Make necro's Meta.. Please?

Make necro's Meta.. Please?

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Posted by: Grimlin.4567

Grimlin.4567

Getting tired of having my dear Necro excluded from PvE/Fractals because it’s not “Meta” Doesn’t matter how much agony resistance or even if it’s all ascended. If you’re playing a necro, then you have to settle for less Experienced/organized groups.

Anything in the expansion that will Balance this? Least give us something that makes us even a bit of a team player.

This wasn’t meant as a rant, I have other lvl 80’s “meta” but Necro is my favorite and would love to see them getting some love.

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Posted by: Anchoku.8142

Anchoku.8142

I would rather the current meta builds were nerfed. I was insta-kicked from AC as soon as I joined and they saw Necro. I say dungeon bosses should strip or corrupt boons, some mobs should see through stealth, and other mobs should counter mobility skills.

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Posted by: Sagat.3285

Sagat.3285

I would rather the current meta builds were nerfed. I was insta-kicked from AC as soon as I joined and they saw Necro. I say dungeon bosses should strip or corrupt boons, some mobs should see through stealth, and other mobs should counter mobility skills.

Too anti-casual.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: spoj.9672

spoj.9672

I would rather the current meta builds were nerfed. I was insta-kicked from AC as soon as I joined and they saw Necro.

Yeah because nerfing classes always makes people happy.

Buff necros and make better and more complex content is what we need.

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Posted by: Grimlin.4567

Grimlin.4567

What shocked me the most was when I saw my guild mates were doing a rank 20 fractal in the LFG and joined in with my necro, and no had no idea that i would be unwelcome to join a guild run.. For a rank 20 fractal for not being meta, granted these individuals are a bit elitist but it truly came as a big surprise being excluded among guildies, from a low ranked fractal for not being meta. So if necro gets buffed or all meta gets nerfed, I truly don’t mind either of them as long as something changes. Cause this is ridiculous, having a whole community rejecting professions. ok this one was a bit of a rant, sorry

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Posted by: Sublimatio.6981

Sublimatio.6981

I would rather the current meta builds were nerfed. I was insta-kicked from AC as soon as I joined and they saw Necro.

Yeah because nerfing classes always makes people happy.

Buff necros and make better and more complex content is what we need.

I think he meant nerfed meta builds by buffed bosses and mobs

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Posted by: spoj.9672

spoj.9672

You are not alone. I find it absolutely absurd that anet has left it like this for so long. Despite the countless suggestions to improve the class with only very minor tweaks. The hope is for the new specialisation to improve things. But we dont know how well that will work out and how long we have to wait.

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Posted by: Sublimatio.6981

Sublimatio.6981

What shocked me the most was when I saw my guild mates were doing a rank 20 fractal in the LFG and joined in with my necro, and no had no idea that i would be unwelcome to join a guild run.. For a rank 20 fractal for not being meta, granted these individuals are a bit elitist but it truly came as a big surprise being excluded among guildies, from a low ranked fractal for not being meta. So if necro gets buffed or all meta gets nerfed, I truly don’t mind either of them as long as something changes. Cause this is ridiculous, having a whole community rejecting professions. ok this one was a bit of a rant, sorry

I feel for you, to have such unfriendly guildies.
I too, have been kicked on sight from AC and even whisper “no necros, especially ugly ones” CAN U IMAGINE IT XD /though they were just pugs

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Posted by: Anchoku.8142

Anchoku.8142

Most dungeons have “guntlet” runs where Necromancer’s lack of both stealth and mobility put it at severe disadvantage; TA has spiders and such, AC has skelk, Arah is rather long, and so on. In AC, for example, those in the forefront of the “race” set the skelk to preparing their AoE CC to go off on those trailing. In contrast, Aetherblade, SE, and HotW are less punishing for those with less stealth and mobility. SE, for example, has gates spaced across path one allowing any who fall behind to catch up while leaders work to destroy them. Automatic blocks, evades, and stun breaks are also deficient in Necromancer’s design. AoE fear, dodging, elite stability, and decoys help but Necro has a dearth of true racing skills.

