List of OP Necromancer Skills/Traits/Etc.

List of OP Necromancer Skills/Traits/Etc.

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Posted by: Andlat Helsonr.1284

Andlat Helsonr.1284

After the recent patch, many of the necromancer’s tools – both old and new ones, have been deemed OP. In this thread, I suggest we list them so that we have a place where we see which abilities at our disposal the GW2 community sees as over the top. I will start with the ones I have seen threads/posts on. The claims can both be reasonable and unreasonable, but the point of this OP is not judging them, but listing them.

- Consume Condition – claimed to heal for too much, to the point of making other necro heals undesirable.

- Putrid Mark – claimed to be too strong of a condi counter.

- Doom – claimed to be too accessible an to have a duration too long post-patch.

- Minions – claimed to be too strong in 1 v 1 scenarios.

- Spectral wall – claimed to be too strong in some situations (such as fear chaining and getting someone cornered.

- Epidemic – claimed to have a CD too short for its actual strength.

- Dhuumfire – claimed to a too much pressure.

- Terror – claimed to deal too much damage.

- Flesh golem – claimed to be too survivable an generally annoying.

- Plague – claimed to have an OP blind spam.

- Well of Darkness – claimed to have OP blind spam, just like Plague, but for a shorter duration.

Those are all the ones that I can recall seeing right now. If you can think of more, feel free to add to the list.

(edited by Andlat Helsonr.1284)

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Posted by: spoj.9672

spoj.9672

None of them are op. Dhuumfire + Terror combo is op with the amount of fear ticks you can get though.

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Posted by: ronpierce.2760

ronpierce.2760

Flesh golem is too survival? Try playing an MM in competitive team play. No one ever looks at your minions and they still all die within seconds of engaging… I kind of agree that consume conditions might be a little over the top, but with a high hp class, I more think the others are too low instead..

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: RashanDale.3609

RashanDale.3609

CC: considering that necs have to eat all the incoming damage with either DS or their health bar, powerful heals are completely justified.

spectral walk: it’s fine. if ppl are too kittened to avoid that wall, it’s their fault.

Doom and terror: maybe the extended duration in combination with the damage is too much. but it would be enough to bring down ONE of these two things.
i really liked the suggestion that doom should have an extended duration when the nec is disabled instead of when being close to the target.

Epidemic: maybe a little bit too strong for the 15 secs. i think a cooldown increase to 20 secs. would be fine. otherwise i would like to see more self-conditioning and a slightly shorter cast time on it.

Flesh golem: annoying? OH NOOO!… guess what? its kittening ELITE skill -.- something would be terribly wrong if it wasnt annoying at least.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

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Posted by: Glenn.3417

Glenn.3417

Omfg, enough with these stupid crying topics allready. Everything about necro is now all of a sudden op and other classes need some MAJOR buffing right. sarcasm
We get it, noobs cry about necro being op and anet has magically heard your unending crying calls, necro is gonna get nerfed and will return to be deemed weak and useless by the community as it was before the patch.
Do everyone a favor and stop these useless posts. >_>
On the other hand, maybe the necro community should makes posts likes this in every other class topic aswell “What is OP about this class and nerf plox QQ” see how much of a buzz we can get out of them then.

Champion Phantom – Legionnaire – Genius – Magus

(edited by Glenn.3417)

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Posted by: Blaine Tog.8304

Blaine Tog.8304

- Consume Condition – It’s fine. Well of Blood could use a slight buff so that it provides better heal/time, though even then it dramatically outheals Consume Conditions if you heal multiple people with it.

- Putrid Mark – It’s a very strong condi counter, but that’s the point. Necros are supposed to be good at controlling conditions. Complaining about this is like complaining that Thieves have burst or Guardians have AoE heals.

- Doom – It went from 1 second to 1.5 seconds. Most professions have stuns that last longer than that anyway.

- Minions – Minions need tweaks. Not straight nerfs, though. They need an adjustment of some sort.

- Spectral wall – I agree, possibly too strong. I think it would be fair for the fear to only be applied once per target, though I’m not sure if that’s even necessary.

- Epidemic – If it were changed so that it only went on like a 3 second cooldown when it missed/obstructed/etc, then it would be ok for the base cooldown to go up a bit. Otherwise, no, it needs to be as low as it is because of how often it misses.

