Mad Skullz' Minion Mayhem

Mad Skullz' Minion Mayhem

in Necromancer

Posted by: SupahSpankeh.8452

SupahSpankeh.8452

http://gw2skills.net/editor/?vRAQNAndWjc0QTN2VD+1AHOOwFEZvd3onb/FOIwBA-TZBFABC8IAEvMQJ7PswRAAgTAAA

This has been very good fun.

Conditions roll off you. Damage is solid, kite potential is huge, and the poison and poison fields from dead jagged horrors is hilarious. Reasonably tanky.

Jagged Horrors from Lich Form will poison everything. With might stacks, it becomes a lot of damage. With projectile finisher from Bone Fiend, it becomes a lot of weakness. Conditions? Not with your little buddies eating them.

Axe is pretty good, and double Unholy Feast can really change a team fight. Focus 4 has plenty of friendly to bounce off so you can cast from Max range and get the full damage in.

Spinal shivers with spinal shivers proc under 50% health can end a boon heavy opponent in a single cast.

Oh, flash DS liberally. Stability, prot and Unholy Feast. Especially before Lich form. Use DS to stomp where required, and as a spare stjnbreak.

Mad Skullz | 80 Necro | Piken Square

(edited by SupahSpankeh.8452)

Mad Skullz' Minion Mayhem

in Necromancer

Posted by: SupahSpankeh.8452

SupahSpankeh.8452

Trying to fit in CPC, but need the blast finishers and damage from Bone Minions. Wurm has saved me too many times. Might give up Bone Fiend but his finisher AA is amazing. Double weakness procs.

Mad Skullz | 80 Necro | Piken Square

Mad Skullz' Minion Mayhem

in Necromancer

Posted by: Moonlit.6421

Moonlit.6421

Ah I kinda want to try Lich on MM now that it no longer kills your other minions but I really like the knockdown and damage from Flesh Golem. Maybe I’ll use flesh golem on my current MM and Lich on my 4th necro till reaper comes out lol

Mad Skullz' Minion Mayhem

in Necromancer

Posted by: caelaran.6250

caelaran.6250

Just poking my head in after almost a year away – did the AI for minions get fixed so they are actually useful now? When I bailed they would stand in one place and hit air half the time….

Mad Skullz' Minion Mayhem

in Necromancer

Posted by: Nyth.3492

Nyth.3492

Just poking my head in after almost a year away – did the AI for minions get fixed so they are actually useful now? When I bailed they would stand in one place and hit air half the time….

Yea they fixed that in a previous build (few weeks back) already. Minions are performing pretty well now, they always attack the target you’re attacking.
That said, they’re still not all that good for anything but PvP and solo play.