End the race or level the playing field and Necro will be less unwelcome.

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Posted by: Roe.3679

Roe.3679

What’s ironic is that necro PVE and PVP generally have the same issues that prevent them from being meta.

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Posted by: Anchoku.8142

Anchoku.8142

I have never understood exactly why Necromancer had to have poor combat mobility as a design rule. It is not as if the profession’s design has followed that mandate to the letter and I do not see the connection to the DS mechanic that makes the handicap necessary.

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Posted by: Shaogin.2679

Shaogin.2679

On the bright side, for those gauntlet runs you can slot FitG and just stun break through all the cc. As for being insta-kicked due to being a Necro, I have never had this happen to me, not once. Are all of you playing on EU servers, cause this doesn’t seem to happen alot on NA servers.

Doc Von Doom – Asuran Necromancer
Gate of Madness
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Posted by: Sublimatio.6981

Sublimatio.6981

Yeah im on EU. I heard NA people don’t have problems with necro, but on EU the hate is really visible

(edited by Sublimatio.6981)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I have never understood exactly why Necromancer had to have poor combat mobility as a design rule. It is not as if the profession’s design has followed that mandate to the letter and I do not see the connection to the DS mechanic that makes the handicap necessary.

Because of the sheer number of cripples and chills we get access to, really. One thing Necros do better than any other profession is soft CC (though, since several are so adept at hard CC, this isn’t really great).

If we had great in-combat mobility, it would be impossible to kill us, due to infinite kiting potential. And you couldn’t run from a necro either.

Sure, thieves have night infinite kiting potential, but their ranged weapons really don’t pack much of a punch.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: Atherakhia.4086

Atherakhia.4086

There’s a big difference between having great mobility and being completely devoid of it though. Rangers have more soft CC than Necromancers do and have a ton more mobility.

The class just doesn’t have a strong set of skills to begin with. And then when you take that weak skillset and compare it between game modes, you’re left with wildly different results.

The class does ‘alright’ in PvP when the fights are small and you can rely on your teammates more heavily to fill in the gaps your class has. In WvW however, the lack of mobility is quite profound.

There has to be some way to give the class at least some basic mobility without completely overpowering it in PvP.

For example, just change wurm to a normal blink. Something as minute as removing the 1 second setup time and allowing us to use the skill as an emergency button as opposed to needing to plan ahead would probably be enough. Want flavor? The wurm burrows from your current location and portals you to wherever at 5x super speed. If you use it again, it grabs you if you’re within a few feet of the exit portal, and pulls you back to the original location, collapsing the tunnel, and exploding in poison at both locations.

The class just feels like every battle has to be faught up hill sometimes.

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Posted by: Roe.3679

Roe.3679

I would like to see some slight buffs to condi builds – namely reversing the dhuumfire buffs – and then reduce wurm cast time, and add stability to the second activation of spectral walk – after you teleport. That and group support is so lacking, that needs bigger changes. But if that happened, just a few little bumps, I think condi Necro is in a great spot.

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Posted by: Atherakhia.4086

Atherakhia.4086

I would like to see some slight buffs to condi builds – namely reversing the dhuumfire buffs – and then reduce wurm cast time, and add stability to the second activation of spectral walk – after you teleport. That and group support is so lacking, that needs bigger changes. But if that happened, just a few little bumps, I think condi Necro is in a great spot.

My problem with Condi necro is I feel like the Necro is the weakest offensively of all the condi classes. They don’t stack condis quickly, they don’t have a good variety of them, etc. On the flip side, a Necro probably isn’t ever going to actually die to a condi class either.

I just wish they stacked condis a bit better. Like Epidemic would increase the stacks on the target you select and spread the original number of stacks around.

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Posted by: Anchoku.8142

Anchoku.8142

The highest priority for me is a way to assist in skipping content on these gauntlet runs, or change the gauntlet to be more equitable to Necromancer.