- Dhuumfire – Engis get the exact same trait as a 10-pointer, so there’s clearly nothing intrinsically wrong with this.

- Terror – It deals perfectly acceptable damage for condi builds. It may be too much when combined with Dhuumfire.

- Flesh golem – Are people really whining about this? The darn thing dies to AoE splash.

Really, though, Anet should leave things to settle for a while before nerfing like crazy. This last patch was so substantial that it basically flipped the meta. People need time to learn how to counter the new builds.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

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Posted by: Andlat Helsonr.1284

Andlat Helsonr.1284

Omfg, enough with these stupid crying topics allready. Everything about necro is now all of a sudden op and other classes need some MAJOR buffing right. sarcasm
We get it, noobs cry about necro being op and anet has magically heard your unending crying calls, necro is gonna get nerfed and will return to be deemed weak and useless by the community as it was before the patch.
Do everyone a favor and stop these useless posts. >_>
On the other hand, maybe the necro community should makes posts likes this in every other class topic aswell “What is OP about this class and nerf plox QQ” see how much of a buzz we can get out of them then.

This thread is merely a compilation of skills an traits fellow forum users claim to be over the top. The point of the thread is not to whine but to compile those issues in a single place so that we have a better understanding of why people claim our favourite class is OP.

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Posted by: cyst.3108

cyst.3108

-.-’’
oh really, mesmer QQ cause they doent fit confortable, warrior, guaridan ,engis, rangers (with reasons) elementalist….

AND WE NECROS CONPLAIN CAUSE WE AFTER almost a year got owr first piece of the love cake???

i know necromancers personalities are dark, evil, ando so forth but do we need to be REALLY EMO?

After June 25 im like… 90% happier

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Posted by: Batlav.6318

Batlav.6318

nice post made my day

SFR

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Posted by: Dadnir.5038

Dadnir.5038

nice post made my day

Me too…

It’s sad to see that I don’t even change my build that I had before patch. The only change that affect me is the major buff (Irony?) to vampiric that gain for me a whole 3 life point on hit. Well I was kicking butt and I still do. They change nothing on Consume condition that weren’t an issue before but seem to be one now. Why? I don’t know. Maybe we have new Necro that don’t even try our other heals. They change nothing on Minion to that are still the dumbest things in this game.

I don’t like the new spectral wall, I liked the previous more. Then what? I addapt and don’t complain. Dhummfire is… A GM trait. I’don’t give a kitten of it.

If you’re feeling Overpowered in a condition build, just know that with an Engi, a Ranger, a mesmer, a thief… all the other classes you can do a least the same, it’s just a matter of how you build your toon.

No core profession should be balanced around an optional elite specialization.

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Posted by: Forsaker.9213

Forsaker.9213

omg i so tired of those topics!

Yeas necros are OP but only thing that makes it its bunring + terror THATS ALL!!!!

So making new topics like that is just bs!

first l2p than start to complain,

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Posted by: Tobbygnome.6793

Tobbygnome.6793

If you’re gonna list every single spell and trait that has ever been claimed as OP by any random forum poster with an overuse of the word ‘Overpowered’, then you might as well link every one, i’ve seen some pretty ridiculous claims on these forums and they grow more frequently every day lol.

Thread is making me sleepy, time to

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Posted by: Roe.3679

Roe.3679

Almost all of these things existed in their current form before the patch when Necros were one of the worst classes in the game.

I don’t mean to be this ignorant poster who does this, but some people need to L2P. We can put together a very strong build, and I can agree with some toning down, but people have taken it way too far.

I didn’t see the flesh golem as OP thing but that makes me laugh.

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Posted by: Vex.7486

Vex.7486

Not sure where all this “Consume Conditions is OP” stuff is coming from, it hasn’t been touched since launch, it’s fine the way it is (the other heals need looking at).

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Posted by: Andlat Helsonr.1284

Andlat Helsonr.1284

Not sure where all this “Consume Conditions is OP” stuff is coming from, it hasn’t been touched since launch, it’s fine the way it is (the other heals need looking at).

