S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
So I’ve been running a vamp build that I just kind of threw together I’m using full knights gear d/d with +5 crit chance and perception sigil and a staff with the life leech on crit sigil. For runes I’ve tried vampiric runes, dwayna runes, scholar runes, and dolyak and I’m going to stick with dolyak I think.
For traits I’m running
20 V and either VI or X
20 IV and IX
0
30 II, V, XII
For food I eat omnomberry pies and master maintenance oil.
Consume conditions for heal
Well of Corruption
Well of suffering
This last skill it really depends on what I’m doing in WvWvW I usually use spectral walk or signet of the locust. Dungeons I’m usually using spectral armor. In spvp I use signet of undeath.
Gone through quite a few builds but this one seems to be the one I’ve been most effective on. Anyone else have a good vamp build or a critique on this build?
vamp builds are extremely easy to formulate, and works well with either rampagers or knights set. you pretty much have the bearings on what makes the proper vamp build, it just depends on how you plan on killing your opponents in wvw. These days, its very hard to play a power necro without faceplanting a move when you come up against another veteran player.
Vamp builds basically use a bunch of the vamp sigils/runes/food along with up to 30 in blood magic (you can get 3x siphoning +better siphoning) and high crit chance. Looking at your build, it seems like it does all that just fine, it’d really just be tweaking to fit your playstyle and maybe fixing anything you find in game.
In wvwvw I havent had trouble 1v1 anything other than mesmers and thieves and its not even that they are killing me I just can’t kill them they are both invisible for most of the fight so all I can do is switch to staff drop a well and hit ds life transfer and hope they aren’t too far away already. If I do manage to get the 25 precision then they melt.
Just used a slightly reworked version of nemesis’s abomination build in tpvp as a bunker. Had no trouble tanking up to 3 enemies on a cap point while the rest of my team took the other points. Great life siphon build, just doesnt do much damage, although you still kill squishy players pretty easily. I will mention that ranged dps classes like rangers could beat me though, due avoiding dagger and well life siphon so i wasnt able to fully heal through their dps.
Vamp builds basically use a bunch of the vamp sigils/runes/food along with up to 30 in blood magic (you can get 3x siphoning +better siphoning) and high crit chance. Looking at your build, it seems like it does all that just fine, it’d really just be tweaking to fit your playstyle and maybe fixing anything you find in game.
Sad thing is that until they put in the timer on the life steal foods simply going any high crit build would outperform going all in with vamp traits. Even now the traits are only really effective when going 1v1 on trash mobs or if you happen to get a bunch of them into a massive pile of wells.
Now if they picked up anything at all from healing power, they may have made sense…
Blood Magic – BloodThirst, Vampiric. Allow you to get 40 heals per hit. Direct damage not cond, so power based.
Vamp Pre – heals on crits. Another 54 ontop.
Vampiric Master – 114 per minion attack.
So MM sort of works best for it. Cept there a pain in the bum & ya’ll constantly be trying to Staff – Mark of Blood under them so they don’t constantly die.
Im using a 30/0/10/20/10 build. I swap marks do more dam vs 30% minion dam in spite, and crits vs minions heals in Blood. I find MM is good for lazy farming area’s, but most the time minions aren’t worth the effort. (Even farming Ruins of Orr, Id say they 75% dead and on CD)
Note: Dagger is our fast attack weap, tho being in meele kinds of counters that, as every meele attack we didn’t kite will prob be 10-20 attacks worth to heal back up.
Note: Ele Signet of Restoration is 200heals per hit, so there double the vamp of a necro, with 100% crit… 20 less traits spent. No restrictive gear rules.
Note: Ele Signet of Restoration is 200heals per hit, so there double the vamp of a necro, with 100% crit… 20 less traits spent. No restrictive gear rules.
Sig of Restoration is 200 hp per skill use, not per hit.
Necro siphon is per hit, with no cooldown. That’s why it’s so low. We have lots of multi-hit and pulsing skills that ramp that number up a bit (Locust Swarm, Wells, Dagger 2, Axe 2, Staff 1 Piercing).
Not to mention that requires them to slot a healing skill that has very meager healing unless that 200 is enough to keep you alive.
Either way the current way the Blood magic tree is setup and based, there is no way to build a competitive Siphon build as you would never get enough healing to offset even the weakest condition damage dealt to you.
Since this has no effect on your Death Shroud, and you receive no healing benefit from it through Death Shroud, Blood Magic is actually less effective than maintaining a bunker build around Death Shroud, as Death shroud is more reliable and provides a greater net benefit to our health supply.
I guess I’m going into this with different ideas than everyone else is my goal wasn’t to become a tank my goal was to balance damage and survivability I don’t think the necro shines when trying to go one way or the other and I wanted a build that forces you to do damage as fast as you can, the faster I do damage the faster I build my own health back
I’ve tried that minion siphon build and honestly I don’t think its as effective especially notin edungeons or fractals whee the minions get one shotted everytime.
The way I play I don’t treat my wells or dagger 2 as damage skills I think of them as heals.
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