Mark of Evasion
Fine with in combat only but please leave it as minor and remove the unnecessary ICD.
The Dhuumfire thread
Notice how this thread’s url says “Mark-of-Evasion-4”? This issue has been pointed out once or twice since the patch…
https://forum-en.gw2archive.eu/forum/professions/necromancer/Mark-of-Evasion-1
https://forum-en.gw2archive.eu/forum/professions/necromancer/Mark-of-Evasion-please-fix
https://forum-en.gw2archive.eu/forum/professions/necromancer/Mark-of-Evasion-3
https://forum-en.gw2archive.eu/forum/professions/necromancer/Should-Mark-of-Evasion-be-combat-only
https://forum-en.gw2archive.eu/forum/professions/necromancer/Dev-request-Mark-of-Evasion
https://forum-en.gw2archive.eu/forum/professions/necromancer/Mark-of-Evasion-needs-to-be-Combat-Only
And those are just the dedicated MoE-threads.
Fine with in combat only but please leave it as minor and remove the unnecessary ICD.
I agree, the icd here is weird.
Let’s take a look at the other dodge traits :
Reckless Dodge deals a really high amount of direct damage and does not have an icd.
Evasive Powder Keg deals the same amount of damage and it used to not have an icd. Since the patch, however, it does (10s) but that’s because it can be traited to become a blast finisher.
Uncatchable no icd. It is a major trait, but a total of 4 pulses of bleeding and the amount of dodges thieves have at their disposal, Uncatchable easily beats Mark of Evasion in regards to damage.
Selfless Daring no icd, minor trait.
Companion’s Defense no icd, minor trait.
Expeditious Dodger no icd, minor trait.
Evasive Arcana major trait, has a 10 sec icd but only per attunement (does it still since the patch?).
Deceptive Evasion major trait, no icd.
https://wiki.guildwars2.com/wiki/Evasive_Purity and Stop, Drop, and Roll both have a 10 sec icd, they are major traits with a cleanse effect.
So, bottom line:
If there is an icd on other classes, it’s because the dodge cleanses conditions or is a blast finisher, or it triggers strong skills like the ones on Evasive Arcana.
Mark of Evasion does non of those things. It does far less condition damage than Uncatchable, far less direct damage than Reckless Dodge and the regen is weaker than the aoe heal of Selfless Daring, yet MoE still has an icd!
So why is that? And if any icd, why not the one of the actual Mark of Blood? In fact, it’s a very different version of the original mark already: less regen, higher cd and it stays on the ground for only 6 seconds.
Really, the icd makes no sense. If it’s a different skill than Mark of Blood, why not just remove the icd and adjust the mark for that if it’s deemed too strong? (which I doubt)
So maybe 1 stack of bleeding, 3 sec regen, no icd?
… I’d really want to find something to defend this trait but I don’t like it either…
It’s been already a while that people complain about it’s ICD (perhaps from the start of the game), but as Blood Magic wasn’t popular, nobody cared about this trait. Maybe there is an ICD because they are afraid of the mythical Dodgemancer.
Anyone else really hate this minor trait that’s forced when you take Blood Magic. I like the trait line itself but this 1 trait is ruining it for me. It’s so frustrating when you’re trying to keep up with the group and have to dodge roll through an attack to skip enemies but the Mark pops up and you enter Combat and crawl through the rest of the way.
Why can’t it just apply the Mark when we’re in Combat and doesn’t when we’re out of Combat.. or just swap it with another trait.
Well, today is your lucky day it seems. XD
Well… maybe I’m the only one who liked the way it was, for me it was a good initial attack, but it seems dodge to skip mobs is more important here… I just dream of a day when Anet will change mobs’ AI so that they follow the party throughout the whole instance (I’m not whining, I really hope for it).
Anyone else really hate this minor trait that’s forced when you take Blood Magic. I like the trait line itself but this 1 trait is ruining it for me. It’s so frustrating when you’re trying to keep up with the group and have to dodge roll through an attack to skip enemies but the Mark pops up and you enter Combat and crawl through the rest of the way.
Why can’t it just apply the Mark when we’re in Combat and doesn’t when we’re out of Combat.. or just swap it with another trait.
Well, today is your lucky day it seems. XD
Yea, haha! Just saw it in the patch notes:
Mark of Evasion: This trait now only activates if you are in combat.
The fix was a nice one. I still agree it has absolutely no need for an ICD though, if Necromancers want to be an idiot and double dodge just for bleeds then who cares.
The fix was a nice one. I still agree it has absolutely no need for an ICD though, if Necromancers want to be an idiot and double dodge just for bleeds then who cares.
I’m beginning to hold the opinion of Anet cares because the game seems to be designed more and more to hide from the player how truly bad they are.
The fix was a nice one. I still agree it has absolutely no need for an ICD though, if Necromancers want to be an idiot and double dodge just for bleeds then who cares.
The ICD is there because of Blood Bond trait, dodging twice will allow you to trigger it.
The ICD was long before BB existed
actually, is there ANY profession which has an effect on dodge trait with an icd? Guardian? nope! Warrior? nope! Mesmer? nope! so wtf Anet? seriously what the kitten are you guys doing all day? glossing over Necromancers to get to every other profession? talk about a complete lack of respect and utter contempt you guys must have for the Necro players. disgusting!
(edited by Odeezee.7362)
I was gonna say its because its the same skill as mark of blood. Then i realised mark of blood has a 4 second cool down.
Odeezee, i think they nerfed the engi’s evasive powder keg so it has a 10 sec icd, which is also dumb. they did that because of the gm trait ‘thermobaric detonation’ which turns evasive powder keg into a blast finisher. idk tho y they don’t put a cd on thermobaric detonation instead of evasive powder keg. another anet screwup. and yeah, anet, get rid of the icd on mark of evasion….im glad u fixed it now so that it triggers in combat instead of out of combat, but take the cd off of it. just make it so that if someone double dodges, then the new mark of blood replaces the first one so it doesn’t become exploitable.
The ICD is there because of Blood Bond trait, dodging twice will allow you to trigger it.
Because it’s so difficult to get four stacks without Mark of Evasion?
Even if MoE was literally the only source of bleeding we have, don’t you think the opportunity cost of draining all endurace is a little high for a Lesser Vamp Signet proc?
Besides, dodging twice in a row means that you’d be placing MoE in two different spots. Your opponent would actually have to stand still while you dodge through him twice so both marks overlap on his location.
And then there’s currently the issue of the trait failing and going on cooldown if you don’t face your opponent, which is rather likely to happen with MoE.
I was gonna say its because its the same skill as mark of blood. Then i realised mark of blood has a 4 second cool down.
4.8 seconds actually, which is the baselined reduced cd of the 6 seconds it had before.
Mark of Evasion on the other hand: always 8 seconds.
Also:
- regen: MoB 6 sec – MoE 5 sec (like you can’t have perma regen anyway..)
- MoB does about 60% more direct damage than MoE (why???)
- MoB remains on the ground for 30 seconds if not re-cast, MoE disappears after 6 seconds.