(edited by XXVI Red.5718)
Looking for a little help here....
Ok, first off: I’m mainly a WvW player, and far from an expert at SPvP or TPvP. That said, when I dabble in such things, I have had good success and a lot of fun with a build that’s very much based on what I play in WvW. It’s a build where I rarely lose 1v1s (in fact, I’ve only ever lost a 1v1 if the enemy had 3 orbs and I had none, and never in SPvP or TPvP), where I’m not afraid of going 1v2 unless it’s something serious and I should play safe, and where I can manage to pull out a win from a 1v3 (such wins probably depends on the enemy being bad, of course). However, it’s a defensive build, so against any decent team in TPvP you’re not gonna be allowed to win such fights even if you could, since it would take too long, which leads up to the role — bunker/team fight support (again I remind you that I’m far from an expert, and I wouldn’t be surprised if people that actually do play these things regularly have multiple objections against my build).
- Gear: Clerics amulet and gem, 6 runes of the grove, staff with sigil of energy, D/F with sigil of life + sigil of hydromancy (alternatively D/D for somewhat better condition management and a more defensive weapon set).
- Traits: 0-20-30-20-0 [Chilling Darkness, Focused Rituals, Ritual of Protection, Staff Mastery, Greater Marks, Transfusion, Ritual Mastery]. NOTE: I would like to have Shrouded Removal, but it would have to replace Greater Marks, and I’m a fan of being able to keep regeneration up on a larger group of allies, and the condition transfer from Putrid Mark becomes so much more powerful with Greater Marks (and larger AoE fear doesn’t hurt either).
- Skills: Well of Blood, Well of Suffering, Well of Darkness, Spectral Armour, Plague.
It shouldn’t come as a surprise that this build is all about knowing when to use your skills, and where to place them, but I thought I’d point it out, because it makes a huge difference. Anyway, the staff is used defensively and for support purposes, and you switch to dagger mainly when you go aggressive on a single target or to assist with locking someone down.
Your DS is very important. Use it to eat burst if you have to; use Doom to interrupt certain bursts, stomps, revives, and heals; use Life Transfer to stall, AoE heal, or deal some AoE damage, but remember that it’s on a long cooldown; use Dark Path to tackle, and sometimes you can manage to juke with it. Also, don’t be afraid to throw out a Life Blast or two (or maybe three) — it’s your best ranged dps if you’ve got high life force (it’s not mad by any standards, but you can kill people). As such, if you get into a fight that’s not lopsided to your advantage (and you’re not full on life force already), blowing Spectral Armour early if you eat focus is not a bad idea.
Some things to consider:
- Putrid Mark does clear conditions off your allies too, and as such is an excellent support tool, apart from all the other good stuff it brings (decent AoE damage, condition cleanse off yourself, and a blast finisher).
- Speaking of which: blast finishers in your Well of Blood grants AoE retaliation (and in your other two wells: AoE blind … and in Chillblains: AoE weakness).
- Well of Darkness can be used to zone out some ranged for a short while, but it’s there to counter close range bursts against you and/or your allies; it’s got a short cast time (and is ranged), and will usually completely demolish any attempt at burst from someone caught in it.
- Well of Blood scales very well with Healing Power. In my WvW gear it heals for ~700 per second for 10 seconds, and without sigil charges — and ~830 per second with a fully charged sigil (should be around the same in SPvP and TPvP, though slightly lower because of food and probably some other stuff too). If you use it when your allies can stand in it, it will not only grant them protection for more than 4 seconds, but it will also heal them for more than their own healing skill does.
- You have 100% uptime (or close to, depending on the amount of disables etc.) on regeneration in combat on the group of allies fighting in your Marks of Blood.
- Don’t forget that you can strip boons with Spinal Shivers, though it’s got a fairly long cast.
There’s (as you probably can tell) not much of a rotation — you use your stuff situationally, except if you’re gonna try to “burst” someone down, which is done with: Dark Pact > Well of Suffering > Reaper’s Touch > dagger auto attack (very advanced stuff).
Peace.
Dai Va — Necromancer
Dae Va — Elementalist
much thanks
I actually run a similar build most times. I just started using a Minion based spec and the survivability is pretty insane. I do crap dps but I last just as long as the bunker/wells spec. I get good spike/burst from my pets should they focus an enemy. Rather touch AI as everyone knows.
The only real difference between my normal spec and yours is I tend to run a scepter/dagger for my off. I try to stay off to the side lines. Dagger requires a litte in your face action. My asura is small so I hide in a niche and drop wells and giant marks from afar and swich to S/D for kiting away from enemies when I am discovered. Not the best again at dps but I do decent if the sPvP team is decently balanced and my guys arent completely out of it.
Thanks for the post, awesome info. As a extra I’ll mention incase you didn’t know (though im sure you do) that if you rock spectral wall it combos confusion with projectiles as well as pop choas armor when you use blast. Really nice if you happen to roll around with the little bone minion guys (dark combo blindness, light combo retaliation, spectral combos choas armor on blast… for those that missed it )