4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Merge Transfusion with Deathly Invigoration
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Transfusion is pretty strong already. Fully channeled, it heals all your allies for over 3k each with no healing power. With full healing power, it can heal for around 5k.
Deathly Invigoration however needs a huge boost. If it also triggered when you enter the death shroud (and actually healed you as well when it did) then it could see more use.
I’ve seen transfusion with 1.6k healing power heal for 6k to 5 targets, that is 30k health to allies on a 40(32) second cooldown. It’s an awesome adept trait. I don’t think deathly invigoration should heal when entering and exiting, but maybe if they just bumped it up to 1000 baseline then made it scale by like 0.33 with healing power (every 300 healing power is an extra 100 health). They could also just make it scale well with healing power (i.e. 1 extra health per one healing power), and it would be 2k per exit for full clerics builds.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
Transfusion is very very strong on its own. DI isn’t weak, it just doesn’t fit any builds because support Necro isn’t a thing.
DI should be improved in DS mechanic, imho.
If you enter DS at – let’s say – 100-200 HP to desperately protect youself, you are already a walking zombie. Getting out of DS and try to use a long-casting healing skill is lethal most of the time.
Every classes have some sort of immunity or dmg negation/denial and have enough time to heal themselves.
Plus, LF already slowly goes down, that means that you loose a small LF amount in the time between the 1° struck and the 2° struck. Since this is the only mitigation damage a Nacro has (no blocks, no reflects, etc…), why should I have to loose LF by just standing?
LF is different from the other profession mechanics:
- Mesmer/Ranger → it’s like “go and kill”
- Warrior → it’s like “go and hit”
- Elementalist → it’s like “ability swap”
- Mesmer/Guardian/Thief → it’s like “insta-ability”
Necros have a more complicated mechanic, a sort of ability swap + HP (aka LF) replacement, it’s like a long-lasting state and need another kind of approach (= more integration between HP and LF and not just an “HP copy-paste”).
P.S. Sorry for my terrible English XD
I would like to see merged “vampiric precision” with “vampiric” and replaced master minor trait for “deathly invigoration” or something other.
Now that I think about it, it’s pretty weird that Transfusion is so good while DI is so bad, even though it’s a Master trait! I guess either one needs a nerf or the other needs a buff… :p Or the OP’s idea to merge them, that might also work.