Making Necro(-Reaper) viable [pvp&raids]

Making Necro(-Reaper) viable [pvp&raids]

in Necromancer

Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

looking @raids and high end pvp, making necro (with or whithout reaper) viable

necro needs some sort of group utility otherwise it will never be “meta”. dont think there is much to discuss there.

what necro offers to team:
strong 1v1 abilities, can tank and stall points against 2 ppl if played defensively

problems
groupfights, other than maybe occationally corrupting eles 25mightstacks, AoE weakness and the Transfusion trait in Bloodmagic, necro offers no reliable group support. and all 3 above are not worth taking over an dd ele or so.. on top of that while in Shroud necro simply ignores all the healing it gets from allies, making him such an easy target in group fights

to solve that:
1) Healing in Shroud needs to be adressed ASAP
there were many good ideas like “store all healing you get while in Shroud and heal yourself for 10s periodicly for the total amount you stored after you leave Shroud” and this baseline.. just an example

2) group support
how about making dagger#2 an 600range AoE heal, not just healing you for up to 3.5k.
this would be 3.5k heal for your party every 12s,
maybe it could be made an AoE hit too with a certain amount of damage per hit and those 3.5k healing everyone close to you gets from those 9 pulses, so you dont have to hit with it to heal allies. (Additionally this is a good heal for minions too)

then maybe Deathmagic Minor3 could share protection in a 300-600 radius aswell

just some Ideas..

(edited by DEATHsCLAW.1978)

Making Necro(-Reaper) viable [pvp&raids]

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Posted by: Tim.6450

Tim.6450

2) group support
how about making dagger#2 an 600range AoE heal, not just healing you for up to 3.5k.
this would be 3.5k heal for your party every 12s,
maybe it could be made an AoE hit too with a certain amount of damage per hit and those 3.5k healing everyone close to you gets from those 9 pulses, so you dont have to hit with it to heal allies. (Additionally this is a good heal for minions too)

I don’t think that a potential 5k healing on a 12 second interval should be made AoE. Instead give well of blood some healing back and/or make the field better. Another suggestion (more raid orientated) is to give vampiric presence some better scaling preferably somewhere around 0.0325. The last suggestion (also raid orientated) is too release some power/healingpower/ferocity armor set. It’s not that we are low on crit options.

EverythingOP

Making Necro(-Reaper) viable [pvp&raids]

in Necromancer

Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

I don’t think that a potential 5k healing on a 12 second interval should be made AoE. Instead give well of blood some healing back and/or make the field better. Another suggestion (more raid orientated) is to give vampiric presence some better scaling preferably somewhere around 0.0325. The last suggestion (also raid orientated) is too release some power/healingpower/ferocity armor set. It’s not that we are low on crit options.

water evasive arcana on ele+atument switch is a potential 4-5k AoE-heal too.. and its not even a channeled skill wich needs 3s to finish like dagger. and its on a potential 8-9s cooldown

other chances seem very good though

Making Necro(-Reaper) viable [pvp&raids]

in Necromancer

Posted by: Drekor.5217

Drekor.5217

Make DD apply it’s buff to the enemy… everyone gets 50% crit. BAM REAPERMANIA

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