I do believe post-patch people have entered a “nerf the necro” state of mind and look for anything useful in our toolkit to complain about an ask nerfs for, disregarding the weaknesses of the class (and there are many).

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Posted by: Lokyate.1387

Lokyate.1387

My lordy god above, where is all this coming from? Yes, we all know by now. The Fear+Burning is what everyone is freaking out about. People aren’t used to necromancers doing damage. Yes, those numbers need to be tuned. But none of that other yak is OP. Our heal is fine, and we need it. If you want to make the other heals more desirable, buff them, but don’t bloody nerf CC. For the sake of the flying spaghetti monster, leave our other kitten alone.
(and fix the other bugs, IE Flesh Golem being aquaphobic.)

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Posted by: Waffler.1257

Waffler.1257

Hey OP, you forgot Plague of Darkness and Well of Darkness, here’s a link to the thread :P.

https://forum-en.gw2archive.eu/forum/wuv/wuv/Are-plague-of-darkness-well-of-darkness-OP/first#post2335717

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Posted by: Overkillengine.6084

Overkillengine.6084

People are just screaming because the meta has shifted; nothing ticks people off more than changes making them have to actually leave their comfort zone of cookie cutter glass cannon or boon-bunker builds to deal with condition spam.

The main issue is the extra fear certain builds gained via spectral wall and the current state of fear/terror counting as both a condition and crowd control for all positive and negative effects (Paralyzation sigil/Melandru). All the devs need to do is shift Fear firmly into one category or the other and then let the metagame stabilize since right now everyone and their brother is running a Necro since they recently got buffed, which makes it seem far worse than it really is.

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Posted by: emon.1863

emon.1863

Omfg, enough with these stupid crying topics allready. Everything about necro is now all of a sudden op and other classes need some MAJOR buffing right. sarcasm
We get it, noobs cry about necro being op and anet has magically heard your unending crying calls, necro is gonna get nerfed and will return to be deemed weak and useless by the community as it was before the patch.
Do everyone a favor and stop these useless posts. >_>
On the other hand, maybe the necro community should makes posts likes this in every other class topic aswell “What is OP about this class and nerf plox QQ” see how much of a buzz we can get out of them then.

Great Idea!
Btw there are more annoying elit skills in the game : Moa, Engi turrets,thieves guild etc.

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Posted by: emon.1863

emon.1863

- Consume Condition – It’s fine.

- Putrid Mark – It’s a very strong condi counter, but that’s the point. Necros are supposed to be good at controlling conditions. Complaining about this is like complaining that Thieves have burst or Guardians have AoE heals.

- Doom – It went from 1 second to 1.5 seconds. Most professions have stuns that last longer than that anyway. Dont forget that Doom is also skill that can safe necro

- Minions – Minions need tweaks. And i mean buff! Yes, they are usful in 1vs1, but this is conquest 5vs5 game and 1vs1 is rare situation! While in normal game Minions are mostly usless utility skills (exept Golem)

- Spectral wall – If ppl are dumb – its not necros fauld! Guardian has even better wall (dan’t remember the name) that blocks you. Basicly it is the same thing!

- Epidemic – If it were changed so that it only went on like a 3 second cooldown when it missed/obstructed/etc, then it would be ok for the base cooldown to go up a bit. Otherwise, no, it needs to be as low as it is because of how often it misses.

- Dhuumfire – Engis get the exact same trait as a 10-pointer, so there’s clearly nothing intrinsically wrong with this.

- Terror – It deals perfectly acceptable damage for condi builds. Dont forget that Necro is wasint 30 trait point on it in spec he isnt really need (rest of traits in Spite are kinda usless)

- Flesh golem – Are people really whining about this? The darn thing dies to AoE splash. Dont forget how many times Golem is just chilliong around, facing a wall to check game near textures or just charging it tottaly wrong direction ?! Till AI is fixed i am not gonna say anything about Minions, because they are still way too dumb .

I can understand that Anet should nerf necro because of all qq ont forum, but they should also keep in mind: that if they ever want to get near esport – they dont have to listnen to every 12 year old kid qq just because he didnt manage to kill some class with auto attack.

Lets not forget about PvE Necros (even if i personally dont give a kitten about pve), they should give away gold just because anet made a mistake – in normal community this kind of players threatment would be uneceptable!

