Mesmer tries necro to check the (anti)hype

Mesmer tries necro to check the (anti)hype

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Posted by: djtool.8372

djtool.8372

I slapped a build together and after ~6 hours of tourneys my experience was that this is all i’m reading…anti-hype.

Note i’m not speaking of known bugs or issues of that sort, y’all know that better than me for sure.

Nothing special here:

dagger/dagger – dagger/focus [sigils of hydromancy on both]

Runes were that of increased chill duration and vitality i believe. sorry i can’t remember the title.

Soldier’s amulet

30-0-0-30-0 (10) – extremely basic trait dispersion – I put the 10 in the toughness line

[H] = well of blood or the condition munching one.
[U1] = X (For myself X started out as spectral grasp but ended up bone minion. I mean to try the spectral wall next)
[U2] = Well of (X)
[U3] = Well of Suffering
[E] = Flesh golem

No I could not keep 2 or 3 people as ‘busy’ as I can with my mesmer, but I held my own against 2 for a very respectable amount of time. Nothing to be ashamed of.

What was not hot was my lack of speed. I tried the horn but it was “ok” where the dagger keeps you on two feet longer in bad situations (+ condition removal of course).

Also not hot was the lack of stability. In fact I came to learn that necro in general just flat-out lacks stability. So what can you do but just shrug your shoulders and deal with it. If that’s how it’s supposed to be that’s fine. If that’s an area that someone who matters wishes to improve I recommend the spectral walk skill as something to tweak into that direction.

Also for the record I see a bunch of complaints about Death Shroud “2” ability and that is just horse-bleep. As a dagger necro that power is crucial for maintaining closure on my target of choice.

I’m sure the profession could use tweaking but who can’t say that about any profession.

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Posted by: Jacorvin.7894

Jacorvin.7894

Just curious, why choose the flesh golem over Plague? I would figure people would down the pet pretty fast and the cloud does what he does, minus the knock down.

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Posted by: forice.3165

forice.3165

i have 80 level mesmer. i was very happy and i thought this game is very funny. but i got bored at mesmer because i have no a friends at all. i can’t even run dungeon. there is no one at some dungeons. i don’t want to run same dungeon over and over again. but people play only easy and fast dungeon. but i see many people who play with their friends and they have voice chat. but i have no mic. and it is too hard to play with them. because they are low levels. or they farm craft materials all day. sometimes they do world vs world. but as i said, i got bored at 80 mesmer. because playing mesmer was too simple and easy. i can’t play world vs world with 13 level necromancer. but i don’t want to do level up 80 again. it was too hard to level up 80 for me. heart quests are very lame with very low exp. i must run dungeon. but running same dungeon is lame. the dungeons don’t have even random system. i dont want to do it one more. warrior, ranger, elementalist are just typical and lame. necromancer is an unique class. and necromancer looks more cool than others.

i think there should be more skeletons, bone draon, zombies, evils in weapon skills and elite skills instead of death shroud, Lich form, plague. lich form and plague is just too simple without a strategy. you just become a form. and you just spam skills with many healths. this is too simple and lame. it should be bone dragon or skeleton king or zombie king.

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Posted by: Archmagel.1350

Archmagel.1350

^ Minions….all of those are minions, and not everyone likes minions. We know you do, but not all of us do. Some like having Necros that don’t have to rely on minions to do the dirty work.

Fort Aspenwood~ Archmage Logan(80 Necro)
(“Big Hat”)Praise the Sun!

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Posted by: Tony.2150

Tony.2150

To your anti hype thread. U definitely have not played necro enough I will posting a thread later directed towards a-net on ideas that where the necro should get balanced including a whole new trait tree with things that actually synergyze and a rework on trait slots them selves.
Me my self as to tourney player that plays a necro, I do not like the anti hype this community has.
But indeed we are far behind other classes

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Posted by: Detahmaio.2014

Detahmaio.2014

Anti hype because of obvious reasons. The community is whining for a reason.

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Posted by: Ezekeel.2837

Ezekeel.2837

OP plays the necro for 6 hours, comes to a different conclusion than the majority of necros that played for hundreds of hours since game start and actually thinks that he is right. Is that arrogance or just plain stupidity?

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Posted by: forice.3165

forice.3165

Archmagel.1350
i never think most people like death shroud instead of skeletons and zombies. let’s conduct a poll on the homepage. let’s see who is the troll. i am sick of being called troll.

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Posted by: QSpec.4298

QSpec.4298

I think you should keep playing it.

Yes. I think 1v2 we can generally ‘hold our own,’ but I can’t really think of a class that puts 40 points into the two tank lines that can’t.

