Mark of Evasion

Mark of Evasion

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Posted by: Lyger.5429

Lyger.5429

Could ArenaNet make this in-combat only please? Would be a great quality of life improvement.

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Posted by: Spazza.6024

Spazza.6024

If you jump and dodge at the same time it does not trigger.

Also why you dodging out of combat?

Necro Main – Spazzcromancer
Necro Alt – Spazza The Troll

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Posted by: Taiyetos.3260

Taiyetos.3260

To stay out of combat.

FA

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Posted by: Dadnir.5038

Dadnir.5038

To stay out of combat.

^
This

No core profession should be balanced around an optional elite specialization.

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Posted by: Grim Reaper CZ.9274

Grim Reaper CZ.9274

Yes please, it makes skipping in dungeons a bit harder for us.

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Posted by: Bhawb.7408

Bhawb.7408

Would be a great QoL fix.

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Posted by: spoj.9672

spoj.9672

If you jump and dodge at the same time it does not trigger.

Also why you dodging out of combat?

It actually does trigger sometimes. It just happens when you land.

I feel like it should trigger at the start of the dodge. And obviously fix it so it doesnt trigger when out of combat.

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Posted by: flow.6043

flow.6043

I feel like it should trigger at the start of the dodge.

So do I.
Having it trigger at the beggining would make the trait a lot more responsive.
And placing the mark would feel a lot more controlled than having to estimate where you and your opponents are going to end up after the dodge.

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Posted by: salarasul.4190

salarasul.4190

nah keep it the way it is, so you actually have to fight the dungeon mops

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Posted by: Grim Reaper CZ.9274

Grim Reaper CZ.9274

nah keep it the way it is, so you actually have to fight the dungeon mops

You do realise this kinds of things make people don’t want us in dungeons right?

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Posted by: Atheismo.5164

Atheismo.5164

nah keep it the way it is, so you actually have to fight the dungeon mops

You do realise this kinds of things make people don’t want us in dungeons right?

To be fair they have plenty of other valid reasons as well. Not that I disagree with you or OP.

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Posted by: Siva Mira.3546

Siva Mira.3546

I feel like it should trigger at the start of the dodge.

So do I.
Having it trigger at the beggining would make the trait a lot more responsive.
And placing the mark would feel a lot more controlled than having to estimate where you and your opponents are going to end up after the dodge.

No, I like it when I dodge in and nuke people while gaining Regen.

All is vain.

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Posted by: Sagat.3285

Sagat.3285

For vs player reasons I like it the way it is. I’m not sure what’s the devs position on skipping mobs…

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The Dhuumfire thread

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Posted by: spoj.9672

spoj.9672

A trait like this should not trigger when out of combat. Your opinion on skipping mobs should have no impact on this.

Besides devs have stated that some mobs are meant to be skipped by design. Also in open world you dont clear every mob. You run past mobs all the time and often you dont want to be put in combat randomly. And all the other damage on dodge traits from other classes only work in combat.

It wouldnt be such a big deal if it was a major trait. But its a minor. So whenever we equip blood magic we have to deal with the self trolling. Swapping out a spec line just to stop a minor from procing while running around is beyond ridiculous.

(edited by spoj.9672)

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Posted by: flow.6043

flow.6043

I feel like it should trigger at the start of the dodge.

So do I.
Having it trigger at the beggining would make the trait a lot more responsive.
And placing the mark would feel a lot more controlled than having to estimate where you and your opponents are going to end up after the dodge.

No, I like it when I dodge in and nuke people while gaining Regen.

2 stacks of bleeding…“nuke”

Also, when you use your dodges properly – to evade attacks – you’re more likely to get regen when your attacker immediately triggers the mark, instead of maybe not even triggering it at all if you place it away from them.

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Posted by: Balekai.6083

Balekai.6083

Although I have always used MoE with my other Marks as traps when OOC on PvP points etc., the best of all worlds would probably be to make it trigger in combat only. Even in PvP, there’s times when it triggers out of combat when you don’t want it too (dodge rolling to evade a ranged skill, fear or whatever before closing), thus you have to wait 8 seconds to trigger it again against your target.

The downsides in PvE I think outweigh the advantages. I have always hated agrroing mobs in PvE while traited with MoE. We used to be able to untrait it but now you have to switch the entire line.

Well, I guess we could just do that in PvE since switching out lines is as easy as switching out traits now…

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Posted by: Lyger.5429

Lyger.5429

I also agree with that it should trigger at the start of the role, just like how they fixed the revive trait with well of blood I think.

