Mark of Evasion
Evasive purity, evasive arcana (10s for each spell triggered), and fleet of foot have a 10s cool down. Uncatachable, power of inertia, expeditious dodger, and companions defense all last for a really short time (2s).
The only one I have experience with is Evasive Arcana. Like Numot said it has 10s cooldown for each attunement, so you could dodge while in fire, but couldn’t activate the fire EA for 10s, but if you switch attunements you can activate it.
Evasive purity, evasive arcana (10s for each spell triggered), and fleet of foot have a 10s cool down. Uncatachable, power of inertia, expeditious dodger, and companions defense all last for a really short time (2s).
Uncatchable lasts for 4 seconds and isn’t a defensive boon like the other two that last 2 seconds – it’s the closest comparison to Mark of Evasion, along with Evasive Powder Keg – the dodging player leaves behind an offensive ability that does not require their physical presence to remain where the dodge roll ended.
Personally, I feel that Uncatchable needs an internal cooldown, at least in sPVP(conquest mode) – but as for the current state of Evasive Powder Keg (the AoE circle not matching the smaller detonation radius, low damage, no additional crowd control effect), it does not need an internal cooldown.
(edited by Fynd.4890)
The ICD is pretty annoying, considering it only appears while you’re in combat and the dodge bar is already a limiting factor, I can only contribute it to a design philosophy of deliberately keeping Necromancers complex and with limitations, but that ultimately results in them just being flat out weak.
It makes sense since we are the only class that can’t get Vigor.
/backhand
<The Undead Lords>
Since 1994 – undeadlords.net
The ICD is pretty annoying, considering it only appears while you’re in combat and the dodge bar is already a limiting factor, I can only contribute it to a design philosophy of deliberately keeping Necromancers complex and with limitations, but that ultimately results in them just being flat out weak.
My necromancer whoops kitten in every facet of the game. The large amount of bug fixes we’ve gotten has increased the strength of the class greatly.
You also have to consider that Regeneration stacks in duration and Mark of Evasion + Mark of Blood will potentially both stack on you during most engagements.
I use MoE offensively all the time. It’s part of my opening bleed combo before I epidemic.
One other thing I noticed is that it doesn’t apply 3 bleeds; it only applies 2. Similar to the trait that does enfeebling blood only giving one instead of 2 bleeds. I still like having the trait though.
It makes sense since we are the only class that can’t get Vigor.
/backhand
But we ARE the only profession that can get Deathshroud; that means something right, right!?
Us having Deathshroud seems to be an excuse for everything these days.
We don’t have vigor? DS
Our burst is MIA? DS
We have no mobility? DS
Server : Anvil Rock (Since Release!) [SOLO]
No stability outside a grandmaster trait? DS.
Only 1 stunbreak that isn’t a total waste of a slot? DS.
Only class without an invincibility mechanic for WvW? DS.
Have any other legit complaints?
MASSSSSTER TEH DEATHSHROUD.
Can’t even see our boons/conditions while using deathshroud.. why ? DS !!!!!
You’ve got a real problem if you think mark of blood comes up short compared to all those traits. The only one that’s better is deceptive evasion.
You’ve got a real problem if you think mark of blood comes up short compared to all those traits. The only one that’s better is deceptive evasion.
Give necro Uncatchable, vigor, and endurance return on dodge; then see what happens.
You’ve got a real problem if you think mark of blood comes up short compared to all those traits. The only one that’s better is deceptive evasion.
That’s not really true. Thief’s caltrops on dodge is a very nice trait and can seemingly perma stack cripple and bleed with their vigor.
Ele’s Evasive Arcana is so good that many ele’s find this one trait necessary to every build.
You’ve got a real problem if you think mark of blood comes up short compared to all those traits. The only one that’s better is deceptive evasion.
I’d trade our dodge trait for any single one of the Ranger, Elementalist, or Thief dodge traits.
<The Undead Lords>
Since 1994 – undeadlords.net
Mark of evasion applies 2 stacks for 8 seconds instantly, uncatchable applies 1 stack for 3 seconds per second they stand in the circle, which happens to be a quarter of the size, and lasts for 4 seconds. Instead of 3s of cripple, it applies 6 seconds of regen.
Mark of evasion on a single target provides a hp swing of 3-4k. Honestly, comparing that to something like 2s of protection is silly. Unless you’re taking six thousand direct dps.
There are legitimate problems with necros, this is definitely not one. If this had been about eles getting blasts back on their dodge rolls when they have a huge variety of both fields and finishers already, while we are stuck with minions that don’t work and putrid mark which is extremely awkward to blast with for our finishers, then sure, legitimate issue. Saying mark of evasion doesn’t compare well to other classes dodge traits, not so much.
(edited by Mammoth.1975)
What mammoth said. And…
Actually, the 10s cooldown may be protecting this trait from being nerfed. Since a single mark heals a significant amount, getting two in a row would be overpowered in the same way that the guardian roll was overpowered, and look what happened to it recently.
Anet stated when they “adjusted” Guardian rolls that they don’t intend heals that aren’t actually in the heal slot to be powerful, and being able to drop 2 marks in less than 10 seconds would cross the line.
Mark of evasion applies 2 stacks for 8 seconds instantly, uncatchable applies 1 stack for 3 seconds per second they stand in the circle, which happens to be a quarter of the size, and lasts for 4 seconds. Instead of 3s of cripple, it applies 6 seconds of regen.
Mark of evasion on a single target provides a hp swing of 3-4k. Honestly, comparing that to something like 2s of protection is silly. Unless you’re taking six thousand direct dps.
There are legitimate problems with necros, this is definitely not one. If this had been about eles getting blasts back on their dodge rolls when they have a huge variety of both fields and finishers already, while we are stuck with minions that don’t work and putrid mark which is extremely awkward to blast with for our finishers, then sure, legitimate issue. Saying mark of evasion doesn’t compare well to other classes dodge traits, not so much.
Both of the traits you listed have no cooldowns. Granted, our profession is the worst in the game at dodging due to the only one without vigor, but I can still get double dodge rolls frequently enough that I’d certainly rather have 2s protection, especially since its still effective at range and doesn’t require an enemy to hit it.
Caltrops is perhaps the weakest of the thief dodge traits, so if you want to argue that MoB is better I’m fine with stipulating that.
<The Undead Lords>
Since 1994 – undeadlords.net
What mammoth said. And…
Actually, the 10s cooldown may be protecting this trait from being nerfed. Since a single mark heals a significant amount, getting two in a row would be overpowered in the same way that the guardian roll was overpowered, and look what happened to it recently.
Anet stated when they “adjusted” Guardian rolls that they don’t intend heals that aren’t actually in the heal slot to be powerful, and being able to drop 2 marks in less than 10 seconds would cross the line.
Do not really understand the point about it being overpowered if you could drop two in a row because…. well…. you can right now? Dodge roll and immediately drop staff 2? So, if you could roll twice would that not be the same thing?
It’s just a regen buff… it isn’t a direct heal, and its already a weaker skill than staff 2 because of the bleed reduction. Its still a great skill, and balanced as far as I am concerned the way it is now, but I don’t think it would immediately be OP if you could get it on every dodge roll.
No, it wouldn’t be the same thing because then you could drop THREE in a row with a staff in hand. But I was counting the mark from staff as a separate heal, that’s true. Which it is.
The point isn’t so much whether it would actually be OP as whether it would be more vulnerable to a nerf. I think it would be: you obviously disagree.