extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
(edited by zapv.8051)
Throughout the course of this game, I cannot think of a single build that brought me more joy than the old school terrormancer. Being able to fear people to death was amazing. Unfortunately, that has gone away because the trait terror is in direct competition with path of corruption, which is basically mandatory for terromancers. Also, terror has had indirect nerfs in that people can spec for more condi removal now, and everything else got power creep. Also, the trait Master of Terror is in a similar position of never being worth it. My suggestion to fix this is as follows:
Terror: Moved up to GM. Damage buffed by 50%(1.5k ticks in carrion pvp), now increases fear duration by 50%.
Terror is a build defining trait, it makes you a burst condition build instead of just a condition build. Meanwhile, the scepter trait doesn’t change the playstyle at all, it just gives straight bufffs. Therefore, it should move down to the spot where terror was. It isn’t close to gm level right now, and realistically you want both weakening shroud and the scepter trait in pve for condition builds. As for the old master of terror spot, replace it with a trait that also helps pve necros. Maybe just something that makes Shroud 5 apply an extra stack of torment or some damage mod.
TLDR: Bring back terrormancer, don’t care what you have to do honestly, I just want my burst condi build back.
(edited by zapv.8051)
Much agreed. Lingering Curse is a boring GM trait, and Terror is very rarely worth it.
I would increase the damage coefficient and number of ways to create Fear but not the duration.
Make it a minor trait in curses plz
THIS
Honestly, it’s a great idea. Don’t force terromancers to run 2/3 trait lines to be somehow viable. I think terror should be combined with all the other necromancer traits that affect Fear and its damage should be buffed (even if you run all the traits that affect Fear and Nigtmare runes, you don’t have access to that many sources of fear).
As much as I personally dislike condi, I think terror and Fear in general needs to be expanded on in the future.
Like, some rad new traits with interesting effects. For example:
Tonic Immobility
Foes are stunned when Fear ends.
Mass Panic
When you inflict Fear, foes near the affected target are Feared.
Terrormancer was the build that got me into pvp on necro. I miss it dearly actually
? too really enjoy the playstyle of terrormancer. At least the way I play it is similar to that of mesmer. Really brings necro to a different level. Gonna state the less popular opinion here: Terror does not need a rework. Do I miss path of corruption? Yes I do but its not a gamechanger. With buffed scepter we have enough burst at the moment for the level of our tankiness. Personally I think terrormancer atm is almost as effective as cele signets. For the curious: http://en.gw2skills.net/editor/?vRAQNAW7Yjc0Q5NWcD+1A/NOCGK5K8BPN9KmimIm0BQDA-TphGwAF3fgwBBgZZAAXAgBHBgCPAAA
All pretty standard choices. Terrormancer is much more durable compared to pre June (though burst has also gone up across all classes)
I don’t know, I’m doing pretty well with this spec in PVP and it uses terror:
Think of it as the condi version of the celestial cele signet with a tad bit less sustain melee but the ability to burst from range.
It destroys boon heavy classes with corrupting signets + spite + new scepter 3 then when they are loaded I just use my fears on them to prevent cleanses + spike dmg, works like a charm, I win most of my 1v1’s and a bunch of 1v2’s.
On top of that you bring some cool utilities like vamp signet (more corruption/might on top of healing), transfusion to save stomps and a bit of sustain through vamp aura. I find that spec quite balanced and competitive now that scepter can actually burst condis quite well.
If you compare Dhuumfire with Terror, the first does a lot more damage and is always available with one trait and DS AA. The second comes from where; staff, three traits, runes, DS, and 3 (?) different corruption utilities?
Fear can be found in tiny quantities all over the place and so is inefficient to build for.
Merge Chilling Darkness into the Reaper minor trait Shivers of Dread.
Move Terror back to a minor trait, where it always should have stayed.
(The real problem however is bad condition damage scaling on poisons, torment, and bleed… Terror builds will suck until that’s fixed).
If you compare Dhuumfire with Terror, the first does a lot more damage and is always available with one trait and DS AA. The second comes from where; staff, three traits, runes, DS, and 3 (?) different corruption utilities?
Fear can be found in tiny quantities all over the place and so is inefficient to build for.
If we had a way to just increase the duration to 100%, it would be so much more potent. I never understood why most CC’s last 2-3 seconds yet ours even with 100% duration only last 2 seconds to three at most, and 100% fear duration is just not obtainable in PvP.
If you compare Dhuumfire with Terror, the first does a lot more damage and is always available with one trait and DS AA. The second comes from where; staff, three traits, runes, DS, and 3 (?) different corruption utilities?
Fear can be found in tiny quantities all over the place and so is inefficient to build for.
On reaper Dhum is better than terror but on necro I’d argue a condi necro wastes his time using DS1 while looking at all the bleed stacks wear off.
With our strongest weapons having practically no range, long Fear durations can drop our dps more than Terror is worth; especially if the target has a movement bonus. Terror should make people /cower, not escape.
Also, long durations will get more stun breaks while Fear is also subject to condition clears, long or short. Fear does not do what was the original intent, anymore.
If you compare Dhuumfire with Terror, the first does a lot more damage and is always available with one trait and DS AA. The second comes from where; staff, three traits, runes, DS, and 3 (?) different corruption utilities?
Fear can be found in tiny quantities all over the place and so is inefficient to build for.
On reaper Dhum is better than terror but on necro I’d argue a condi necro wastes his time using DS1 while looking at all the bleed stacks wear off.
DS1 can be used to gain might. With Carrion, it does a decent amount of damage, too. Nice for finishing off a pesky thief.
@akacryptic, @Fhenrir
The build you posted have several problems. Cryptic, your build doesn’t have a lot of boon corruption and your going to struggle in a lot of matchups simply cause you don’t have poc. That’s pretty much the old school terrormancer minus poc. It is a little stronger with the other added traits, but that build isn’t much stronger than it used to be. Meanwhile all the meta builds have gotten a lot of power creep in that time. While I love that build, and still play something similar on occasion it isn’t even close to the current cele necro or meta builds.
Fhenrir, your build is going to struggle massively with good roamers because you lack pretty much any form of LF gen. While you do have some nice boon corruption, and healing, I struggle to see how you deal with staff auto and scepter 3 being your only lf generators. I’m sure it has a lot of offensive pressure, but that’s very rarely a problem for necros.
Now, are those builds playable? Yes of course, but saying their anywhere near where terrormancer was relative to the meta in its prime or even should be is just not true.
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