Lingering Curse Question

Lingering Curse Question

in Necromancer

Posted by: Dennis.6952

Dennis.6952

Lingering curse trait states that condition durations applied by a scepter are increased by 33%.

Is this true and is there any way to verify.

I’ve been building a condition duration necro with aim to get my DOT to 100%. (double the normal).

Since they reduced the Mad King runes Condition Duration to 5% (from 10%), i was forced to add a Superior Sigil of Malice to my Giver’s staff second sigil slot (so with a super Veggie Pizza) I’m at 101% (on my character cond durations stat) and verified when checking the durations for each condition listed in the skill information (twice as long as normal)

With no Superior Malice Sigil on my Scepter/Dagger weapon set, I’m showing 91% Cond Duration on my character info with that weapon set equipped. However, if the lingering Curse trait works as advertised, I should be at 100% Cond Durtion when equipping that weapon set (at least for the scepter portion of attacks). I cannot verify the duration increase (from the Lingering Curse trait) for each attack skill description (as I can with the Staff ). Attack skills show to be around the 91% (as I am just short of twice the numbers of seconds to give me 100% (e.g. Normal bleed 7 S mine shows 13.25 S)

Lingering Curse Question

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Posted by: Bhawb.7408

Bhawb.7408

Lingering curse applies to the base conditions, not condition duration itself, so it doesn’t count towards the 100% cap.

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Lingering Curse Question

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Posted by: Dennis.6952

Dennis.6952

I think I understand what you are saying. Lingering Curse changes the number of seconds a particular curse lasts when applied with the scepter. This increase would be displayed in the little boxes that pop up when you hover over a particular skill.

I’ve been stripping off clothes and items to see if all the %’s are showing correctly, and I have not been able to resolve it on the bleeds shown for the first three scepter skills.

Here’s my results w/ full spite line
Cond duration is 30%
Stripped w/o lingering curse Bleed duration is 6.5 sec
w/ lingering curse Bleed Duration is 9.0 sec
add Givers Dagger to scepter set (10% cond duration)
Cond duration is 40%
Bleed Duration is 9.75 Sec
Add Mad king items 2 pieces (
5% cond dur)
Cond Duration is 45%
Bleed Duration is 10.25 sec
Add Lyssa items 2 pieces (5% Cond duration)
Condition Duration is 50%
Bleed Duration is 10.25 sec
Add lich items 2 pieces (
5 Cond Duration)
Condition Duration is 55%
Bleed duration is 10.25 sec

Something isn’t adding up. Or am I missing something?

Lingering Curse Question

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Posted by: Bhawb.7408

Bhawb.7408

Rounds off the decimal places to the nearest quarter of a second, it does not show exact durations.

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Lingering Curse Question

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Posted by: flow.6043

flow.6043

the little boxes that pop up when you hover over a particular skill.

aka tooltip

@Lingering Curse:

The tooltip of that trait is false and misleading. There is not a single skill on the scepter that is increased by exactly 33%. Not only that, but the usage of a percentage value all too often makes people believe that this trait somehow interacts with other duration increases, which it doesn’t.
What really happens is, every scepter skill gets a fix amount of extra seconds to their condis, like 7 instead of 5 for the auto attack bleedings. This is a modified base duration, it’s like an entirely new skill so it doesn’t count towards the 100% limit of the unmodified 5 seconds.
If someone says they have +133% on scepter, then you might as well argue that your utility slot #6 got a bleeding duration increase of 200% after changing it from Signet of Spite to Blood is Power.
Also +133% can never be true anyway because for example Blood Curse will tick 14 times with 100% duration and Lingering Curse, which would be 280% of its original 5 seconds.

Just to complete the list here, the durations on scepter without and with Lingering Curse:

Auto Attack (bleed/bleed/poison): 5/5/4 seconds. With LC: 7/7/6 sec.

Grasping Dead: 7/5 sec. LC: 9/6 sec.

That would be a base duration increase of 40% – 50% – 28.6% – 20%.

Lingering Curse Question

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Posted by: Dennis.6952

Dennis.6952

Seems like the runes and Givers items aren’t yielding what I’d expect.
I removed lingering Curse as a trait. stripped down and started adding items.

Base bleed with a scepter was 6.5 seconds
Adding a givers dagger to the set, Mad king, Lyssa and Lich runes (taking my 30% to 55%)
My bleed duration was 7.5 seconds. 1 second increase. Hardly worth the expense.

Rather than focus on increasing just bleeds (with Krait or other runs), I wanted to try and increase all my curses for the extra damage over time. Attempting to double them all with a 100% increase in duration. So a 7 S bleed or 7 S poison would tick off twice as long (14 s).

I not entirely sure I’m getting the result I wanted. My Condition Duration increase % showing in my character stats is reflecting the runes and givers increases, but the durations in the tool tip do no seem to match when I’m stripping down.

Maybe I need reduce my spite line to zero for a base reading and check the tool tips for durations on all my skills. Then add the runes and sigiled weapons back one by one (or in 10% increments) and see where the durations for each tool tip fall.