Lingering Curse = Group Condition Duration?

Lingering Curse = Group Condition Duration?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I was thinking of ways to improve party support and condition builds for PvE. I think with a few changes, lingering curse giving 30% outgoing condition duration to the whole party would make us more desirable, and make the trait less boring.

The current duration bonus should be made baseline, and the condition damage bonus should be moved to the GM level minor trait. This keeps scepter as a long duration condition weapon, gives us harder hitting conditions, and makes the other GM options more viable instead of being forced into lingering curse.

We could still hit 100% bleed duration, but without the reliance on krait runes to get there.

This change would also open us up to a variety of different rune options for different builds. I.E runes of Ice for condi reapers, undead runes for pure damage, balth for buffing and reaper fire, etc.

Finally this would have minimal impact on PvP balance since duration isn’t as important for PvP due to the rapid cleansing.

Lingering Curse = Group Condition Duration?

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Posted by: Zenith.7301

Zenith.7301

I think it’s a good change. Necromancers were always billed as the “master of conditions” yet they were always eclipsed by engineers and rangers.

We need more useful auras for a group.

Vampiric Presence in turn could turn into an aura that says “Your group does 5% additional damage and that damage is converted to health”.

Death Magic could increase boon effectiveness on the group by 10% (as in, not buffing duration since that’s for heralds but actually increase the effect of each boon by 10%).

(edited by Zenith.7301)

Lingering Curse = Group Condition Duration?

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Interesting. I can’t recall off the top of my head a group condition duration buff from any profession. Nice suggestion and something to think about. +1

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Lingering Curse = Group Condition Duration?

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Posted by: Pelopidas.2140

Pelopidas.2140

Improved vulnerability duration, something that would make us very worth taking
On the other hand it would be on the curses line, so no more blood magic sweetness

Lingering Curse = Group Condition Duration?

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Posted by: Horus.9685

Horus.9685

I think it’s a good change. Necromancers were always billed as the “master of conditions” yet they were always eclipsed by engineers and rangers.

We need more useful auras for a group.

Vampiric Presence in turn could turn into an aura that says “Your group does 5% additional damage and that damage is converted to health”.

Death Magic could increase boon effectiveness on the group by 10% (as in, not buffing duration since that’s for heralds but actually increase the effect of each boon by 10%).

Is that meant as apermanent things? Because we have plenty of builds that will be unkillable with that sort of healing in pve

The meta is dead, long live the meta.

Lingering Curse = Group Condition Duration?

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Posted by: Rym.1469

Rym.1469

“Lingering” speaks “sticky condis” to me. So either that or GM that makes our Conditions harder to remove.

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Lingering Curse = Group Condition Duration?

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Posted by: Zenith.7301

Zenith.7301

“Lingering” speaks “sticky condis” to me. So either that or GM that makes our Conditions harder to remove.

Instantly making it useless in PvE.

Lingering Curse = Group Condition Duration?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

“Lingering” speaks “sticky condis” to me. So either that or GM that makes our Conditions harder to remove.

Instantly making it useless in PvE.

Actually most bosses in PvE purge conditions at some point in the fights. But I agree that i’d rather have 30% duration rather than harder to remove conditions.

Lingering Curse = Group Condition Duration?

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Posted by: nekretaal.6485

nekretaal.6485

This is very similar to the previewed text that we misread and got all excited about.

The concern still remains: adding bonus duration from LC will result in unintended consequences, such as random fears and chills getting nerfed.

In any case, LC and scepter need serious looking at. The weapon became garbage tier in the condition rework.

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Lingering Curse = Group Condition Duration?

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Posted by: Flumek.9043

Flumek.9043

Great idea.

That would make for good support in sinister groups. Others have more damage on conditions while the necro can extend and spread them.

Side note:
I know raids arent out yet, but a cool idea to make transfers more desired, would be that the boss had really high condition damage. And transfers use the original condition damage when thrown back. So a 2.000 ticking 10s poison every 10s could be used a small dps boost.

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