(edited by DEATHsCLAW.1978)
Making Necro(-Reaper) viable [pvp&raids]
2) group support
how about making dagger#2 an 600range AoE heal, not just healing you for up to 3.5k.
this would be 3.5k heal for your party every 12s,
maybe it could be made an AoE hit too with a certain amount of damage per hit and those 3.5k healing everyone close to you gets from those 9 pulses, so you dont have to hit with it to heal allies. (Additionally this is a good heal for minions too)
I don’t think that a potential 5k healing on a 12 second interval should be made AoE. Instead give well of blood some healing back and/or make the field better. Another suggestion (more raid orientated) is to give vampiric presence some better scaling preferably somewhere around 0.0325. The last suggestion (also raid orientated) is too release some power/healingpower/ferocity armor set. It’s not that we are low on crit options.
I don’t think that a potential 5k healing on a 12 second interval should be made AoE. Instead give well of blood some healing back and/or make the field better. Another suggestion (more raid orientated) is to give vampiric presence some better scaling preferably somewhere around 0.0325. The last suggestion (also raid orientated) is too release some power/healingpower/ferocity armor set. It’s not that we are low on crit options.
water evasive arcana on ele+atument switch is a potential 4-5k AoE-heal too.. and its not even a channeled skill wich needs 3s to finish like dagger. and its on a potential 8-9s cooldown
other chances seem very good though
Make DD apply it’s buff to the enemy… everyone gets 50% crit. BAM REAPERMANIA
Tarnished Coast