Some traits that need to be looked at.
Spite
(III) Spiteful Removal: When you kill a foe remove 3 conditions. Has any one even used this in PvP or PVE? I would rather have something like remove a condition when a minion dies/sacrificed.
(VII)Spiteful Marks: Marks deal 10% damage. Mark damage is awful(except for putrid mark crit). There is absolutely no reason to take this trait.
(XIII)Parasitic Contagion: 5% of your condition damage heals you. This trait isn’t entirely weak in pve, I can’t imagine people using this over dhumbfire in a condi build still. No SPVP build would use this(Maybe WvW?? hmm no kitten this one as well).
Curses
(V)Reapers Precision 33% on crit to gain 1% Life force. GOD kitten it I take this trait a lot for power builds because there is no other choice. 33% chance for 1% gain is some serious weak sauce.
(XII)Withering Precision 5 sec of weakness on cirt… 20 sec cd. Yeah 20 sec cd makes this trait garbage.
Death Magic
(XII) Necrotic Corruption Minions have a 10% chance to remove a boon. Minion Mancers won’t get anything out of this trait(maybe a dueling server). We put our flesh wurm out of battle so we can escape. We detonate bone minions/and rarely use blood fiend(not to mention we sacrifice that as well) over CC. That leaves Flesh golem and bone fiend to with a 10% chance to remove a single targets boons. Useless.
(XIII)Unholy Sanctuary Regenerate health in DS. This trait is only worth a kitten with a decent healing power investment and if you stay in DS for long periods of time. . . . .Does anyone else see the problem with this SYNERGY? There is none.
Blood Magic
(II)Bloodthirst: Siphoning effectiveness +20%. Siphoning is in a terrible state atm, there is no reason to take a vampire build over another build in any part of Guild wars 2(vampire master trait is the only exception). That being said there is no reason to take this trait compared to something else..ever.
(V)Vampiric precision Siphon on crit. Same as above.
(IX)Deathly Invigoration Heal when you exit Death Shroud. If you have 1536 healing power(max amount without sigil in pvp) this trait will heal you for 1014 health. fml
(XII)Vampiric Rituals Wells siphon health. Again Siphoning just under performs in this game. Not to mention any one with a triple digit IQ will move out of your wells. And in PVE you would trait to kill quickly.
(XIII)Unholy Martyr In DS draw 1 condition from allies every 3 seconds, gain 5% life force. Gawrrrufffggggsdfn ANet.
Soul Reaping
(V)Speed of shadows: 25% movement speed in DS. No one would use this trait compared to others.
(XIII)Renewing Blast Life blast heals allies it passes through. This trait has a lot of healing potential. To bad its fn broken. I’ll give my team mate a 6 round LB facial and it just wont register sometimes. Ug i wish this one worked properly, me hilarious to see pve groups standing in lines to get epic heals.
There is a few more, but they sorta have there place some where in the game. Toxic landing for jump puzzles and kitten etc etc.