Looking for Power build Dagger/Warhorn?
I run such a build.
Gear: half knight’s, half berserker’s.
Runes: 6/6 vampirism.
Weapons: dagger/warhorn + axe/focus
Sigils: Accuracy on main hands, blood on offhands.
Food: Omnomberry Pie, Superior Sharpening stones.
Slot skils: Consume Conditions, spectral grasp, well of suffering, spectral walk, whatever for elite. You can slot in spectral wall for spectral grasp if you want.
Traits: 10/20/10/0/30 taking Spiteful Spirit, Weakening Shroud, Spectral Attunement, Shrouded Removal, Spectral Mastery, Unyielding blast, Near to Death.
Alternatively, you can trade the 10 in Spite for 10 more in Death Magic and take Reaper’s Protection, then switch Unyielding Blast for Master of Terror. If you do this you can trade Near to Death for Foot in the Grave as well, depends on what you like.
Final stats: over 3.1k attack, over 50% crit, 60% crit damage, 2.6 to 2.7k defense depending on how much you put into Death Magic and your gear setup. No extra vitality but you make up for that with sigils of blood, omnomberry pie, the vampirism runes, and crazy life force regeneration. If that bothers you feel free to trade some of the crit chance for vitality by swapping out some berserker’s for valkyrie’s.
Playstyle
-each of your spectral skills will give you 5% life force on use. If you have 0 life force, use spectral grasp on a critter, then kill the critter, bam, 28% life force.
-The protection from spectral wall lasts 7s and the wall sticks around long enough for you to walk through it twice, more if enemies are removing the protection, just stay near it.
-6 ways to stop kiting/fleeing enemies. Grasp is the most fun.
-Perma-swiftness with warhorn and spectral walk. even without Banshee’s Wail and only 10% boon duration, just make sure to cast them as soon as they are up.
-Basic burst combo is dagger 3 + well of suffering + toggle DS for fury and enfeebling blood + dagger 1 spam.
-remove those annoying long, single conditions off of yourself with a quick switch-in-and-out of DS. works on fears. Very effective against P/D thieves, bleed warriors, confusion mesmers, or other builds that focus on stacking 1 thing on you. Helps against the multi-condition builds too cause you can wait a bit longer before popping heal.
-After using Axe 3, toggle DS for an extra few seconds of retaliation.
Another good build along what you’re looking for is Sheobix’s Juggermancer: https://forum-en.gw2archive.eu/forum/professions/necromancer/Juggermancer-Final-Blog-Link/first
All PTV gear though, which is harder to come by than what mine uses.
(edited by lettucemode.3789)
I use a 30 0 20 20 0 build atm with only 5/6 vamp runes and one ruby orb. Also well of corruption> spectral grasp. You will have problems with opponents that have boons plus the dps from the well > something that misses 1/2 the time.
Also well of corruption> spectral grasp. You will have problems with opponents that have boons plus the dps from the well > something that misses 1/2 the time.
In my experience, Grasp misses far less than half the time and I don’t have problems against opponents with boons. I can get some of them off with Spinal Shivers and still deal damage through the rest. I’d say that wells miss far more than grasp does since people just blink/shadowstep/dodge out of them anyway. Also, well of corruption doesn’t give me 15% life force.
(edited by lettucemode.3789)
I never really had an issue with lf. Wells also affect more than one person which is another good reason to have them because 90% of the time you’re going to be fighting more than one person at a time. With the perma swiftness from wh and spectral walk Focus 5 works as well a spectral grasp 90% on a shorter cool down. If you really need to close distance use Dark path in D/S.
Thanks for replies…
Which one would be better for wvwvw ? What gear? full bezerkers?
i think you’re looking for the ol’ juggermancer.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Juggermancer-Final-Blog-Link/first
it was designed for WvW and does great in both small-scale and large-scale fights.
I run such a build.
Gear: half knight’s, half berserker’s.
Runes: 6/6 vampirism.
Weapons: dagger/warhorn + axe/focus
Sigils: Accuracy on main hands, blood on offhands.
Food: Omnomberry Pie, Superior Sharpening stones.
Slot skils: Consume Conditions, spectral grasp, well of suffering, spectral walk, whatever for elite. You can slot in spectral wall for spectral grasp if you want.Traits: 10/20/10/0/30 taking Spiteful Spirit, Weakening Shroud, Spectral Attunement, Shrouded Removal, Spectral Mastery, Unyielding blast, Near to Death.
Alternatively, you can trade the 10 in Spite for 10 more in Death Magic and take Reaper’s Protection, then switch Unyielding Blast for Master of Terror. If you do this you can trade Near to Death for Foot in the Grave as well, depends on what you like.Final stats: over 3.1k attack, over 50% crit, 60% crit damage, 2.6 to 2.7k defense depending on how much you put into Death Magic and your gear setup. No extra vitality but you make up for that with sigils of blood, omnomberry pie, the vampirism runes, and crazy life force regeneration. If that bothers you feel free to trade some of the crit chance for vitality by swapping out some berserker’s for valkyrie’s.
Playstyle
-each of your spectral skills will give you 5% life force on use. If you have 0 life force, use spectral grasp on a critter, then kill the critter, bam, 28% life force.
-The protection from spectral wall lasts 7s and the wall sticks around long enough for you to walk through it twice, more if enemies are removing the protection, just stay near it.
-6 ways to stop kiting/fleeing enemies. Grasp is the most fun.
-Perma-swiftness with warhorn and spectral walk. even without Banshee’s Wail and only 10% boon duration, just make sure to cast them as soon as they are up.
-Basic burst combo is dagger 3 + well of suffering + toggle DS for fury and enfeebling blood + dagger 1 spam.
