Silentshoes (Thief), Wind of the Woods (condi ranger)
MM vs Stun Warrior help?
Silentshoes (Thief), Wind of the Woods (condi ranger)
Thieves require you to be fast with your reactions. You just need to CC them while they are un-stealthed. The one issue is pistol (main hand) thieves who just run in circles going in and out of stealth and applying bleeds, and honestly there isn’t much you can do to them if they play it right. But besides that, an MM build has up to 15 seconds of continuous CC in a chain, if you catch the thief in any part of it you should kill him. Plus they are almost all melee, and minions de-aggroing actually brings them back to protect you from them when they pop out of stealth again. You should also have a number of abilities that work through stealth (DS 4/5, Axe 2/3, WH 5, Staff 2-5, Dagger 2/5, and if you are a bit lucky putrid explosion and charge). So just CC him when you see him, apply as much damage and pain as you can until he gets away, and right as you think he’ll stealth away start using your skills that go through stealth. Flesh Wurm also used to attack through stealth, dunno if he still does but thats 1k damage per hit.
Warriors are pretty hard if they play it well. Basically, just don’t die while zerk stance is up. If you get past that, you should be able to perma cripple (golem/bone fiend/axe/wh), get some chill, CC with immob/fear, etc. At that point its just kiting around and playing MM like normal. Also poison uptime is a big thing, when you get them CC’d blow up your minions so they get Death Nova on them. It won’t be easy, I’d say they have the advantage when playing well, but you can win.
Truly…no build can win them all. MM seems to be a 1v1 build. When two people come at you it is hard to divide your minions, I find.
Silentshoes (Thief), Wind of the Woods (condi ranger)
Stun warriors are a problem for me too, but try using spectral walk (stun breaker) run away and then teleport back. Now youre behind him and can cast several conditions on him. In DS 3rd skill is stunbreaker too and Well of Power also I believe.
you wont be able to beat a shield slam warrior with stuns as a MM necro definitley since you run without a stunbreak because you are using all minion you could remove 1 of your minions and take spectral armor or spectral walk for a semi second stunbreak
DS 3 is not a stunbreaker its an instant cast spell(i think?) but its def not a stunbreaker. And you can use flesh wurm as a stunbreaker which imo is one of the better minions anyway becuz its ranged.
well the only suggestions I could give is use your defensive coditions: blind, chill, and cripple.
Hammers have pretty easy tells so you can time your dodges.
use your fears if you don’t have energy. A staff 5 or ds3 just as they leap towards you can buy you time and continue landing conditions/dps.
Run Consume Conditions over blood minion. Don’t have all your minions up at the same time, especially the bone minions. Keep your non-aggression flesh golem between you the warrior. Do the same thing with flesh worm. Remember, every poison field that hits on pulse also counts as hits for life steals. Maximize weakness uptime on bone minion, kite warrior to them since the AI bugs out. Last but not least, your minions are a distraction. Don’t use them as the main source of damage. Dodge long lasting stuns, eat all others.
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DS 3 is not a stunbreaker its an instant cast spell(i think?) but its def not a stunbreaker. And you can use flesh wurm as a stunbreaker which imo is one of the better minions anyway becuz its ranged.
Yeh Im sorry I made a technically wrong statement. You can indeed cast it instantly, but since the attack causes fear it functionates as a stun breaker, although the warrior should not have stability at that moment ofc.
since the attack causes fear it functionates as a stun breaker
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I’m assuming he’s saying that since you can activate it while stunned, you can fear the person attacking you for the duration of the stun. So while your stun isn’t broken, they are effectively unable to follow up.
I meant that indeed. I think it is very useful in most cases.
Pretty much, stun wars are a complete counter to Necromancers. Necros have poor stability and rely on condition to CC enemies, which wars negate with Berserker’s Stance and then Balanced Stance