Make Moa Form not destroy our Minions!
I perfectly agree. Moa can destroy transformations, which is already punishing for necros, but makes sense thematically.
However, there is no thematic reason while minions would be lost in the process and in general, no transformation (including our own elite skills) should destroy minions.
I’m amazed at shrouds: we’re losing our utility bar, but the pets stay alive. While at the same time, signets don’t work in shroud. There’s some odd bugs going on.
I believe that if they take the time to look into this issue, it could be solved with a simple check.
By the way, kitten moa, this is like a wild fear you can’t dispell/stunbreak, that last up to 10 sec… It can even be cast from stealth. So much for counterplay.
(edited by Ara.4569)
I’m amazed at shrouds: we’re losing our utility bar, but the pets stay alive. While at the same time, signets don’t work in shroud. There’s some odd bugs going on.
I believe that if they take the time to look into this issue, it could be solved with a simple check.
By the way, kitten moa, this is like a wild fear you can’t dispell/stunbreak, that last up to 10 sec… It can even be cast from stealth. So much for counterplay.
It isn’t even like it has an obvious animation… heh heh. I know what it looks like but it is so low key I barely register it… that is just assuming they are on my screen when they cast.
We are not friends.
I’m a main mesmer and I didn’t even know this. But I agree, this sounds more like a bug rather than intended.
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A long time ago the transformations killing minions was going to be looked into, but then they slapped those “these forms kill all minions” tags on the skills and called it a day. When only mesmer had access to moa it honestly still wasn’t that big a deal.
However, now that both engineer and mesmer have access to moa, and both of them can do it from stealth, it’s extremely bothersome in some matches.
A minion master getting moa’d is, as far as I know, the only instance in the game where another player can put your entire skillbar on cooldown, not to mention FULL cooldown. It’s plain silly and really cripples the spec from being anything other than “solo que PvP fun” as it is the hardest counter to any build I have ever seen in the game. Yes, even more so that stone heart in my opinion.
I don’t mind our own transformations killing our minions as they are designed for other specs really, but moa killing minions stinks.
From what I’ve learned though, the reason this kills minions is that it breaks the “chain” skill link minions all have. It’s apparently extremely difficult to work around this functioning in this manner. I don’t expect a change any time soon.
S/I/F engineer Z/R/D guard
Not a bug, transforms killing minions is 100% intended and last I heard they had no plans to fix it.
Shroud has every aspect of a transform but isn’t considered one (still has the related bugs though, because why not), while lich/plague really are. So much for coherence.
Shroud has every aspect of a transform but isn’t considered one (still has the related bugs though, because why not), while lich/plague really are. So much for coherence.
Shroud and transformations don’t actually do the same things to your character. Shroud acts as more of an overlay, while transformations change your character as a baseline to another set of stats and such. That’s why you hear the weapon swap sound when transforming but not when entering shroud. There’s also a large number of reasons across other areas of the game for as to why transformations kill minions.
S/I/F engineer Z/R/D guard
Does Moa destroy Rise and Lich minions?
Does Moa destroy Rise and Lich minions?
No it doesn’t. Rise!, lich, death nova, and rune of the lich minions don’t get destroyed by transformations as they don’t have chain skills.
S/I/F engineer Z/R/D guard