Master of Terror 40% instead of 50% in PvP

Master of Terror 40% instead of 50% in PvP

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Posted by: Umut.5471

Umut.5471

I think it’s a bug, even with 103% duration without master of terror u don’t get 2s fear. (tried this myself.)

Master of Terror 40% instead of 50% in PvP

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Posted by: Rennoko.5731

Rennoko.5731

What? This is news to me. I did gobs of testing on this a few months ago and there were no issues with this not working right.

Can someone else confirm this needs to be tested? My duration is high enough that even if MOT was giving 25 percent I wouldn’t notice.

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Posted by: Bawi.9541

Bawi.9541

I think it’s a bug, even with 103% duration without master of terror u don’t get 2s fear. (tried this myself.)

Which skill are we talking about?

I had no problems with ticks when I went for +100% all condi duration (1 giver, lyssa/nightmare). How do you get 103% all anyway?
Then again there seem to be some problems (lag issues?): With +96% bleeding duration I sometimes got barbed to tick four times.

Still, how do you get +103%?

Ele / Guardian

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Posted by: flow.6043

flow.6043

Then again there seem to be some problems (lag issues?): With +96% bleeding duration I sometimes got barbed to tick four times.

Why would that be a problem? With +96% duration it’s a lot more likely to get 4 ticks than just 3.

@MoT: I just quickly tested with Doom at close range, no other +duration except for that trait, and I got 2 ticks. Seems to be working correctly.
Is it possible that you got that 1,25 sec from a tooltip?

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Posted by: Andele.1306

Andele.1306

Tooltips dont reflect condition specific duration boosts that load pre map in pve since the tooltip update (most of the time), same problem with guardians and retal duration.

When life gives you lemon, ask if its from a anime or manga.

Master of Terror 40% instead of 50% in PvP

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Posted by: Bawi.9541

Bawi.9541

Then again there seem to be some problems (lag issues?): With +96% bleeding duration I sometimes got barbed to tick four times.

Why would that be a problem? With +96% duration it’s a lot more likely to get 4 ticks than just 3.

So conditions tick in certain intervals that don’t necessarily start with the first application of the condition (like every full second server time or something)? That would mean it should be possible to rarely hit four ticks barbed precision procs with as little as +51% bleedings duration.
Never thought about how it’s coded, but cba to test right now

Ele / Guardian

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Posted by: Rennoko.5731

Rennoko.5731

Then again there seem to be some problems (lag issues?): With +96% bleeding duration I sometimes got barbed to tick four times.

Why would that be a problem? With +96% duration it’s a lot more likely to get 4 ticks than just 3.

So conditions tick in certain intervals that don’t necessarily start with the first application of the condition (like every full second server time or something)? That would mean it should be possible to rarely hit four ticks barbed precision procs with as little as +51% bleedings duration.
Never thought about how it’s coded, but cba to test right now

The best way to visualize it if you will, is to think about an increase in duration as a percentage chance of causing an additional damage. In reality, timing can greatly increase that chance, but assuming the application of the damaging bleed is random, the principle works pretty well.

Barbed precision is 2 seconds base, and with 51% duration would be 3.02 seconds.

That would mean you are guaranteed 3 ticks, and have a 2% chance to get an additional tick, as long as that barbed crit is not the first damaging condition applied to a target.

The control condition are the ones where the extra 0.1 and 0.2 seconds really make a difference. This was one of the reasons for the change to sigil of paralyzation, because the extra 0.45 seconds on fear it was giving were making it too powerful.

So good, nothing changed, just the tooltip being wrong, which is nothing new.

Master of Terror 40% instead of 50% in PvP

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Posted by: Bawi.9541

Bawi.9541

Then again there seem to be some problems (lag issues?): With +96% bleeding duration I sometimes got barbed to tick four times.

Why would that be a problem? With +96% duration it’s a lot more likely to get 4 ticks than just 3.

So conditions tick in certain intervals that don’t necessarily start with the first application of the condition (like every full second server time or something)? That would mean it should be possible to rarely hit four ticks barbed precision procs with as little as +51% bleedings duration.
Never thought about how it’s coded, but cba to test right now

The best way to visualize it if you will, is to think about an increase in duration as a percentage chance of causing an additional damage. In reality, timing can greatly increase that chance, but assuming the application of the damaging bleed is random, the principle works pretty well.

