Lingering Curse Question
Lingering curse applies to the base conditions, not condition duration itself, so it doesn’t count towards the 100% cap.
I think I understand what you are saying. Lingering Curse changes the number of seconds a particular curse lasts when applied with the scepter. This increase would be displayed in the little boxes that pop up when you hover over a particular skill.
I’ve been stripping off clothes and items to see if all the %’s are showing correctly, and I have not been able to resolve it on the bleeds shown for the first three scepter skills.
Here’s my results w/ full spite line
Cond duration is 30%
Stripped w/o lingering curse Bleed duration is 6.5 sec
w/ lingering curse Bleed Duration is 9.0 sec
add Givers Dagger to scepter set (10% cond duration)
Cond duration is 40%
Bleed Duration is 9.75 Sec
Add Mad king items 2 pieces (5% cond dur)
Cond Duration is 45%
Bleed Duration is 10.25 sec
Add Lyssa items 2 pieces (5% Cond duration)
Condition Duration is 50%
Bleed Duration is 10.25 sec
Add lich items 2 pieces (5 Cond Duration)
Condition Duration is 55%
Bleed duration is 10.25 sec
Something isn’t adding up. Or am I missing something?
Rounds off the decimal places to the nearest quarter of a second, it does not show exact durations.
the little boxes that pop up when you hover over a particular skill.
aka tooltip
@Lingering Curse:
The tooltip of that trait is false and misleading. There is not a single skill on the scepter that is increased by exactly 33%. Not only that, but the usage of a percentage value all too often makes people believe that this trait somehow interacts with other duration increases, which it doesn’t.
What really happens is, every scepter skill gets a fix amount of extra seconds to their condis, like 7 instead of 5 for the auto attack bleedings. This is a modified base duration, it’s like an entirely new skill so it doesn’t count towards the 100% limit of the unmodified 5 seconds.
If someone says they have +133% on scepter, then you might as well argue that your utility slot #6 got a bleeding duration increase of 200% after changing it from Signet of Spite to Blood is Power.
Also +133% can never be true anyway because for example Blood Curse will tick 14 times with 100% duration and Lingering Curse, which would be 280% of its original 5 seconds.
Just to complete the list here, the durations on scepter without and with Lingering Curse:
Auto Attack (bleed/bleed/poison): 5/5/4 seconds. With LC: 7/7/6 sec.
Grasping Dead: 7/5 sec. LC: 9/6 sec.
That would be a base duration increase of 40% – 50% – 28.6% – 20%.
Seems like the runes and Givers items aren’t yielding what I’d expect.
I removed lingering Curse as a trait. stripped down and started adding items.
Base bleed with a scepter was 6.5 seconds
Adding a givers dagger to the set, Mad king, Lyssa and Lich runes (taking my 30% to 55%)
My bleed duration was 7.5 seconds. 1 second increase. Hardly worth the expense.
Rather than focus on increasing just bleeds (with Krait or other runs), I wanted to try and increase all my curses for the extra damage over time. Attempting to double them all with a 100% increase in duration. So a 7 S bleed or 7 S poison would tick off twice as long (14 s).
I not entirely sure I’m getting the result I wanted. My Condition Duration increase % showing in my character stats is reflecting the runes and givers increases, but the durations in the tool tip do no seem to match when I’m stripping down.
Maybe I need reduce my spite line to zero for a base reading and check the tool tips for durations on all my skills. Then add the runes and sigiled weapons back one by one (or in 10% increments) and see where the durations for each tool tip fall.