Dark path takes a very long time to complete so it is nearly useless outside of combat as a racing skill.

Flesh Wurm is another combat focused mobility skill with a long setup and completion time.

Everything Necromancer has as a gap opener or closer puts the player in combat but that is not the problem; the race to skip content while staying out of combat is.

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Posted by: Grimlin.4567

Grimlin.4567

The highest priority for me is a way to assist in skipping content on these gauntlet runs, or change the gauntlet to be more equitable to Necromancer.

This^ I think would be an excellent start.

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Posted by: Enfinity.8420

Enfinity.8420

You guys keep talking about mobility has the culprit for Necromancers not being the most viable. I agree it’s not the greatest, but it’s still do able. I can run all paths of Arah on my Necromancer without any help from Mesmers, Guards, or Thiefs. The Problem for Necromancers not being “Meta” is there lack of skills that help the team as a whole, we’re just a self-sustaining profession. I would like to see Necromancers get something to contribute better to its team, and if you guys want… more mobility, even though it’s not necessary if you just change a few skills around for the running sequences of a Dungeon.

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Posted by: spoj.9672

spoj.9672

Id love mobility but i agree its totally not needed and not the cause for the class being bad. For the PvE meta being able to blast stealth and swiftness is more important. Slow classes can pick up an fgs for extra mobility while stealthed. And you can also abuse executioner axe for necro mobility out of combat.

Id much rather have finishers and some meaningful group interaction than a bit of mobility. It would do so much more for the class.

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Posted by: Grimlin.4567

Grimlin.4567

That would work too ^

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Posted by: Anchoku.8142

Anchoku.8142

Please keep in mind I have not been arguing for more combat mobility, just something to help in the race through gauntlet. No Ele has ever dropped a fiery great sword for me. PUGs tend to fall into two categories: speed runs and casual runs. Neither one seems overly impressed with Necromancer’s slow pace. There are other professions that could use a reduction in the amount of “skipping,” too. Some dungeons just have long paths and/or mob types that cater to a few professions and punish the rest.

All dungeons can be done but trailing a group unconcerned with anything but not being the last through the gauntlet just in time for the AoE splashes caused by leaders’ aggro is a big deal to everyone. Stealth does not prevent CC so those falling too far behind can get the CC caused by those in the front.

I only request changes to specific dungeon designs to make the gauntlet less “I’m making a huge mess with aggro for the Necro in back to deal with. LOL”

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Posted by: spoj.9672

spoj.9672

My point is you can compensate for slow classes. Mesmer is even slower than necro. And is far more reliant on the group giving swiftness unless the mesmer takes a second set of armour for centaur runes. But mesmer is still fine in the meta because it has other things to make it worth taking despite its slow pace. Good groups support their slow teammates. Bad groups are bad. The necro is fine for solo skipping just like any class. It just takes longer to do. Its the same as doing the same skip on a mesmer. Mobile classes definitely have it easier.

The whole mobility issue is far from what we should be asking for. Giving us a bit of mobility will do absolutely nothing for us in group PvE. Which is where the issue is.

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Posted by: Tman.6349

Tman.6349

Mobility for skips is simple as “Retreat!”. Let’s face it: our power weapons offer, at best, a two target cleave, we have zero practical Combo Finishers for a dungeon spec, and our only form of anything considered ‘team support’ are Wells with long cooldowns that leave an undesired Combo Field. Mobility and DPS are hardly Necro’s issues in dungeons. Hopefully, Greatsword and some new (well thought out) Utilities will change all of this.

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Posted by: Anchoku.8142

Anchoku.8142

The long gauntlet runs just do not need to be there. They favor high mobility and stealth professions too much. I know HotW, SE, and Aetherblades do not have this problem. The runs are shorter or not skippable.

Aside from Necromancer’s group utility, the problem of losing group members that run into CC chains or other AoE caused by lead skippers has to be the most annoying and unnecessary dungeon design issue.