Barbed precision is 2 seconds base, and with 51% duration would be 3.02 seconds.

That would mean you are guaranteed 3 ticks, and have a 2% chance to get an additional tick, as long as that barbed crit is not the first damaging condition applied to a target.

The control condition are the ones where the extra 0.1 and 0.2 seconds really make a difference. This was one of the reasons for the change to sigil of paralyzation, because the extra 0.45 seconds on fear it was giving were making it too powerful.

I found out about it when I tried out if 96% duration was rounded up or something (like a 500% difference in price between the 36%pizza and the 40%pizza^^) and sometimes saw barbed tick four times with 96% and only a dagger in my mainhand.
Well now I know why. Thanks guys

So http://www.guildwars2guru.com/topic/78413-ghosts-100-bleed-duration-field-guide/ is wrong, eh? Quote: “Bleeding only does damage once every full second, so a 5-second bleed does damage 5 times. If you increase the duration to 5 1/2 seconds, the bleed still only does damage 5 times.”
5 1/2 would translate to a 50% chance of 5 ticks and a 50% chance of 6 ticks, depending on when the bleeding was applied in relation to when the ticks occur. Right?

Ele / Guardian

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Posted by: flow.6043

flow.6043

Right.
Every condition does damage once every full second. The first condition you apply to your target sets up a timer for any other condition that follows.
So in case of that 5 1/2 sec bleeding, the 50% chance is not determined by RNG but by the time you apply it.
Let’s say you start that 5.5 sec bleed once at T(zero). That first one will tick just 5 times, but if you apply a second bleed and want it to tick 6 times, then you need to apply it at
T(zero) + (0.49 < x <1.0) seconds, so it overlaps 6 times with the damage timer.
So if you apply conditions at random times you’ll average 50% extra damage ticks. But you could keep an eye on the damage timer on your target and apply key conditions like fear right before the full second to guarantee an additional tick.

Master of Terror 40% instead of 50% in PvP

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Posted by: Umut.5471

Umut.5471

I think it’s a bug, even with 103% duration without master of terror u don’t get 2s fear. (tried this myself.)

Which skill are we talking about?

I had no problems with ticks when I went for +100% all condi duration (1 giver, lyssa/nightmare). How do you get 103% all anyway?
Then again there seem to be some problems (lag issues?): With +96% bleeding duration I sometimes got barbed to tick four times.

Still, how do you get +103%?

30 points to spite tree
2x exotic mad king runes 2x rare mad king runes 2x exo lyssa runes
Sigil of malice
+40% cond duration food

Staff #5 and ds #3 both are the same, they don’t get 2s fear without master of terror. I don’t mean ticks, I mean cc duration.

(edited by Umut.5471)

Master of Terror 40% instead of 50% in PvP

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Posted by: Andele.1306

Andele.1306

I think it’s a bug, even with 103% duration without master of terror u don’t get 2s fear. (tried this myself.)

Which skill are we talking about?

I had no problems with ticks when I went for +100% all condi duration (1 giver, lyssa/nightmare). How do you get 103% all anyway?
Then again there seem to be some problems (lag issues?): With +96% bleeding duration I sometimes got barbed to tick four times.

Still, how do you get +103%?

30 points to spite tree
2x exotic mad king runes 2x rare mad king runes 2x exo lyssa runes
Sigil of malice
+40% cond duration food

Staff #5 and ds #3 both are the same, they don’t get 2s fear without master of terror. I don’t mean ticks, I mean cc duration.

Or you can go cheaper with 2 nightmare/lich and not get over the cond duration cap while saving the 2 gold.
Only thing that goes over 100% duration cap for condis is lingering precision since it increases the duration of scepter skills by 33% of their new values.

When life gives you lemon, ask if its from a anime or manga.

Master of Terror 40% instead of 50% in PvP

in Necromancer

Posted by: Umut.5471

Umut.5471

I think it’s a bug, even with 103% duration without master of terror u don’t get 2s fear. (tried this myself.)

Which skill are we talking about?

