Mark of Evasion enters combat

Mark of Evasion enters combat

in Necromancer

Posted by: themaster.9802

themaster.9802

How come the trait Mark of Evasion causes a Necro to enter combat while similar traits of other classes don’t? The thief trait Uncatchable that leaves caltrops on dodge doesn’t cause it to enter combat. This is very annoying and should be changed.

Mark of Evasion enters combat

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Just tested it, it doesn’t make you enter combat. So yeah…

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Mark of Evasion enters combat

in Necromancer

Posted by: Softspoken.2410

Softspoken.2410

Interesting. I just tested it and was surprised to find that Uncatchable didn’t cause a thief to enter combat, even if it manages to make an opponent bleed. I suspect that the change to this trait to bring it in line with others would be making it only work while already in combat though.

Edit:

Just tested it, it doesn’t make you enter combat. So yeah…

It does if the mark triggers, and appears to do so no matter your distance from the mark. (Although you’ve only got 6 seconds to make said distance.)

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

(edited by Softspoken.2410)

Mark of Evasion enters combat

in Necromancer

Posted by: themaster.9802

themaster.9802

Just tested it, it doesn’t make you enter combat. So yeah…

Meant if the mark gets triggered. Even if a thief damages an enemy with the Uncatchable it doesn’t cause it to enter combat.

Mark of Evasion enters combat

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

That would make sense to me, because you are basically using a staff mark, just with dodging. The staff mark causes combat, so does the mark when used dodging.

edit: Not to say its balanced that the thief gets away with it and we don’t, but it at least makes sense that a mark caused by dodge rolling behaves the same as a normal one.

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My PvP Minion Build

(edited by Bhawb.7408)

Mark of Evasion enters combat

in Necromancer

Posted by: themaster.9802

themaster.9802

Still though. Thief gets away with it even though they have a normal Caltrops ability that puts them into combat which is pretty much the same thing. A large purpose of dodging (at least in PvE) is usually to avoid getting into combat, yet the fact that this puts you into combat is a little counter-intuitive.

I like this trait while using it in combat though (It’s a significant heal) so I want to keep it. Though the alternative would be a pain to keep switching it on and off.