Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
I’m thinking of WvW. Those are usually the main damage and condition damage food and those are probably the best counters to those particular foods. I was wondering if they are equally effective offensively and the defensive ones defensively to each other. Not sure if this could be figured out but wanted to ask anyway.
Using these stats for comparison
Condition build with 1650 condition damage and 30% base condition duration able to apply bleeds with 6 second base and burns with a 4 second base.
Power/crit build with 2k power 50% crit chance and 70 crit damage. Hitting a target with 2.8k armor.
Does +40% condition duration and 70 condition damage give as much dps as 100 power and 10 crit damage would to the power build hitting that 2.8k armor target.
On the flip side defensively would -40% condition duration and 70 vitality reduce dps of those conditions comparatively to the damage reduction that the 2.8k armor target would get if he used 100 toughness and 70 vitality food.
They are not scaled evenly.
The +40% condition duration is a geometric buff in that it multiplies the condition damage you have, increasing overall damage and DPS threshold by 40% of the original duration. The 70 condition damage just adds, like, 3 points more per bleed or so.
100 power + 10% crit damage is a more static buff. The 100 power just goes on top of whatever power you already have, so with 2k power it is only a 5% increase. The crit damage is a bit different, since it also multiplies by damage. To find that out, we’d have to take:
Power increase% x (Crit rate x crit damage increase % + (1-crit rate))
That is, how frequent it is that you’ll crit and hit for more times the power increase % that it also goes off of. A crit damage of 70 means you’re hitting for 220% on crits, and the food will only raise that to 230%, or a 4.5% increase on critical hits. So, in total, that will be
1.05 x (0.5 × 1.045 + 0.5) = 1.076
or a 7.6% increase in offensive power, total. So Sweet and Spicy Butternut Squash Soup ain’t got nothin’ on Rare Veggie Pizza. Armor wouldn’t really factor in to this, unless you wanted the exact number boosts that each would give (I.e. is 7.6% direct damage increase equal to 40% condition duration?), but that would require specific builds and stuff.
Likewise, the lemongrass soup is much more potent than… I can’t find the food that has 100 toughness and 70 vitality. But, if you want to know how much of a change that makes, then you need to compare them to your original armor and HP.
Armor divides direct damage, so it works with similar proportions that I used with powrr: 100 more armor means a 2.9/2.8 = 3.6% more reduction from armor. Although this is a bit deceptive, since when armor is dividing damage you ultimately have to inverse it (1 / reduction), so going off of a light armor class, that is only a 2.3% reduction in actual damage.
Vitality is pretty flat: just add 700 HP, then divide it by what you had before. So if you had, like, 15000 health, you would take 15700 and divide it by 15000 to get 4.7% more HP.
To find the total boost in durability, you’d take that 2.3% reduction in damage and multiply it with that 4.7% increase in HP like so:
1.023 × 1.047 = 1.071
or a 7.1% total increase in durability (against direct damage).
well without considering condition cleansing the +duration food will give you around 30% more damage
the power food wont give you anywhere near that I am assuming.
Condition duration food (both increase and decrease) is massively overpowered compared to other food type and thanks to koi cakes, are also dirt cheap.
Condition duration food (both increase and decrease) is massively overpowered compared to other food type and thanks to koi cakes, are also dirt cheap.
If said person doesnt rune for it/go power/cond dur line, its balanced on stats value transition in comparison to proc food.
It is “op” on a pure cond damage build.
Thanks for the math Blood Red much appreciated.
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