Looking at Life force in a different way

Looking at Life force in a different way

in Necromancer

Posted by: merch.1026

merch.1026

So its been suggested that at 100% Life = it is equal to the current max health your character has and my test of throwing myself of heights and calculating the damage seems to support this.

with 30 in blood, full vitality runes and the knights amulet and jewel thats a max HP and Lifeforce equivelent of 32252 + 32252 = 64504
but with 30 points in soul reaping life force is an extra 30% so your total hp pool at max is 32252 + 41927.6 = 74179 which is roughly more than 3 other characters put together.

So we have a tonne of Hit points so what well lets look at skills/traits that gain Life force. these can in essence be seen as heals
these values calculated on max based on Lifeforce = 41927.6 hp
1%LF = 419.276

MH dagger
2nd chain necrotic stab = 2%LF = 838.552
3rd chain necrotic Bite = 4%LF = 1677.104

Staff
Necrotic Grasp = 3%LF = 1257.828
With Soulmarks (soulreaping X) each mark gives 3%
so thats 3%LF = 1257.828 per mark

Focus
Reapers touch =3%LF = 1257.828 not sure if each bounce = 3%
if so 9%LF = 3773.484
and I recall that the trait spiteful talisman increases this to 4(not sure how true that is)
if so 12% = 5031.312

Scepter
Feast of corruption hard to calculate
worst case 2% = 838.552
best case if each condition has to be unique (ie 25 bleeds is classed as 1 condtion)
11 conditions in the game = 22% = 9224.072
best case if each condition dose not have to be unique
11 conditions but bleeding, confusion and vunerbility can stack to 25 = 83 conditions = 166% hmm
average probably around the 4-5 condition mark 8% = 3354.208 – 10% = 4192.76

Axe – my favourite for this kind of thinking
Ghastly Claws 8 strikes at 4% lf each max 32% = 13416.832 – has to be the biggest “heal” in the game? 4%-8%LF generated – this needs confirming
4% = 1677.104
8% = 3354.208

Utility – blood is power
20%LF = 8385.52

Utility – signet of undeath
1% LF every 3 seconds = 419.276/3 = 139.7586 (hps)

Trait Spectral Attunement (curses X)
Spectral skills have longer durations and grant life force

Trait – Soulmarks (soulreaping X)
As mentioned above in Staff

Trait – Gluttony
not sure how this skill actually works)

Consider all that and we have a massive health pool and health regen
Is this the magical DS the devs speak of?

When playing in SPvP one could think of them selves at start of the match as “dead” and its their job to generate life force to live

I propose a build something like this
http://tinyurl.com/buedy6q

TLDR – Life Force generation = Healing

(edited by merch.1026)

Looking at Life force in a different way

in Necromancer

Posted by: Arvid.3829

Arvid.3829

Ghastly claws is not 8×4%. The skill description seems to mean that you get a flat 4%, but you actually get 8%.

Looking at Life force in a different way

in Necromancer

Posted by: merch.1026

merch.1026

Ghastly claws is not 8×4%. The skill description seems to mean that you get a flat 4%, but you actually get 8%.

Interesting I will check it out when im next on

Looking at Life force in a different way

in Necromancer

Posted by: itsthatguy.1062

itsthatguy.1062

Your build link results in: Bad Link.

You have to Copy & Paste the link for it to work.

Looking at Life force in a different way

in Necromancer

Posted by: merch.1026

merch.1026

Your build link results in: Bad Link.

You have to Copy & Paste the link for it to work.

changed to tiny url

Looking at Life force in a different way

in Necromancer

Posted by: Tyke.7803

Tyke.7803

May I kitten you tenderly, and then make kittens with you all night long?

It will be fun to see how this develops. I’m looking at the Reaper’s touch numbers with great interest.

In your build why did you choose to have an Axe over Dagger? The dagger should have greater lifeforce gain than the axe, so is the reason for you choosing Axe because it has superior range or is it something else?

Edit: It seems that Reaper’s mark does give Lifeforce per bounce, have fun,

(edited by Tyke.7803)

Looking at Life force in a different way

in Necromancer

Posted by: merch.1026

merch.1026

I had axe originally as I was under the impression that the 4%LF was per strike of the 8 strikes of ghastly claw. I wrote the post not sat in front of the game so couldn’t test. If this isnt the case then dagger is slightly better however with such a short range and LF only on 2nd and 3rd chains its not always easy to land

Looking at Life force in a different way

in Necromancer

Posted by: Zogyark.4597

Zogyark.4597

Can you describe the build, I’m at work and I can’t see it and I’m sort of interested in its mechanics.

Necromancer Lupicus Solo – https://www.youtube.com/watch?v=RWkSkhmWiDU

Retired Until Expansion or Meaningful Content is Released.

Looking at Life force in a different way

in Necromancer

Posted by: merch.1026

merch.1026

The build is as follows

staff + axe/focus (maybe dagger/focus)

10 spite taking reapers might – might on lifeblast
20 curses taking weakening shroud – enfeebling blood on DS
Spectral attunement – longer spectral skills and grants LF (apparently buggy)
10 Blood – taking transfusion – Life transfer (DS4) heals neaby allies – im not set on this.
30 in Soul reaping giving the 30% more LF
taking unyielding blast – life blast pierces and causes vulnerability
soul marks – 3%LF on mark trigger
Foot in the grave – 3s Stability on DS entry (may swap for near to death 50% cool down on DS – not sure if thats needed this is about getting into DS and staying not poping in and out)

utils being
consume conditions – heal
blood is power = 20% LF
Spectral amor 6sec protection + 3%LF on hit (not sure if you get extra for the trait spectral attunement)
spectral wall – should get LF from spectral attunement trait amount unknown
Elite – if you are getting hit hard and 3-4 people have just burned through your 40k HP in DS ive taken plague form as it gives you around an extra 20k hp (if used when on full hp after DS has just run out) and it give you an extra 2748 toughness + spamable AOE blinds. you should be able to hold off 3-4 foe for atleast 30 seconds. If your team have not responded to you screaming about loosing 40k hp in seconds and not come running to your aid – its time to get new friends.

General idea is to build LF as fast as possible once in Use Lifeblast to build might and vulnerbility. When your LF build skills are off cooldown jump out use them and rebuild your LF before jumping back into DS

Considerations – my build does not have much toughness so you may have 70k HP but pepole will burn through it quite quickly. so a balance of toughness vs vitality must be found where there is calculations for this on other builds they dont consider that for a necro with 30 points in soul reaping 1 vitality is worth an additional 130%

(edited by merch.1026)