Medic Necro

Medic Necro

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Posted by: FrownyClown.8402

FrownyClown.8402


Bad Elementalist

Medic Necro

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

Mass reviving maybe. Not sure how great the heals will be. If you set wells to grant protection, you can take that theme even further.

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Medic Necro

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Posted by: Login.5102

Login.5102

Fun no doubt.

IMO sentinels amulet is better for a medic Necro. Healing power doesn’t effect how fast you revive someone. Also life from death is a very weak trait.

(edited by Login.5102)

Medic Necro

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Posted by: Tim.6450

Tim.6450

Fun no doubt.

IMO sentinels amulet is better for a medic Necro. Healing power doesn’t effect how fast you revive someone. Also life from death is a very weak trait.

full cleric life from death is 2500 hp not bad amount of healing I suppose.

EverythingOP

Medic Necro

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Posted by: Shaogin.2679

Shaogin.2679

Na. If we still had Renewing Blast, then I think we could of made an incredible support Reaper. But without that, we can’t really provide any sustained support outside of Vampiric Presence’s life siphons, which I noticed you didn’t take. Also no sure about you choice of utilities. Consume Conditions is a very selfish heal, Signet of Vampirism or Well of Blood would fit the role much better. Same goes for Spectral Armor and to a certain extent CPC.

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Medic Necro

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Posted by: Dawdler.8521

Dawdler.8521

If we are talking a small 5 man group (or less), sure you can do some decent healing to the group with transfusion.

If we are talking zerg healer, then no, there is zero potential. An Ele will completely outclass you, given the fact a Necro has zero water fields.

Plus, even in small man groups, I would argue the usefullness of a cleric Necro vs a zerker Necro… You can see that by changing the amulet, your healing for transfusion change from 562×9 (5058 healing) to 322×9 (2898 healing). That’s a ~2000 hhp loss… ie a couple auto-attacks from any class. Yeah. Going zerker increases your offensive potential ALOT. Like, 2-shot-alot if you know what I mean.

I think your group will appreciate winning battles more than the healing you provide while loosing them.

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Posted by: Sigmoid.7082

Sigmoid.7082

life from death with speed of shadows is a 2~3k heal on a 7s cooldown. Cant beat it really. Great team support. Throw is a transfusion and in those 3s you can heal ~9k to your allies.

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Posted by: Dawdler.8521

Dawdler.8521

life from death with speed of shadows is a 2~3k heal on a 7s cooldown. Cant beat it really. Great team support. Throw is a transfusion and in those 3s you can heal ~9k* to your allies.

*or 7K with zerker gear and can kill your enemies.

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Posted by: Sigmoid.7082

Sigmoid.7082

life from death with speed of shadows is a 2~3k heal on a 7s cooldown. Cant beat it really. Great team support. Throw is a transfusion and in those 3s you can heal ~9k* to your allies.

*or 7K with zerker gear and can kill your enemies.

You wont ever heal for 7k in zerker gear.
using the two skills in a zerker amulet you net around 3800 (747+9*336) healing opposed to around 9k ( 2547+9*697) healing in clerics amulet. Its far more then 2k healing lost. Also your regen you get from a dodge roll ticks on you and allies for 299 instead of 154.

(edited by Sigmoid.7082)

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Posted by: NeXeD.3042

NeXeD.3042

It’s not a heal every 7s or even 10 seconds.

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