Also I want to thank every necro who fighted for this buff for so long time!!! Goode job, dont let them nerf it away! (even if we all wanted totaly diffrent buffs)

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Posted by: Terok.7315

Terok.7315

I demand a link to the thread that claimed golem was to survivable and annoying! ..Well the annoying part may be right.

“Duh watcha doin bossman?”
“I’m freaking fighting for my life, a little help here?!”
“Duh but bossman theres dez perrty flowas over here!”

Vile Necromancer||Defender of the Beastgate||Slayer of Moa’s

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Posted by: Umut.5471

Umut.5471

at last necro is now a preferable class, and because of all this QQ they’ll nerf it back to its old version and make it totally oppressed against op eles, thieves and mesmers again. necro may have condition controlling abilities, but it doesn’t have easy-escape skills, fast burst kill options, mobility and stability. then nerf damage options but add some stealth or mobility to make it balanced. nerfing without giving another option is just killing the necro class. necro=master of conditions without mobility in gw2’s game mechanics and i don’t think that has to be changed.

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Posted by: emon.1863

emon.1863

at last necro is now a preferable class, and because of all this QQ they’ll nerf it back to its old version and make it totally oppressed against op eles, thieves and mesmers again. necro may have condition controlling abilities, but it doesn’t have easy-escape skills, fast burst kill options, mobility and stability. then nerf damage options but add some stealth or mobility to make it balanced. nerfing without giving another option is just killing the necro class. necro=master of conditions without mobility in gw2’s game mechanics and i don’t think that has to be changed.

As i understood, they will give us easier DS pool filling tools (Like it will help us to survave mesmer/thief/ele burst xD)

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Posted by: Andlat Helsonr.1284

Andlat Helsonr.1284

Hey OP, you forgot Plague of Darkness and Well of Darkness, here’s a link to the thread :P.

https://forum-en.gw2archive.eu/forum/wuv/wuv/Are-plague-of-darkness-well-of-darkness-OP/first#post2335717

Cheers, will add it to the list :p.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

I still can’t believe ppl are claiming minions, and especially FG, are OP’d. That’s just hilarious and borders trolling imo.

“Be like water” – Bruce Lee

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

3 things to solve all problems about necro being “op”:

- Fix Sigil of Paralyzation (currently in progress)

- Rise Dhuumfire CD to 12-15 seconds.

- Rise healing received by Well of Blood and Taste of Death (this way, they will compete with Consume Conditions, which is in a very good place, not OP)

- Fix Spectral Wall red circle (I think currently if an enemy necro puts a SW you can’t see it surrounded by a red line)

- Well of Darkness & Plague are fine as they are now, they serve as an utility like no other profession is able to bring to the table, touch that and you will see even less necros (currently there are so many because of that silly terror build).

~ The light of a new day

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

It’s pretty simple really, and I have seen it posted somewhere else. There are more people playing necro’s now and the spotlight is on you. Before it escaped scrutiny because there were relatively so few compared to other classes. I admit freely that after the change I wanted to revisit my necro, although for me it was mostly to check out the ds changes because that was what I originally wanted to play my necro as, a power DS build. Anyhow that was off topic, the point of all this is welcome to the spotlight!

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Posted by: Andlat Helsonr.1284

Andlat Helsonr.1284

It’s pretty simple really, and I have seen it posted somewhere else. There are more people playing necro’s now and the spotlight is on you. Before it escaped scrutiny because there were relatively so few compared to other classes. I admit freely that after the change I wanted to revisit my necro, although for me it was mostly to check out the ds changes because that was what I originally wanted to play my necro as, a power DS build. Anyhow that was off topic, the point of all this is welcome to the spotlight!

While it is true that now the necromancer is more popular than ever, it is also true that it has the same weaknesses as it used to. For some reason, however, people now consider the necromancer overpowered in all kinds of specks, no matter whether they got buffed or not. I am mainly playing a powermancer, an the amount of people I encounter in-game that whine that I play an “Overpowered class with no counters” (lol) is mindbogling.

