http://intothemists.com/calc/?build=-34-_;1kHkB0343JkJ0;9;479A;0136038246;4RBoFU;1Uwl6Uwl60y
I originally put cleric’s ammy which had some insane sustain and healing support, but I decided to switch to celestial which gave more vitality, crit chance for dps and trait proccing, and even a small amount of condi pressure.
-Master of corruptions is traited to help with CPC, plague form, and consume conditions.
-Corrosive poison cloud is actually very nice for holding points and helping in team fights. 12 sec field that poisons and weakens every pulse on a 20 sec cd.
-You have 3 condi transfers in putrid mark, plague signet, and plague sending. Intelligence sigil ensures you proc plague sending when needed.
-Signet of the locust is there for the movement to get between points faster and has a 1600 self-heal per enemy.
-Upon entering shroud and leaving; you get aoe weakness/bleeding, you get stability AND a stun break, and you also get a 1600 aoe heal(works on yourself too). You can do this every 7 seconds.
-Transfusion can be used to save downed teammates and also heals all allies within the area for around 4500 with full channel (FiTG helps with this)
-Swapping weapons has an aoe heal for around 630
-Reviving an ally grants 400 toughness and gives a well of blood which has an aoe heal of 430 every pulse
-Dagger 2 has a self-heal of 430 every pulse (x9)
The heals listed here are base, but it’s important to remember that with Last Rites, your sustain and outgoing healing increase immensely when you’re below 50% health.
I probably wrote too but bet me know what you think or what I should change pls.
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