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Looking for some builds
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Talking about PvE/map completion, these are the 2 builds I recommend:
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Powermancer, bunker edition:
This build is the one I normally use on PvE / Dungeons / Fractals. It had been universally praised as useless, so probably only me should use it, but it is very survivable. You will need 7 or 8 risen on Orr to get in trouble.
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Minionmancer:
http://en.gw2skills.net/editor/?fRAQNAoYWjM00VbbNO1webibBRya7me50qQG4GA-TJRBwAD3focZAQnCAAPBAA
This is my PvP build, but you can use it as is on PvE (open world), and maybe on some dungeons. imho, is the best build to level up a necromancer, and may be useful to you to roam the open world.
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Good luck!
@ Sorrow’s Furnace (VE)
(edited by Morbridae.8607)
Talking about PvE/map completion, these are the 2 builds I recommend:
- * *
Powermancer, bunker edition:
This build is the one I normally use on PvE / Dungeons / Fractals. It had been universally praised as useless, so probably only me should use it, but it is very survivable. You will need 7 or 8 risen on Orr to get in trouble.
- * *
Minionmancer:
http://en.gw2skills.net/editor/?fRAQNAoYWjM00VbbNO1webibBRya7me50qQG4GA-TJRBwAD3focZAQnCAAPBAA
This is my PvP build, but you can use it as is on PvE (open world), and maybe on some dungeons. imho, is the best build to level up a necromancer, and may be useful to you to roam the open world.
- * *
Good luck!
Thanks. I’ll give them a try.
My necro is already lvl 80 so leveling isn’t an issue, and I don’t plan on using it for dungeons/fractals (got guards/eles for that).
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Hi there!
I would like to introduce you build that I personally use in PVE:
And now a little explanation: Ruby orbs can and even recommend change to Superior Rune of Strength, which give you “might duration”, so it will be able to independently maintain 25 stacks of might.
If you are a player who depends on good fun with great dps should fall in love with this build. It’s about not much can a 5-10% less efficient than dagger build, but offer greater survival.
So does anyone have a good wvw zerg build? I don’t like to solo or roam, so I don’t really want any of those builds. I’m pretty sure I’ll have to use staff and probably conditions, but thats fine with me (for now anyways, will need to try suggested builds first).
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Conditions don’t really do much against a zerg. To power wells 6/2/0/0/6 with whatever power gear tickles your fancy the most.
So does anyone have a good wvw zerg build? I don’t like to solo or roam, so I don’t really want any of those builds. I’m pretty sure I’ll have to use staff and probably conditions, but thats fine with me (for now anyways, will need to try suggested builds first).
You’ll get a lot of mixed feedback about conditions and how useful they are. Generally speaking if you’re in a very coordinated zerg power/wells is better, strong damage and whatnot, although honestly I find even the braindead zerg players can avoid wells easily enough. Also I miss the spike damage of CB in a wells build.
Conditions don’t really do much against a zerg. To power wells 6/2/0/0/6 with whatever power gear tickles your fancy the most.
So does anyone have a good wvw zerg build? I don’t like to solo or roam, so I don’t really want any of those builds. I’m pretty sure I’ll have to use staff and probably conditions, but thats fine with me (for now anyways, will need to try suggested builds first).
You’ll get a lot of mixed feedback about conditions and how useful they are. Generally speaking if you’re in a very coordinated zerg power/wells is better, strong damage and whatnot, although honestly I find even the braindead zerg players can avoid wells easily enough. Also I miss the spike damage of CB in a wells build.
What are some power/well builds then? Roe, if I went 6/2/0/0/6, what are the traits I should take? Thanks.
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