Make Signet of Undeath an elite skill

Make Signet of Undeath an elite skill

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Posted by: Zefrost.3425

Zefrost.3425

I doubt there’s anyone who would be against this. And no, your special snowflake build that only you in the entire game run that uses lich form, signet of undeath, spectral grasp and corrosive poison cloud with clerics amulet and sigil of smoldering is not a good argument.

It’s not really a good argument to say that this would step on the toes of warriors battle standard either because ranger has spirit of nature which is also an elite rez. Many classes have elite transformations as well so it shouldn’t be a big deal to have more than 2 classes to have an elite rez.

Realistically, every class should have an elite to match their utility types – making signet of undeath our elite makes sense. The only problem this really creates is that we will need a new utility signet.

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Posted by: Kodama.6453

Kodama.6453

Realistically, every class should have an elite to match their utility types – making signet of undeath our elite makes sense. The only problem this really creates is that we will need a new utility signet.

First thing: giving every class one elite skill which fits one of their utility types is impossible. Why? All classes have 5 utility classes except one: engineer. Engineers only have 4 utility classes. But well, there is the possibility to give each core class 4 elite skills.
But if you do it for necromancer, you have to do it for the other classes too, don’t just create a new utility signet for necromncer. Much more work as you guess.

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Posted by: nearlight.3064

nearlight.3064

Also I think after three years it’s about time to have its game breaking bug fixed, because I always have to cancel cast the signet (if I use it over plague sig) when the teammate I’m trying to revive falls under 30% downed health, which happens quite easily due to cleave.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: CodeHavoc.7926

CodeHavoc.7926

I’ve only used the passive only a few times for the Lf gain, nothing else. Putting it as an Elite would be useful for me, meaning I can take another weapon in place of staff which at this point is vital for LF gain as well as free up a utility slot that would be used for something else.

Necro Jesus is a thing apparently
The Zerker Bunker meta is the biggest bug in the game

(edited by CodeHavoc.7926)

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Posted by: Thundaga.4358

Thundaga.4358

That would make sense. Doubt Anet cares tho.

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Posted by: nekretaal.6485

nekretaal.6485

This suggestion was made before and I supported it then.

But realize that signet of undeath was basically nerfed for bogus/theme reasons (his utility skill shouldnt be strong like my elite). This was a mistake. Game should be balanced on gameplay, not on theme.

We should get the reasonable cast time back. The necromancer already has a very crowded utility bar, depending on utilities for very basic things like finishers, fields, and stunbreaks so our utilities need to be very good if we are going to pass up basic needs to get them.

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Posted by: robertul.3679

robertul.3679

Make it elite. Keep passive, replace active with something like endure pain.

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Posted by: flow.6043

flow.6043

your special snowflake build that only you in the entire game run that uses lich form, signet of undeath, spectral grasp and corrosive poison cloud with clerics amulet and sigil of smoldering

How do you know about my special build?? I’ve only been playing it at 04:00-05:00 a.m. in hotjoins to keep it a well guarded secret…

It’s not really a good argument to say that this would step on the toes of warriors battle standard either because ranger has spirit of nature which is also an elite rez.

Tbh I’d rather get rid of all those rez skills.
But of course, promoting Undeath to elite makes more sense than where it is now, it would probably still need a buff to its passive on top of that.

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Posted by: Siva Mira.3546

Siva Mira.3546

Then the skill function need to be changed. Otherwise we would lose Plague for a weak Elite.

- Makes the passive 1% LF per sec.
- Removes the cast time on the active so it will be instant. But the effect won’t be right away so you have to wait 3sec after you have casted it on the ground. This would give Necro the possibility of self-rez. It would be nice if they make virtual effect looks really stand out like they did with Glint. Something like Grenth standing above the ground target with his scythe animation count down time. It would give enemies time to react and properly counter it, and also to my ally not to stupid enough Mist Form or Teleport away from the mark.

