Make Plague a GTAOE?

Make Plague a GTAOE?

in Necromancer

Posted by: x Charlie.4820

x Charlie.4820

Currently as it stands moa counters every elite we have, Untill reaper comes.
Ontop of that, plague gives us conditions which we have no way to remove without relying on RNG.

I had an idea whilst browsing at random necro threads and reading how we was always compared the Revenant, I then saw a comment regarding moa being a counter to all of our elites and thought “Wait a moment.”

What if Anet changed plague to function like the ventari tablet, We know they have the tech to do it. For those who don’t know, It means we would be able to summon plague and manually move it around instead of transforming into it.

Theres a lot of pros and cons to this and stuff that would need to be talked about to make it balance, lets take a look.

? = depends on balance.

Pros.
Can transfer your conditions.
Not countered by MoA.
Always get full duration.
Can use weaponskills.
Plague can lifesteal for you?
Less of a “Buy time” elite and more of a zoning.

Cons.
You lose a ton of health/tankyness.
Have to micromanage moving your elite while fighting.
Plague will only have 1 pulsing function?
You lose stability?

Undecided things. (Someone with a better knowledge of balance needs to decide on these things.)

Stability. Either the necro pulses it, The plague pulses it aoe or it’s removed.

Plague function. Merging all 3 or having the “Moving location” have a stronger effect and the passive a weaker.

Conditions received while plague is active. Toned down and moved to start or just drastically toned down.
This allows Anet to put a nasty condi spike on the start of plague summon because we have the ability to transfer it straight away. Theres still counterplay to this in that if we miss the transfer or it gets dodged (Big plague appearing is a really good telegraph) we can still get outplayed.

I’m not so great as guessing the balance of things, I just thought this functionality could be better so i thought i’d throw it out there.

Opinions? Op/Up? How would you make it balanced? Would you prefer to keep it as it is?

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
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(edited by x Charlie.4820)

Make Plague a GTAOE?

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Posted by: cent.6039

cent.6039

Maybe make it an aura that does the 1+3 skill but not the blind?

Make Plague a GTAOE?

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Posted by: zapv.8051

zapv.8051

That would be pretty cool. Since you would now be able to use it with your regular skills, it couldn’t be too op though. Maybe they could cut the duration to 10 seconds, but make it pulse bleed, chill, blind, weakness, 3 stacks of vuln, and poison for 2-3 seconds. Basically a huge area denial. They’d need to put stab on something else for sure at that point though because plague is really the only thing we have against heavy cc, and we are already too weak to cc.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

Make Plague a GTAOE?

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Posted by: Elean.1804

Elean.1804

+1

15characters

Make Plague a GTAOE?

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Posted by: Kilger.5490

Kilger.5490

Really I would prefer they make Moa to not counter elites.

I still get a fair amount of use out of plague to deny points in pvp and escape or push the enemy in wvw. If you wait long enough into the fight the moas are used up and I almost never get a moa. So basically I like it the way it is. I especially like the pulsing stability which is so hard for a necro to get.

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

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Posted by: Bhawb.7408

Bhawb.7408

Plague being GTAoE would suck, screw that. I’m all for it being an effect more like Reaper of Grenth though, I dislike transforms in this game.

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