You also probably came to the conclusion that our damage wasn’t as bad as you expected… but above applies. Any class that puts 30 into damage will have decent damage.

My point is this. We suffer from a bad case of ‘anything i can do, you can do better.’

We are not the best tanks when we spec for tank. We are not the best dps when we spec for damage.

The class isn’t broken to the point of unplayable. The class is weak to the point of fast becoming unfun.

I rolled a thief (and a mesmer actually) and it is a great feeling contributing overtly to the team. I like building them both as most every weapon feels meaningful and every trait is important. These are feelings I don’t get with the necro.

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Posted by: Archmagel.1350

Archmagel.1350

i never think most people like death shroud instead of skeletons and zombies. let’s conduct a poll on the homepage. let’s see who is the troll. i am sick of being called troll.

I haven’t called you a troll, and I don’t think you are one. I am just saying that I, for one, don’t like the thought of being forced to use minions. Why not make a poll, or another thread asking so?

Fort Aspenwood~ Archmage Logan(80 Necro)
(“Big Hat”)Praise the Sun!

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Posted by: Jason Segel.2908

Jason Segel.2908

I slapped a build together and after ~6 hours of tourneys my experience was that this is all i’m reading…anti-hype.

Note i’m not speaking of known bugs or issues of that sort, y’all know that better than me for sure.

Nothing special here:

dagger/dagger – dagger/focus [sigils of hydromancy on both]

Runes were that of increased chill duration and vitality i believe. sorry i can’t remember the title.

Soldier’s amulet

30-0-0-30-0 (10) – extremely basic trait dispersion – I put the 10 in the toughness line

[H] = well of blood or the condition munching one.
[U1] = X (For myself X started out as spectral grasp but ended up bone minion. I mean to try the spectral wall next)
[U2] = Well of (X)
[U3] = Well of Suffering
[E] = Flesh golem

No I could not keep 2 or 3 people as ‘busy’ as I can with my mesmer, but I held my own against 2 for a very respectable amount of time. Nothing to be ashamed of.

What was not hot was my lack of speed. I tried the horn but it was “ok” where the dagger keeps you on two feet longer in bad situations (+ condition removal of course).

Also not hot was the lack of stability. In fact I came to learn that necro in general just flat-out lacks stability. So what can you do but just shrug your shoulders and deal with it. If that’s how it’s supposed to be that’s fine. If that’s an area that someone who matters wishes to improve I recommend the spectral walk skill as something to tweak into that direction.

Also for the record I see a bunch of complaints about Death Shroud “2” ability and that is just horse-bleep. As a dagger necro that power is crucial for maintaining closure on my target of choice.

I’m sure the profession could use tweaking but who can’t say that about any profession.

Plain and simple.

Mesmer can summon however many things, so can a necro. Mesmers total DPS from summoning the identical amount of summons/phantasms/minions is easily 3 to 5 times the DPS 6 minions can do. I have watched myself die very fast to 4 clones, my 6 minions probably deal 1,000 DPS, while 4 clones can easily do 4,000 to me. Clones don’t have that much less health than minions do either, it’s probably 30% less health and they deal 4times the damage. Kinda bullspit.

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Posted by: Asmodean.5820

Asmodean.5820

@DJTool:
If you play it longer, you will discover more and more shortcommings. E.g. try a minion spec and see how a moa morph just killed ALL your minions and put them on cooldown.

I won’t go into detail but mesmer minions are just so much better (more dps, better AI, no cooldown when the get killed, you produce more while you fight, your minions do not need utility slots etc).

However, you are totally right when you say that the class lacks stability. I played some matches with hammer warriors and I felt like a ping pong ball. Sure, you can dodge 2-3 times but then you run out of energy and then you are screwed.

As Qspec said: “The class isn’t broken to the point of unplayable. The class is weak to the point of fast becoming unfun.” This holds true for pvp and pve (try to kill an object in pve…no conditions apply to them nor trigger marks haha)

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Posted by: mangocheesecake.1487

mangocheesecake.1487

Well if you jump into sPVP, you are mostly playing against pugs…
The shortcoming of necro really becomes an issue in WvW and tPvP. We do fine in sPvP and PvE.

Terrifying Kitties | SBI | Recruiting Active Players for WvW and PvE
PM Carme, Soji, Taper, or Mrsowrd in game

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Posted by: Cempa.3645

Cempa.3645

Stability comes from traited Death Shroud which is mandatory for Tournament play because the other team pretty much saves the CC chain fest for when you go into DS.

DS is also a gap closer and if you traited for run speed with dagger you can be at least 15% faster AND if you use the run speed signet I think that’s a total of 25%.