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

If I’m not mistaken… It’s the only on-dodge trait that triggers while out of combat. Things like Engi’s dropping bombs, Rangers getting protection or Warrior’s damaging foes only happens when they’re in combat. Seems weird that ours happens both in and out of it.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: Tim.6450

Tim.6450

If I’m not mistaken… It’s the only on-dodge trait that triggers while out of combat. Things like Engi’s dropping bombs, Rangers getting protection or Warrior’s damaging foes only happens when they’re in combat. Seems weird that ours happens both in and out of it.

Probably some dev reasoning: " With this they can dodge to set up a mark of blood before the battle starts."

EverythingOP

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Posted by: Siva Mira.3546

Siva Mira.3546

If I’m not mistaken… It’s the only on-dodge trait that triggers while out of combat. Things like Engi’s dropping bombs, Rangers getting protection or Warrior’s damaging foes only happens when they’re in combat. Seems weird that ours happens both in and out of it.

Probably some dev reasoning: " With this they can dodge to set up a mark of blood before the battle starts."

You actually got it right, it is the reason for this behavior and it works great in PvP but not in PvE side. They just have to make it not work in PvE like it did in PvP.

2 stacks of bleeding…“nuke”

Also, when you use your dodges properly – to evade attacks – you’re more likely to get regen when your attacker immediately triggers the mark, instead of maybe not even triggering it at all if you place it away from them.

2 stacks of bleeding by itself sound like a wet noodle but adding 2 stacks of bleeding to an already 10 stacks of bleeding is going to feel the pain.

If it starts at the beginning of the dodge then you would have to walk to your enemy and then dodge away from him. Wouldn’t that be a counter product?

Right now, I don’t have to waste time and walk all the way into his face just to dodge away from him, instead I dodge from range into him and then swap weapon and this will be a 5 stacks of bleeding on top of everything else I throw at him.

All is vain.

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Posted by: Szybki Szpil.7842

Szybki Szpil.7842

If I’m not mistaken… It’s the only on-dodge trait that triggers while out of combat. Things like Engi’s dropping bombs, Rangers getting protection or Warrior’s damaging foes only happens when they’re in combat. Seems weird that ours happens both in and out of it.

Totally agree. It is so annoying in PvE. If it was a major trait, I would never pick it and problem would be solved. However, since it is a minor… We have to pray for a change of it to combat only.

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Posted by: Xehanort.4589

Xehanort.4589

+1, I want it too to be combat only. It’s really a pain having to switch specialization just to skip in dungeons with others.

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Posted by: flow.6043

flow.6043

Probably some dev reasoning: " With this they can dodge to set up a mark of blood before the battle starts."

You actually got it right, it is the reason for this behavior and it works great in PvP but not in PvE side. They just have to make it not work in PvE like it did in PvP.

I’m sure there’s no other reason than MoE has always worked like this and now they forgot to change it to work like any damaging on-dodge trait is supposed to: only in combat.

Also, what would you do in WvW? It’s a PvP environment, but there are lots of guards and stuff you just want to run by without getting slowed down.

If it starts at the beginning of the dodge then you would have to walk to your enemy and then dodge away from him. Wouldn’t that be a counter product?

It would be counterproductive to use dodges as gap closers.

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Posted by: Jimorie.5293

Jimorie.5293

If I’m not mistaken… It’s the only on-dodge trait that triggers while out of combat. Things like Engi’s dropping bombs, Rangers getting protection or Warrior’s damaging foes only happens when they’re in combat. Seems weird that ours happens both in and out of it.

The Thief trait Uncatchable also triggers out of combat, so Mark of Evasion is not the only one. (The wiki entry on Uncatchable even states that is the only one to trigger out of combat! :P)

I too would very much like to see both changed to in combat only.

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Posted by: spoj.9672

spoj.9672

If I’m not mistaken… It’s the only on-dodge trait that triggers while out of combat. Things like Engi’s dropping bombs, Rangers getting protection or Warrior’s damaging foes only happens when they’re in combat. Seems weird that ours happens both in and out of it.

The Thief trait Uncatchable also triggers out of combat, so Mark of Evasion is not the only one. (The wiki entry on Uncatchable even states that is the only one to trigger out of combat! :P)

I too would very much like to see both changed to in combat only.

Fortunately for thieves uncatchable is a major trait. So they dont have to pick it.

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Posted by: flow.6043

flow.6043

If I’m not mistaken… It’s the only on-dodge trait that triggers while out of combat. Things like Engi’s dropping bombs, Rangers getting protection or Warrior’s damaging foes only happens when they’re in combat. Seems weird that ours happens both in and out of it.

The Thief trait Uncatchable also triggers out of combat, so Mark of Evasion is not the only one. (The wiki entry on Uncatchable even states that is the only one to trigger out of combat! :P)

I too would very much like to see both changed to in combat only.

Fortunately for thieves uncatchable is a major trait. So they dont have to pick it.

And even if they did, they have stealth and teleports for skipping.