Make it simple. [Necromancer]
“DEFENSE”
Blind (Necromancer unique condition): All outgoing attack misses. Do not stack. Uncleanable*.
- Deathly Swarm: Unleash an insect swarm, blinding multiple foes.
Activation time: 1/4s, Blind: 1s
- Nightfall: Channel a column of shadows that applies blind on foes. Movement will cancel this skill while channeling.
Activation time: 1/4s, Blind: 1s, Duration: 3s
- Shadow Fiend: Command your shadow fiend to teleport to and blind a foe.
Activation time: 1/4s, Blind: 1s
- Well of Darkness: The area around you pulses, blinding foes with each pulse.
Activation time: 1/4s, Blind: 1s, Duration: 3s
*Condition system based on attributes and “dodgeble” skills.
Weakness: Power damage and condition damage decreased. Do not stack. Uncleanable.
- Enfeebling Blood: Inflict weakness on foes in the target area.
Activation time: 3/4s, Weakness: 6s
- Signet of the Golem: Passive: Increases toughness and resistance*. Active: Weaken your foe.
Activation time: 3/4, Weakness: 6s
- Plague: Protect yourself with virulent cloud that inflict multiple conditions on foes.
Bleed on hit, Weaknes when struck
*Resistance: Reduces incoming condition damage.
Other
- Flesh Wurm (Flesh Golem): Command your flesh wurm to absorb damage from you.
Activation time: 1/4, Duration: 6s
(edited by pierwola.9602)
“REGENERATION”
Life Force
- Necrotic Grasp: Send out a grasping hand that bleeds foes and grants you life force.
Activation time: 3/4s, Bleed, Life Force: 3%
- Dusk Strike: Cleave foes in front of you and gain life force.
Activation time: 1/2s, Life Force: 3%
- Blood Curse: Bleed your foe and gain life force.
Activation time: 1/2s, Bleed, Life Force: 3%
- Necrotic Slash: Slash your foe and gain life force.
Activation time: 1/2 s, Life Force: 3%
- Rending Claws: Slash your foe and gain life force.
Activation time: 1/2 s, Life Force: 3%
- Locust Swarm: Summon a swarm of locusts that steals life force from nearby foes, gaining life force for each foe struck.
Activation time: 1/4s, Life Force: 4%, Duration: 5s
- Your Soul Is Mine (Spectral): Heal yourself and strike foe, absorbing life force.
Activation time: 3/4s, Life Force: 33%, Heal
- Signet of Undeath: Passive: Steal life force when you attack. Active: Gain the power to resurrect oneself upon death.
Activation time: 2s, Life Force: 3%, Self-Resurrection
- Full of Life (Spectral Armor): Absorb life force from your foe.
Activation time: 3/4s, Life Force: 100%
- Flesh Golem (Flesh Wurm): Command your flesh golem to charge a foe and and grants you life force, gaining life force for each foe you hit.
Activation time: 3/4s, Life Force: 20%
- Lingering Curse (Adept): Scepter skills recharge faster. Feast of Corruption now additionally steal life force.
- Banshee’s Wail (Adept): Reduces recharge on warhorn skills. Locust Swarm now additionally gains life force when struck by projectile.
- Soul Marks (Adept): Staff skills recharge faster. Marks generate life force when triggered, gaining life force for each foe you hit..
- Spectral Mastery (Master): Reduces recharge on spectral skills. Spectral skills grant life force.
Life Stealing
- Signet of Vampirism: Passive: Steal health when you attack. Active: Steal health from your foe.
Activation time: 3/4s
- Life Siphon: Siphon health from your foe. Improve effectiveness with each pulse.
Activation time: 2s
- Death Spiral: Conjure a drill of dark energy on your blade and steals health from foes in front of you. Improve effectiveness with each pulse.
Activation time: 2s
- Reaper’s Touch: Send out a scythe that bounces between foes and steals health.
Activation time: 3/4s
Other
- Vampiric Rituals (Grandmaster*): Siphon has increased effectiveness.
*Grandmaster: Part of the “3/2/1” trait system.
Healing
- Ritual of Life (Consume Conditions): Heal yourself.
Activation time: 1 1/4s
- Well of Blood: Conjure a well of blood to heal allies. Improve effectiveness with each pulse.
Activation time: 1/4s, Duration: 3s
- Blood Fiend: Sacrifice your blood fiend to heal yourself over time.
Activation time: 1/4s
- Life from Death (Adept): Heal allies in an area when entering death shroud.
