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(edited by Daecollo.9578)
http://wiki.guildwars2.com/wiki/Foot_in_the_Grave
Make it soul reaping’s new ‘5’ point minor trait, and lower the stability to 1 or 2 seconds (I think 2 would be overpowered, 1 would be fine.). This would make it into a highly skilled trait to use to counter stuns.
This would make Gluttony the new Grandmaster Trait:
Gluttony
Increases Life Force gain of all skills by 100%.
(This would make way for Dagger/X spectral builds…)
(edited by Daecollo.9578)
… or just increases its duration to 4 or 5 seconds and keep it on its current place? So that people actually have to chose between 2 gm traits (or even better, just make it into shade).
… or just increases its duration to 4 or 5 seconds and keep it on its current place? So that people actually have to chose between 2 gm traits (or even better, just make it into shade).
Perma-Stability would be lol, sorry.
… or just increases its duration to 4 or 5 seconds and keep it on its current place? So that people actually have to chose between 2 gm traits (or even better, just make it into shade).
Perma-Stability would be lol, sorry.
Because? You could still be immobilized, chilled and interrupts would still happen trough it, you just wouldnt be able to lose control of your character and daze wouldnt stop all skills from being casted.
If they brought back Shade it would only work while in death shroud, you know that HP bar that you can only stay in for so long?
Not saying Shade would be balanced, but it could be interesting to see again, now that the problems that originally made it OP have been removed.
let’s give necros a mandatory 5 point trait, yay.
let’s give necros a mandatory 5 point trait, yay.
is it mandatory as a 30 pt major? no… so why would making it minor be bad?
edit ugh kitten ; 5 pt? wow… no… bad…
What the hell is shade?
What the hell is shade?
http://wiki.guildwars2.com/wiki/List_of_historical_traits#Necromancer_traits
the old version of Foot in the Grave, which gave perma-stability while in DS
Brake Stun + Stability. How many f’ing times a day do I get CC’ed for my entire stability up time, due to lag… (Even if I press a brake stun & DS at the same time)
That skull splitter trait. That should be readded and it should work for all weapons.
That skull splitter trait. That should be readded and it should work for all weapons.
replacement for dumbfire, huh?
Yes a vuln on crit should be a grandmaster….. Other classes get the same trait as an adept trait.
What the hell is shade?
http://wiki.guildwars2.com/wiki/List_of_historical_traits#Necromancer_traits
the old version of Foot in the Grave, which gave perma-stability while in DS
You were dazeable and chillable.
I just want sacrifice skills back really, something that will give us stability instead of Foot in the Grave.
Yes a vuln on crit should be a grandmaster….. Other classes get the same trait as an adept trait.
other classes also get Burning on crit as an adept trait…
as long as it’s way stronger than the other vuln-on-crit-traits (via 100% chance, longer duration, more stacks), why not?
I guess but then i wouldnt be able to take close to death. Which I dont like. If it gets made a master trait then sure. The only reason dhummfire is a grandmaster is because burning is so much more effective on a necro than it is on other classes because of all the cover conditions.
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