I had no problems with ticks when I went for +100% all condi duration (1 giver, lyssa/nightmare). How do you get 103% all anyway?
Then again there seem to be some problems (lag issues?): With +96% bleeding duration I sometimes got barbed to tick four times.

Still, how do you get +103%?

30 points to spite tree
2x exotic mad king runes 2x rare mad king runes 2x exo lyssa runes
Sigil of malice
+40% cond duration food

Staff #5 and ds #3 both are the same, they don’t get 2s fear without master of terror. I don’t mean ticks, I mean cc duration.

Or you can go cheaper with 2 nightmare/lich and not get over the cond duration cap while saving the 2 gold.
Only thing that goes over 100% duration cap for condis is lingering precision since it increases the duration of scepter skills by 33% of their new values.

The problem isn’t condition cap, with +100% condition duration(cap) fear still isn’t 2s.
I mean fear cc condition duration here, not damage ticks. Also I’m not using this build since durations mean nothing in wvw. If they fix that cc condition duration problem, I may use it for wvw gang roaming.

(edited by Umut.5471)

Master of Terror 40% instead of 50% in PvP

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Posted by: flow.6043

flow.6043

Only thing that goes over 100% duration cap for condis is lingering precision since it increases the duration of scepter skills by 33% of their new values.

*40%. The tooltip of Lingering Curse is wrong.

Strangely enough, the tooltip on scepter skills calculate the duration correctly, but don’t cap at 100% duration. For example, if I have 105% bleeding duration and Lingering Curse, then the scepter auto attack tooltip will say: 14 1/4 sec bleeding, when it’s really just 14 seconds.

The problem isn’t condition cap, with +100% condition duration(cap) fear still isn’t 2s.
I mean fear cc condition duration here, not damage ticks.

What? Why? Not true, and I don’t know why you assume you’d get another damage tick despite fear not lasting long enough..?
Reaper’s Mark with +100% fear duration will make your target run away from you for 2 seconds, and because of that you’ll always get 2 damage ticks.

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Posted by: nekretaal.6485

nekretaal.6485

The game has an internal clock, that ticks every second. The condition tick happens when the click ticks.

Thus, a 1.75 second fear could tick once or twice depending on whether the game’s internal clock ticked once or twice during those 1.75 seconds.

#24 leaderboard rank North America.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

in pve this trait seems to work fine, but i noticed that in pvp the duration is reduced and that means 1 less damage tic.
sorry i should have put pvp in the title.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

Master of Terror 40% instead of 50% in PvP

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Posted by: Andele.1306

Andele.1306

Only thing that goes over 100% duration cap for condis is lingering precision since it increases the duration of scepter skills by 33% of their new values.

*40%. The tooltip of Lingering Curse is wrong.

Strangely enough, the tooltip on scepter skills calculate the duration correctly, but don’t cap at 100% duration. For example, if I have 105% bleeding duration and Lingering Curse, then the scepter auto attack tooltip will say: 14 1/4 sec bleeding, when it’s really just 14 seconds.

The problem isn’t condition cap, with +100% condition duration(cap) fear still isn’t 2s.
I mean fear cc condition duration here, not damage ticks.

What? Why? Not true, and I don’t know why you assume you’d get another damage tick despite fear not lasting long enough..?
Reaper’s Mark with +100% fear duration will make your target run away from you for 2 seconds, and because of that you’ll always get 2 damage ticks.

Its 33% of the new duration, not the old one… and as i mentioned in the other post in stuff me being correct as i mentioned before tooltips on specific condition durations (chill being the one i know for sure because i used to run some grenth runes for lolz, but it also includes fear and bleeding) the stats screen and skills tend to bug out not showing the actual results.

When life gives you lemon, ask if its from a anime or manga.

Master of Terror 40% instead of 50% in PvP

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Posted by: flow.6043

flow.6043

Just hit some random mob once with the auto attack and count the ticks. With 100% + Lingering it’ll be 14 (=2.4 × 5 sec).
And naturally, with no extra duration you’ll get 7 ticks… that’s +40% from Lingering Curse.

@Stand The Wall: I tested in Hart of the Mist, seems to work correctly.

(edited by flow.6043)