People seem to have lost their mind after the patch, and scream “nerf” for any kind of useful tool that the necro has. I will be sad to see the nerfbat being swung and hitting all necro specks because of mindless forum crying. The condipressure might be a bit high, but the rest of the builds are mediocre to good. Other than it, there are no exceptional must-have specks, and the necro is not a must-have class in tPvP, unlike the elementalist, guardian, the mesmer – often even the engie.

It remains to be seen if once this build is toned down necromancer will still be a desirable class for tPvP, but we really do not have any other competitive specks.

This thread shows how far the hysteria over the necromancer have gone, and this is why I made it – to point out the kinds of complaints people have about the class. Some of them are far from reasonable, which only serves to demonstrate how much the community is unwilling to put any effort into learning how to combat a necromancer.

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Posted by: Avigrus.2871

Avigrus.2871

It’s pretty simple really, and I have seen it posted somewhere else. There are more people playing necro’s now and the spotlight is on you. Before it escaped scrutiny because there were relatively so few compared to other classes. I admit freely that after the change I wanted to revisit my necro, although for me it was mostly to check out the ds changes because that was what I originally wanted to play my necro as, a power DS build. Anyhow that was off topic, the point of all this is welcome to the spotlight!

While it is true that now the necromancer is more popular than ever, it is also true that it has the same weaknesses as it used to. For some reason, however, people now consider the necromancer overpowered in all kinds of specks, no matter whether they got buffed or not. I am mainly playing a powermancer, an the amount of people I encounter in-game that whine that I play an “Overpowered class with no counters” (lol) is mindbogling.

People seem to have lost their mind after the patch, and scream “nerf” for any kind of useful tool that the necro has. I will be sad to see the nerfbat being swung and hitting all necro specks because of mindless forum crying. The condipressure might be a bit high, but the rest of the builds are mediocre to good. Other than it, there are no exceptional must-have specks, and the necro is not a must-have class in tPvP, unlike the elementalist, guardian, the mesmer – often even the engie.

It remains to be seen if once this build is toned down necromancer will still be a desirable class for tPvP, but we really do not have any other competitive specks.

This thread shows how far the hysteria over the necromancer have gone, and this is why I made it – to point out the kinds of complaints people have about the class. Some of them are far from reasonable, which only serves to demonstrate how much the community is unwilling to put any effort into learning how to combat a necromancer.

Thank you!

I have been playing a power (Axe/Focus, Dagger/Warhorn) Necro for some time now… condition Necro really wasn’t my thing and I have enjoyed playing as a power Necro.

I wish the patch had never happened to be honest… i would rather be an underpowered class and not have to wait here fearing the nerf bat… look at what they did to Rangers last patch? the amount of complaining is ridiculous… it’s like power spec Necros are a figment of our imagination… they don’t actually exist.

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

The only viable nerf is a slight tweak on burning + fear (preferable burning, fear should be left alone to not destroy pre-patch builds). All other ‘OP!’ calls are just Cries from people who have to adapt to necromancer boosts, and aren’t quite there yet.

Consume conditions is the best example ever. I take Eather feast ANY DAY over consume conditions. Seriously ANY DAY. Faster casting (trust me, my mesmer heal gets far less interrupted then the necromancer one), and easier to get bonus heal up to 8k.

Secondly our profession condition cleanses are tight to 1-6 skills. We have very few Utilities that remove conditions. A guardian can splash all conditions away with utilities, to then heal 8k. Removing INSTANTLY a condition prevent the condition to harm you (super stacked hidden bonus heal that ppl FAIL to understand) + 8k base heal.

So ‘Consume Condition IS OP’-ppl take a deep breath. We need 1,25 sec cast time. That’s potentially 2 ticks of all conditions have on you. Those two ticks, most likely will do more damage then the bonus heal per condition. Additionaly it’s vulnerable to interrupt. On top of it, if they spam very very hard, your casting might be even to slow. You might not get your heal off before getting downed. Having played all professions, Consume Conditions IS NOT OP.

On paper it looks superior. In practise it’s just ok, and part of the necromancer mechanic.

