Life Force in seconds. I take Grasp despite its issues as when it works it is great, it just needs the projectile to be fixed or better yet made instant hit without any stupid travel issues.

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Posted by: Monoman.2068

Monoman.2068

Yeah I really gotta look into warhorn if I can get over my obsession with transferring conditions. Hopefully the vamp signet gets fixed first since I actually like the weakness.

Laviere – Hybrid Wellomancer
Makonne – Hybrid Regen Ranger

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Posted by: Nexfilius.8750

Nexfilius.8750

Vampiric Power Wellomancer: http://gw2skills.net/editor/?fQUQRBHhhu1IkWlemmxG9eCY6B5jLO0jcr15oCDD-e
I tend to use this while learning new content. Once learned I swap back to a more traditional 20/25/0/0/25 glass cannon setup to offer more DPS to the group.

This set sacrifices a measure of raw damage due to the lack of investment in the Blood Magic rather than Soul Reaping trees, but does so for a very strong amount of siphoning and sustainability.

In short: If you get hit in the face you’ll be back up to max health in a hurry. Pretty much everything you do will invoke siphoning. If your healing well is on cooldown, then doublestack the other wells and drop back briefly to your axe for the rapid-striking nature of Axe 2 and/or dagger 2 (which also siphons naturally).

I enjoy this setup as it offers solid single target DPS with great AoE burst options to burn down adds and spawns (double well → Deathshroud → Life Transfer = Melted groups).

It’s far from optimal from any standpoint, but it will get you through & act as that security blanket you may want until you’re more familiar with the content and can ween yourself off of siphoning bit by bit. Hope this helps!

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Posted by: NeXeD.3042

NeXeD.3042

0/10/0/30/30

D/d staff. Full knights scholar runes for wvw omnomberry ghost and master oil. For PVE use full berserkers and scholar runes. Use siphon traits and wells cooldown also target wells for wvw, don’t really need it in pve but you can take it. You’ll be using deathly perception most of the time as well as ds cooldown traits but you can switch to fitg if you need it for certain areas

Another option that I use is 20/20/0/30/0 this build is going to have less crit damage but more base power and you’ll be flashing ds more than actually using it for damage. But until then fix ds locking you our of skills I don’t really like ds flash builds.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Samhayn.2385

Samhayn.2385

I have a siphon build that is 30/10/0/30. Dagger/dagger knights gear, scavanger runes, uses the new signet heal, sigil of blood, other sigil is open, omnom berry ghosts food,

pretty tanky with good damage, same weakness we always have thou can’t really deal with knockdowns,backs or stuns.


It was 2 vs 20 but its ok we got’em both!

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Posted by: striker.3704

striker.3704

I wouldn’t bother with a siphoning build. At the moment Anet is very afraid of siphoning and is extremely quick to nerf it, but slow to buff it. Wait until we see what the “siphoning mastery” improvements are that are hinted at by dulfy.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

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Posted by: AivenPrimus.9184

AivenPrimus.9184

Talking about ‘’You cannot be Jack-of All-Trades in GW2’’…

I couldnt hold back, I got bored of simple condimancer, of simple power mancer, of simple minionmancer…i got sick of all thous ’’normal’’ builds
So I created this – http://gw2skills.net/editor/?fQEQNAndWnYEluZlGeaAYbCZ+g3A9IXqFQMmxxgMA-jADBIgBEPEChBDjBhqIYk3gEGQkGI5PFRjtMsIasKmYKYER1RBATA-e

Well…my build WILL look like that, im currently at ~70%-ish progress, need to complete runes tho…

Everything you can find in Necro, is in this splendid build, Power, Condi, Sustain, Utility…
It has its risks at ’’condi’’ part tho… If your crit doesnt land, chances of inflicting bleed also decrease…

Idea of this build is simple,
You have high crit chances for higher possibilities to inflict ‘’condi part’’ Bleed and also retaining ’’burst’’ damage part,
You pick Siphon at Blood magic, to even further retain ’’Burst’’ damage part
You try to inflict as much conditions as possible to boost ’’burst’’ damage even further than before with Target the Weak
Yep…you are glasscannon, but who cares when you have Death Shroud…which is always up due High Crit and Reapers Precision, and AoE Weakness it inflict…

Most trolly build you have ever seen today,
Yet due it I have became most fabulous player in dungeons, everyone wants me dead there: rats, birds, squirlls… gotta watch my step next time, you can never know when you might trip over a rock and break your neck…

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Posted by: Samhayn.2385

Samhayn.2385

I wouldn’t bother with a siphoning build. At the moment Anet is very afraid of siphoning and is extremely quick to nerf it, but slow to buff it. Wait until we see what the “siphoning mastery” improvements are that are hinted at by dulfy.

yeah I want to know what it means to “slightly Nerf siphoning but buff mastery” what mastery? Vampiric master is overpowered in pve where you can have 6 pets feeding you life at once how does this justify a lowering of all siphoning traits?


It was 2 vs 20 but its ok we got’em both!