Melee Cleaving & Death Shroud

Melee Cleaving & Death Shroud

in Necromancer

Posted by: Rising Dusk.2408

Rising Dusk.2408

I had a pretty nifty idea for melee cleaving and how we could achieve it through our class mechanic that I thought I’d share in the hopes that maybe it’ll inspire some similar ideas from others and potentially some good discussion.

My idea is as follows:

  • Your DS 1 skill changes based on which main-hand weapon you have
  • Staff DS 1: is the same as the current DS 1 we have
  • Dagger DS 1: Melee range, very high power, and performs raking AOE hits, hitting up to 3 targets in melee range
  • Scepter DS 1: 900 range and inflicts 1 stack of bleed and 1 stack of torment for 3 seconds (bit stronger and burstier than just scepter 1 auto attack)
  • Axe DS 1: 600 range and does area of effect damage centered on the primary target. Inflicts 1 stack of vulnerability to each struck foe.
  • Trident DS 1: The same as current DS 1 underwater
  • Spear DS 1: Melee cleaving attack underwater that is pretty high-power

What does this do?

  • Gives power-based builds cleaving so that they are useful in PvE and more useful in team comps in PvP/WvW where they can hit multiple targets at once
  • Creates a more suitable DS experience for conditionmancers wielding scepters
  • Encourages build diversity and weapon swapping on the Necromancer for different DS effects
  • Gives DS an autoattack range consistent with the weapon we’re currently using, which makes it more fluid to use and switch in/out of
  • Is really awesome and would make DS feel that much cooler

What do you guys think?

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Melee Cleaving & Death Shroud

in Necromancer

Posted by: Nemesis.8593

Nemesis.8593

I think the game got heavily modified recently… and we got quite a few buffs. I think the game won’t get modified a lot any time soon, and i think we won’t get any more buffs any time soon.

Nemesis Youtube channel - necromancer & mesmer tutorials, PvP and more…

Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.

Melee Cleaving & Death Shroud

in Necromancer

Posted by: flyingfox.6150

flyingfox.6150

….the staff should be the cleaving melee weapon…errr…Scythe animation anyone? #1 on staff already gives a scythe graphic, why not just make it the actual 2 handed cleaving weapon unique to the Necromancer?

Melee Cleaving & Death Shroud

in Necromancer

Posted by: cyst.3108

cyst.3108

I had a pretty nifty idea for melee cleaving and how we could achieve it through our class mechanic that I thought I’d share in the hopes that maybe it’ll inspire some similar ideas from others and potentially some good discussion.

My idea is as follows:

  • Your DS 1 skill changes based on which main-hand weapon you have
  • Staff DS 1: is the same as the current DS 1 we have
  • Dagger DS 1: Melee range, very high power, and performs raking AOE hits, hitting up to 3 targets in melee range
  • Scepter DS 1: 900 range and inflicts 1 stack of bleed and 1 stack of torment for 3 seconds (bit stronger and burstier than just scepter 1 auto attack)
  • Axe DS 1: 600 range and does area of effect damage centered on the primary target. Inflicts 1 stack of vulnerability to each struck foe.
  • Trident DS 1: The same as current DS 1 underwater
  • Spear DS 1: Melee cleaving attack underwater that is pretty high-power

What does this do?

  • Gives power-based builds cleaving so that they are useful in PvE and more useful in team comps in PvP/WvW where they can hit multiple targets at once
  • Creates a more suitable DS experience for conditionmancers wielding scepters
  • Encourages build diversity and weapon swapping on the Necromancer for different DS effects
  • Gives DS an autoattack range consistent with the weapon we’re currently using, which makes it more fluid to use and switch in/out of
  • Is really awesome and would make DS feel that much cooler

What do you guys think?

the scepter one would be OP as hell.

After June 25 im like… 90% happier

Melee Cleaving & Death Shroud

in Necromancer

Posted by: Rising Dusk.2408

Rising Dusk.2408

So tone it down by 1 second, or drop bleed and make it only add 1 torment stack. Really, the point of the post is to look at the general idea of the suggestion, not to nitpick on the actual numbers or whatever. That’s something Anet would pursue on their own if they were interested in the idea.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!