Having giving this Example, most of the ‘Necro is OP talk’ is just BS.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

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Posted by: Yendorion.2381

Yendorion.2381

The problem of this issue is that ArenaNet intentionally or not in fact acts quickly to such cries when they come from other professions and each takes takes priority over the Necro which in turn indirectly VALIDATE the notion that the Necro mut be kept the Easy-kill joke of the game… BY FACT, THEY INDIRECTLY DECLARED THEY CANNOT STAND HAVING THE NECRO ON PAR TO OTHER PROFESSSIONS… Their silence since SoTG is deafining!!

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Condition damage is severely handicapped by the 25 stack limit as it is. So I don’t think epidemic is in any way OP. It would be OP if condition damage was nearly as effective as straight DPS. But that is not the case.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Batlav.6318

Batlav.6318

any new op necro abilities ?
and pls tell me which are most op because we got so many that i don’t know what to use

SFR

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Posted by: asuranew.6082

asuranew.6082

well whatever..this game is runned by crying thieves/mesmers/eles so i dont really care what anet does anymore since they have the worst balancing team yet…they listen to crybabys too much which is ruining their own game

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

It’s pretty simple really, and I have seen it posted somewhere else. There are more people playing necro’s now and the spotlight is on you. Before it escaped scrutiny because there were relatively so few compared to other classes. I admit freely that after the change I wanted to revisit my necro, although for me it was mostly to check out the ds changes because that was what I originally wanted to play my necro as, a power DS build. Anyhow that was off topic, the point of all this is welcome to the spotlight!

While it is true that now the necromancer is more popular than ever, it is also true that it has the same weaknesses as it used to. For some reason, however, people now consider the necromancer overpowered in all kinds of specks, no matter whether they got buffed or not. I am mainly playing a powermancer, an the amount of people I encounter in-game that whine that I play an “Overpowered class with no counters” (lol) is mindbogling.

People seem to have lost their mind after the patch, and scream “nerf” for any kind of useful tool that the necro has. I will be sad to see the nerfbat being swung and hitting all necro specks because of mindless forum crying. The condipressure might be a bit high, but the rest of the builds are mediocre to good. Other than it, there are no exceptional must-have specks, and the necro is not a must-have class in tPvP, unlike the elementalist, guardian, the mesmer – often even the engie.

It remains to be seen if once this build is toned down necromancer will still be a desirable class for tPvP, but we really do not have any other competitive specks.

This thread shows how far the hysteria over the necromancer have gone, and this is why I made it – to point out the kinds of complaints people have about the class. Some of them are far from reasonable, which only serves to demonstrate how much the community is unwilling to put any effort into learning how to combat a necromancer.

Like I said, since you see so many more of them now people will complain the loudest. I am not defending it, personally I have always disliked fighting good necros because my main is a mesmer and yeah had a hard time with you lot! But I don’t think even with the changes that they are “OP”. I was actually excited when I read the patch notes to dust off my necro to see how much of a difference the life force regen and having permanent crit in ds would make for me, and what I discovered was exactly what kept me from playing the class before still held me back this time. I feel more than capable of dishing out damage but I struggle with sustain, and lack of escape tools. Admittedly I am not a very good necro player and I imagine if I built around condi toughness it would help some but the lack of escape tools reaaaallly keeps me on a personal level from being able to make it work. I like my get out of jail free cards too much!. I really hope that when/if they take another look at balancing the necro they do it with more thought than they generally do when nerfing a class, but I suppose that is a wait and see game.

List of OP Necromancer Skills/Traits/Etc.

in Necromancer

Posted by: Noobix.3958

Noobix.3958

Oh lordy. What a list! Half the stuff here has been an untouched feature of necros since beta, and now that there are some necro buffs people are actually starting to pay attention to just what the hell is melting their health at 150 tick bleed?! Ive been on holiday recently but i cant wait to get ingame and mop the floor with all the fools with my OP plague blind and Consume Conditions that will heal from %10 to %90 in an instant. Dont forget to stand in my wells until full duration and run through my spectral wall for full feeling of ‘necro is OP’ effect. Lol. Puhleese.

Necros are the most subtle and nuanced class in the game imho. Now we are getting flashy super-high burst builds just like the warrior and thief and our forum gets to share in the ‘x ability is OP’ whinging they get. Please just nerf us back to pre-patch Anet and we can go sit at the back quietly kicking kitten while you dont even know it.