All is vain.

(edited by Siva Mira.3546)

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Posted by: nekretaal.6485

nekretaal.6485

The signet passive would be bad (but not worthless like it s now) if it worked out of combat.

Now that life force generation out of combat is a thing with blighters boon, there is no legit reason why this isn’t a buff that needs to happen.

#24 leaderboard rank North America.

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Posted by: Quarktastic.1027

Quarktastic.1027

Let’s see. Signet of undeath: elite.

Passive: Generate 2% life force per second while in combat.

Active: Inscribe a mark onto target area that revives downed allies (cast time 3 seconds) Those allies are revived with 50% health, plus an additional percentage based on your current life force. (max 75%)

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

(edited by Quarktastic.1027)

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Posted by: runeblade.7514

runeblade.7514

Realistically, every class should have an elite to match their utility types – making signet of undeath our elite makes sense. The only problem this really creates is that we will need a new utility signet.

First thing: giving every class one elite skill which fits one of their utility types is impossible. Why? All classes have 5 utility classes except one: engineer. Engineers only have 4 utility classes. But well, there is the possibility to give each core class 4 elite skills.
But if you do it for necromancer, you have to do it for the other classes too, don’t just create a new utility signet for necromncer. Much more work as you guess.

Then ANet can add one unsupported elite and healing for Engineers.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Genesis.7693

Genesis.7693

Then the skill function need to be changed. Otherwise we would lose Plague for a weak Elite.

- Makes the passive 1% LF per sec.
- Removes the cast time on the active so it will be instant. But the effect won’t be right away so you have to wait 3sec after you have casted it on the ground. This would give Necro the possibility of self-rez. It would be nice if they make virtual effect looks really stand out like they did with Glint. Something like Grenth standing above the ground target with his scythe animation count down time. It would give enemies time to react and properly counter it, and also to my ally not to stupid enough Mist Form or Teleport away from the mark.

We should push the theme of controlling life and death more with this signet and make it really an Elite by also allowing it to finish off downed enemy players on top of ressing downed allies. Could retain its 3 min cooldown if that is allowed though 2 minutes also seems to be fair.

Edelweíss – Necro Exclusive

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Posted by: Cecilia.5179

Cecilia.5179

If they tuned up the passive on Signet of Undeath to 1% lf per second, I couldn’t see myself not using it. That’s like having a healing signet that can’t be affected by poison.

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Posted by: Jerus.4350

Jerus.4350

Not really against it, but I only use Undeath when I’m using Lich, and mainly for carrying in Mai Trin or some other places I see people go down a lot.

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Posted by: Shiki.7148

Shiki.7148

If they tuned up the passive on Signet of Undeath to 1% lf per second, I couldn’t see myself not using it. That’s like having a healing signet that can’t be affected by poison.

They’d need to , like, half both casttime and cooldown aswell.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Cecilia.5179

Cecilia.5179

If they tuned up the passive on Signet of Undeath to 1% lf per second, I couldn’t see myself not using it. That’s like having a healing signet that can’t be affected by poison.

They’d need to , like, half both casttime and cooldown aswell.

The active effect is completely useless 1v1, but the passive lf regen has the potential to make Necro impossible to break.

Necromancer Rights Advocate
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Posted by: Shiki.7148

Shiki.7148

If they tuned up the passive on Signet of Undeath to 1% lf per second, I couldn’t see myself not using it. That’s like having a healing signet that can’t be affected by poison.

They’d need to , like, half both casttime and cooldown aswell.

The active effect is completely useless 1v1, but the passive lf regen has the potential to make Necro impossible to break.

The problem is that both passive and active should be worth it. Actually, the active would HAVE use in a 1v1 if the cd and casttime were reasonable because you could trigger SoS with it AND it might even be useful in PvE, in, yknow, raids were they expect people to go down? A lot?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: mazut.4296

mazut.4296

Good idea and then they need to invent another signet to replace this one.