Q:
Lingering Curse VS Weakening Shroud
A:
Weakening Shroud if you expect any cleansing (which is everything but PvE). High Weakness uptime is really good.
Shroud. Lingering Curses condition duration is excessive in anything except PvE.
Parasitic Contagion!
…jk, Weakening Shroud.
WvW, i assume
Weakening shroud.
Lingering Curses is only better in PvE and even then only when weakness is perma-capped or the mob is kitable.
Parasitic Contagion!
…jk, Weakening Shroud.
Is Parasitic Contagion that bad? I have been running it since I am in BM also. After playing around in WvW I felt Lingering wasn’t that good. Parasitic contagion seems decent if I can stack multiple types of conditions and get’s even better the more people around I hit with staff and aoe skills.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Parasitic Contagion!
…jk, Weakening Shroud.
Is Parasitic Contagion that bad? I have been running it since I am in BM also. After playing around in WvW I felt Lingering wasn’t that good. Parasitic contagion seems decent if I can stack multiple types of conditions and get’s even better the more people around I hit with staff and aoe skills.
The problem is most damage on this game is spike damage, and the enemy will prep you for bursting with an immobilise or a stun/knockback/whatever. The sceptre’s conditions are mostly short duration so you need constant reapplication to keep your condition damage up. When you’re disabled, you’re not reapplying conditions, so your condition damage goes down. So just when you actually need the healing from parasitic contagion, the amount of healing you receive drops suddenly and sharply. Even if you survive the burst, your enemy now has like 2 bleeds on him when before they burst you they had 7-9+2 poison. So Parasitic Contagion doesn’t deliver healing when you need it.
If it worked through Death Shroud, it could have been almost worth taking. Someone opens with a lot of burst damage on you, they get you to half health, you pop DS and fear them off with Doom. You do 1000+ damage and get healed for 100 (a pathetic amount, but better than nothing), then hit them with a couple of life blasts to proc Dhuumfire and get a couple hundred more points of healing out. I still wouldn’t take it, but it could have been viable. But with our 2 most damaging conditions locked behind DS (especially since they still haven’t fixed the Stability corruption bug), Parasitic Contagion is worthless. Honestly don’t understand how that trait survived the massive culling of the rework, it’s even worse than the pre-path Withering Precision.
Parasitic Contagion gives you a fraction of a small amount of condition damage back in health where Weakening Shroud gives you a decent chance at being partly-missed, or missed completely, for a huge incoming damage savings, and it slows endurance regen, too.
If Necro could stack 10 burning and 10 bleed a decent amount of the time, the math might look better.
Thanks I’ll give weakening shroud another go around.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Yeah, after i saw yours answers i started to watching footages i recorded and weakening shroud is a lot better.
Thanks everyone for your time.