Life force generation
I find that when I use my staff, my LF tends to charge VERY quickly, esp if I use marks on multiple players/mobs.
I find that when I use my staff, my LF tends to charge VERY quickly, esp if I use marks on multiple players/mobs.
Only gives life force with the “Soul Marks” trait in Soul Reaping. I really do recommend it though as you gain ridiculous amounts of LF with it.
I find that when I use my staff, my LF tends to charge VERY quickly, esp if I use marks on multiple players/mobs.
Only gives life force with the “Soul Marks” trait in Soul Reaping. I really do recommend it though as you gain ridiculous amounts of LF with it.
Staff #1 Gives 3% LF.
Tho in pvp staff 1 is very situational and sometimes you cant hit anything with it. Since it is designed like that (“hard hit”, easy to miss/dodge) it should give use more LF, at lest 5%.
And ofc speaking untraited. If you go conditions with scepter you are lucky if you get enaug LF once in a fight (pvp again) to cast DS 2,3, before others take it away in 1 or 2 auto hits.
Imagine warrior without third adrenaline bar, would feel just as kitten as condition necro with his LF starvation.
(edited by Emapudapus.1307)
I think the weapon set that is really lackluster in this regard is Scepter+Dagger (offhand). Scepter is the worst life force generator in my opinion and I don’t think the 2% per condition -> 3% per condition is going to matter much. However, I need to see it in practice after the patch.