It is absolutely true that a well organized group comprised of the right jobs has no problem but we have all had to go back and help those killed by the gauntlet or caught a face full of CC, ourselves. Take the right profession and you can watch the wrong ones struggle, or help them. The race is biased and not really necessary from a game design PoV.

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Posted by: leman.7682

leman.7682

I have never understood exactly why Necromancer had to have poor combat mobility as a design rule. It is not as if the profession’s design has followed that mandate to the letter and I do not see the connection to the DS mechanic that makes the handicap necessary.

Because Sharp, but he left Anet, so there’s our chance for leaving garbage design behind.

Leman

(edited by leman.7682)

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Posted by: Aenesthesia.1697

Aenesthesia.1697

I would rather the current meta builds were nerfed. I was insta-kicked from AC as soon as I joined and they saw Necro. I say dungeon bosses should strip or corrupt boons, some mobs should see through stealth, and other mobs should counter mobility skills.

you cannot have bosses corrupting boons. You want players to play as a team, sharing buffs and whatnot. if bosses suddenly start corrupting those boons, then people would just stop using buffs.

better, make the necro competitive in the current pve state. Necros should be kings of weakness, and should apply an exclusive condition that amplified the damage taken by the boss (since it doesn’t make sense lore wise for the necro to grant boons to his comrades).

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

On the other hand, I think bosses corrupting boons would be excellent for teamplay. It would mean a reactionary period of removing the conditions and reapplying the boons.

At the very least, Well of Power would become attractive then, as it does both for the whole team.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: spoj.9672

spoj.9672

Bosses corrupting boons is fine. So long as its in moderation and it can be countered by intelligent and coordinated play.

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Posted by: Dadnir.5038

Dadnir.5038

On the other hand, I think bosses corrupting boons would be excellent for teamplay. It would mean a reactionary period of removing the conditions and reapplying the boons.

At the very least, Well of Power would become attractive then, as it does both for the whole team.

It does both, but… What a Cool down! I’m sorry, but i’d rather see more usefullness in necromancer having boon to corrupt than condition to transform in boons.

Boss corrupting boons could be interresting just to change the basic strategy player apply against them, this really wouldn’t add any teamplay (at least from my point of view). Against conditions, players have already a lot of counter mesure, WoP being one of the least interresting. What plague well is the uselessness of their field and their long CD, giving corrupt boon to a boss won’t change that .

No core profession should be balanced around an optional elite specialization.

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Posted by: Anchoku.8142

Anchoku.8142

^
Generally, PvE bosses do not fight like real players. Fix that, please, Arenanet. Newer content proves it can be done.

Balance PvE AI and skill set to better represent PvP. Old PvE bosses have to be extremely durable and strong because they are so limited. What if the new Tequatl moved to face the biggest blob?

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Posted by: Sagat.3285

Sagat.3285

I would rather the current meta builds were nerfed. I was insta-kicked from AC as soon as I joined and they saw Necro. I say dungeon bosses should strip or corrupt boons, some mobs should see through stealth, and other mobs should counter mobility skills.

you cannot have bosses corrupting boons. You want players to play as a team, sharing buffs and whatnot. if bosses suddenly start corrupting those boons, then people would just stop using buffs.

better, make the necro competitive in the current pve state. Necros should be kings of weakness, and should apply an exclusive condition that amplified the damage taken by the boss (since it doesn’t make sense lore wise for the necro to grant boons to his comrades).

This cripples classes and spec, they should be able to anything a player can do the same for them they are unused variations made to counter that , if they keep giving single target open pve it becomes even easier. They need to stop with the slow HP sponge design with -9000 toughness.

They made necro copying and disguising part of that design.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Azzer.8137

Azzer.8137

The good thing is we’ll soon get the Revenant profession which have a lot of necromancer’ish skills so we can play Revenant and feel like a necromancer again, i do think it’s over for the necromancer profession as anything they’ll do won’t help much, but i’m pessimistic as most long term necros