MOBILITY
Movement Speed
- Signet of the Locust: Passive: You run 25% faster. Active:
Movement Speed Increase: 25%
- Quickening Thirst (Adept): Increases movement speed while wielding a dagger. Dagger skills recharge faster if activated while above the health threshold.
Movement Speed Increase: 25%
- Soul Eater (Adept): Increases movement speed while wielding a greatsword. Greatsword skills recharge faster if activated while above the health threshold.
Movement Speed Increase: 25%
- Speed of Shadows (Master): Increases movement speed while in death shroud. Reduces recharge on death shroud.
Movement Speed Increase: 25%
Other
- Death’s Charge (Grasping Darkness): Leap at your foe. If a foe is out of the range, the skill’s recharge is increased.
Range: 600
- Spectral Walk: Create a shadowy tether and become spectral. You may return to your initial position by using Spectral Recall.
Duration: 8s
MOVEMENT DISABLING ABILITIES
Cripple: Leap* range and movement speed decreased by 66%. Do not stack. Uncleanable.
- Grasping Dead: Summon skeletal hands to cripple foes in front of you.
Activation time: 3/4s, Cripple: 4s
- Mark of Cripple (Putrid Mark): Inscribe a mark that causes cripple when foes trigger it.
Activation time: 3/4s, Cripple: 4s
- Bone Fiend: Command your bone fiend to cripple your foe.
Activation time: 3/4s, Cripple: 4s
*The only gap closer mechanic in the game. Exceptions: Steal, Shadow Trap, Portal Entre, Spectral Walk.
Other
- Dark Pact: Stab your foe, causing cripple over time. Bound foe can be pulled to you.
Activation time: 3/4s, Range: 130, Cripple: 1s, Duration: 3s, Activation time: 1/4s, Range: 600
- Spectral Grasp: Pull your foe to you.
Activation time: 3/4s, Channeled skill
- Tainted Shackles (Lich Form): Tether your foes to the ground. If enemies move out of range of this ability, the bind will return them back to the point where tainted shackles began.
Activation time: 3/4s, Duration: 6s
OTHER ATTRIBUTES
Fear: Involuntary retreat. Disable all skills for the effect’s duration. Do not stack. Uncleanable.
- Reaper’s Mark: Inscribe a mark that causes fear when foes trigger it.
Activation time: 3/4s, Fear: 1s
- Wail of Doom: Screech a wail of doom in a cone pattern, fearng foes.
Activation time: 3/4s, Fear: 1s
- Spectral Wall: Create a spectral wall that foes cannot cross.
Activation time: 3/4s, Fear: 1s
Other
- Terror (Grandmaster): Increases fear duration. Fear deals damage.
Boon Removal
- Spinal Shivers: Remove up to three boons from your foe.
Activation time: 3/4s
- Corrupt Boon: Remove all boons from your foe.
Activation time: 3/4s
- Well of Corruption: The area around you pulses, removing boons with each pulse. Improve effectiveness with each pulse.
Activation time: 1/4s, Duration: 3s
Other
- Necromantic Corruption (Grandmaster): Transfer boon you remove into vulnerability.
Poison: Heal potency decreased by 33%. Do not stack. Uncleanable.
- Feast of Corruption: Poison your foe.
Activation time: 1/4s, Poison: 3s
- Mark of Poison (Chilblains): Inscribe a mark that causes poison when foes trigger it.
Activation time: 1/4s, Poison: 3s
- Corrosive Poison Cloud: The target area is enveloped in a noxious cloud that poisons foes.
Activation time: 1/4s, Poison: 1s, Duration: 8s
Other
- Parasitic Contagion (Grandmaster): Absorb healt from poisoned foes. Poison has increased effectiveness.
You can’t really make conditions uncleansable.
Besides, what happens to every other professions’ skills that apply these same conditions? Do they also become uncleansable?
Restore that which was lost. And all shall be as one.”
Leave Dark Pact alone! I’ve probably killed more enemies in wvw (or caused the death of) as a result of this skill.
And yes uncleansable conditions kinda avoids the point of conditions. The reason condi will never become truly game breaking (even the current wvw epi meta) is because of how easy it is to remove them.
first post started well, every other was just wtf do i read
u cant just change conditions like that, and all of this is either horribly overpowered or a nerf
You can’t really make conditions uncleansable.
Besides, what happens to every other professions’ skills that apply these same conditions? Do they also become uncleansable?
Wouldn’t it be fun if guards had uncleansable burning? 15 stacks appear out of nowhere, and POOOF! You are done.
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
This is the complete opposite of simple lol.