Melee build suggestions

Melee build suggestions

in Necromancer

Posted by: SallyStitches.4096

SallyStitches.4096

So I am trying to make a non-condition build. I’ve tried daggers, but it seems like I just put myself in harm’s way, and die easier in dungeons. So I went axe/dagger, and that seems okay, but a bit lacking (could be because my axe is a bit old). I really love using Wells, and having them targetable. Can someone suggest a good axe/dagger build, and a good dagger/dagger build? My other weapon preference is the staff, although with the right build, I wouldn’t object to scepter/dagger. I’m really looking for a good dungeon build using these weapons. Thanks!

Melee build suggestions

in Necromancer

Posted by: Nismu.4019

Nismu.4019

well can’t say about build but have you tried axe/focus. They seem to have more synergy than axe/dagger?
helps to get lot vulnerability stacked on enemy, give regen and then has chill to keep enemy from escaping too easily.

Melee build suggestions

in Necromancer

Posted by: SallyStitches.4096

SallyStitches.4096

I haven’t really tried axe/focus yet, but I will. I would like some input from people who use dagger/dagger or dagger/focus, too. I haven’t really toyed with those yet, and I want to known if they are viable for dungeons.

Melee build suggestions

in Necromancer

Posted by: Sartori.6758

Sartori.6758

Here you go: https://forum-en.gw2archive.eu/forum/professions/necromancer/Has-Anyone-Managed-to-Create-a-Viable-Dagger-Necro/first#post81310

It’s a dagger/focus build with an axe/dagger switch that has very good burst damage via wells and exploding bone minions.