-remove those annoying long, single conditions off of yourself with a quick switch-in-and-out of DS. works on fears. Very effective against P/D thieves, bleed warriors, confusion mesmers, or other builds that focus on stacking 1 thing on you. Helps against the multi-condition builds too cause you can wait a bit longer before popping heal.
-After using Axe 3, toggle DS for an extra few seconds of retaliation.
Another good build along what you’re looking for is Sheobix’s Juggermancer: https://forum-en.gw2archive.eu/forum/professions/necromancer/Juggermancer-Final-Blog-Link/first
All PTV gear though, which is harder to come by than what mine uses.
I more or less run the same build, but more focuses on toughness and less on vampirism and I’ll second Spectral Grasp being awesome. Especially in WvW, nothing’s funner than yanking people off the castle walls when they stand on the edge.
However I do play more defensive nowadays. I usually stick next to my guildmates and deny any of those annoying thieves a kill. I do run in like a madman and plot down both wells (I use suffering and corruption) and it’s always funny to see the enemy back away from it… kinda feels like controlling the playing field.
Juggermancer seems to have a load of fractal/ascended crap on it (I am not a fractal farmer) so that’s out
I do like Lettuice’s build but wonder if it would work for 1v1’s and small group action so maybe knights or berserkers gear?
Does the damage rely on crit chance?
Also well of corruption> spectral grasp. You will have problems with opponents that have boons plus the dps from the well > something that misses 1/2 the time.
In my experience, Grasp misses far less than half the time and I don’t have problems against opponents with boons. I can get some of them off with Spinal Shivers and still deal damage through the rest. I’d say that wells miss far more than grasp does since people just blink/shadowstep/dodge out of them anyway. Also, well of corruption doesn’t give me 15% life force.
I have corrupt boon loaded up to deal with stability etc, corrupt + grasp is a great 1-2 punch for guardians
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
I posted a build and video a few weeks back that fits that description. It’s a bit more aggressive than some of the other builds floating around but I think it fits your description.
Thread:
https://forum-en.gw2archive.eu/forum/professions/necromancer/WvW-Power-Necro-Video/first#post1288610
Juggermancer seems to have a load of fractal/ascended crap on it (I am not a fractal farmer) so that’s out
I do like Lettuice’s build but wonder if it would work for 1v1’s and small group action so maybe knights or berserkers gear?
Does the damage rely on crit chance?
Yep, the build is designed for 1v1s and small groups. It’s mostly single target but you can get great AoE with Well of Suffering combined with DS 4, it’s just more of a spike rather than sustained.
I use Knight’s gear, Knight’s weapons, Knight’s rings with Berserker jewels, and Berserker amulet and earrings. I have knight’s earrings and amulet as backup as well in case I want to switch because I play with my traits a lot. Damage definitely depends on crit chance, however with just the gear you can get up to around 42%, then add on the precision from traits and food. Combine that with the on-demand, constant Fury and you won’t be wanting for crit chance.
thanks, i’ll get on the build tonight :-)
I use a 30 0 20 20 0 build atm with only 5/6 vamp runes and one ruby orb. Also well of corruption> spectral grasp. You will have problems with opponents that have boons plus the dps from the well > something that misses 1/2 the time.
Spectral grasp is awesome, I’ve dragged people from halfway across my screen, it’s just great Oh, and my grasp almost never misses, in fact I only see it miss when someone dodges it or it is obstructed by obstacles.
Btw, well of corruption only converts boons to conditions on a 1 second basis, and converts 1 boon to 1 condition per 1 second, so against a d/d ele, it won’t do much.
Corrupt boon is your friend here, convert em all in 1 press, it’s simple!
If you like a slightly more DPS centric version of the juggermancer, try mine
WoC generates life force, can crit/proc effects AND flips boons on up to 5 people. Spinal Shivers has a 1200 range when traited, a lower cooldown and while it only affects 3 boons it does replace them reliably with a chill.
I’d go focus and WoC over Corrupt Boon tbh, especially with that 6s weakness. Never underestimate weakness, it’s a very dangerous condition.
If you like a slightly more DPS centric version of the juggermancer, try mine
WoC generates life force, can crit/proc effects AND flips boons on up to 5 people. Spinal Shivers has a 1200 range when traited, a lower cooldown and while it only affects 3 boons it does replace them reliably with a chill.
I’d go focus and WoC over Corrupt Boon tbh, especially with that 6s weakness. Never underestimate weakness, it’s a very dangerous condition.
Where do you get the weakness from? It’s not from focus, neither is it from WoC?
If you like a slightly more DPS centric version of the juggermancer, try mine
WoC generates life force, can crit/proc effects AND flips boons on up to 5 people. Spinal Shivers has a 1200 range when traited, a lower cooldown and while it only affects 3 boons it does replace them reliably with a chill.
I’d go focus and WoC over Corrupt Boon tbh, especially with that 6s weakness. Never underestimate weakness, it’s a very dangerous condition.
Where do you get the weakness from? It’s not from focus, neither is it from WoC?
I think he meant Poison. Corrupt Boon applies Poison on self when you use it.
Ahh but ofc at this point I do agree, it can be detrimental, however with staff4 it becomes a good point
but only then, else it’s 1400 or so dmg free for your opponent.
btw this build is what I use:
http://gw2skills.net/editor/?fQAQNBmQDbkRraPeTcjfTBIV45JFc7d0jjXmZqCwD
atm I use sigil of geomance on staff and dagger, and sigil of generosity on warhorn.
I use runes of balthazar, just to try out and see if the burning helps me out, since I also have condition dmg… so far it actually works pretty well but again it’s an experiment.
It’s a really good solo/roam wvw build, life leech adds up really fast and makes you really durable.