On my Mesmer I run a Staff+GS hybrid setup and no single player can bring me down, just will not happen ever -not saying its a 100% win for me, just saying 1 player can not kill me. Memser pretty much destroys conditions and boons and can bring a world of hurt when played right. Necro needs dumb players to stay inside well area lol

Thing is OP, not every one enjoys melee play style -as in dagger main hand.

(edited by Cempa.3645)

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Posted by: Sjach Darasv.3729

Sjach Darasv.3729

In PvP though most points are the same size as the well drop, so they either stay in the well or get off the point. It is highly effective when you can keep wells down for 15 secs, 5 secs longer than it takes to neutralize a point or 3 secs shorter than a full capping of a point. If the enemy stays out of the wells to avoid the damage/conditions/effects of them, you pretty much have free reign on a point whenever they are up.

~Lone Shadow~

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Posted by: Bhawb.7408

Bhawb.7408

This idea that necros are bad is hilarious, and so wrong. I played necro in GW1, I have played necro all through beta, and since launch; I haven’t played anything else beyond screwing around a few minutes.

People expect something out of necros that they can’t deliver. Necro has always been a “weird” (read: not straight forward) class, it was that way in GW1, it is that way now. A minion spec should give you 3k armor, 28k HP, and about 1.5-2.5k DPS (depends on what you use), not including any skills, just your minions auto attacking. Condition damage isn’t insane, but is complemented by easy access to AoE conditions and non-damaging conditions (vulnerability and chill abound). Siphoning health lets you giggle like a school girl as you stab a guardian in the face and drain more damage than he can do. DS is essentially a temporary god-mode at the cost of some DPS.

Necros aren’t there to out tank a tank, out spike a thief, out damage a warrior, we never have been, and never will be. Its not that we can’t do it either, I’ve tanked 3 people in tPvP while my team goes and has a picnic on the corpse of their Lord, and I’ve treated thieves like a high school jock would treat a freshman. If you are having trouble in WvW, its because you aren’t using the ability to spread AoE conditions, if you are having trouble in tPvP its because you have a horrible team, or haven’t learned how to make a build that abuses the survivability we have while retaining DPS.

If you are having trouble playing necro, then you either need to roll a new toon and stop filling every thread with inane QQing, or give yourself time to adapt to the playstyle. Devs have posted about the profession multiple times, I’d listen to them. Honestly, its a turn-off to people who might post helpful things here to see all the negativity about the profession; personally I have multiple guides I’ve written on builds that I have personally tested and found viable in game, and have helped people in my guild, but no one wants to put their hard work out there in this environment.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Saw plenty of well/dagger necros… since i tried most imaginable combination, tried those myself for pve and pvp… all i can say. If you ever got good results from wells you, sir, found yourself those I would call “confused wabbits” against that sort of target I can do well w/o healing skill/any utility skill/elite skill or traits. Lets not confuse day and night.
Going for daggers damage and not having axe + focus for vulnerability opener?… definitely a 6 hour necro myth buster.
Also your lack of input on damage made me smile.
The only people that are playing necro are either in denial or stubborn mules(like me) that don’t like to re-roll flavor of the month classes at the first sign of gap.

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Posted by: HiSaZuL.2843

HiSaZuL.2843

This idea that necros are bad is hilarious, and so wrong. I played necro in GW1, I have played necro all through beta, and since launch; I haven’t played anything else beyond screwing around a few minutes.

People expect something out of necros that they can’t deliver. Necro has always been a “weird” (read: not straight forward) class, it was that way in GW1, it is that way now. A minion spec should give you 3k armor, 28k HP, and about 1.5-2.5k DPS (depends on what you use), not including any skills, just your minions auto attacking. Condition damage isn’t insane, but is complemented by easy access to AoE conditions and non-damaging conditions (vulnerability and chill abound). Siphoning health lets you giggle like a school girl as you stab a guardian in the face and drain more damage than he can do. DS is essentially a temporary god-mode at the cost of some DPS.

Necros aren’t there to out tank a tank, out spike a thief, out damage a warrior, we never have been, and never will be. Its not that we can’t do it either, I’ve tanked 3 people in tPvP while my team goes and has a picnic on the corpse of their Lord, and I’ve treated thieves like a high school jock would treat a freshman. If you are having trouble in WvW, its because you aren’t using the ability to spread AoE conditions, if you are having trouble in tPvP its because you have a horrible team, or haven’t learned how to make a build that abuses the survivability we have while retaining DPS.

If you are having trouble playing necro, then you either need to roll a new toon and stop filling every thread with inane QQing, or give yourself time to adapt to the playstyle. Devs have posted about the profession multiple times, I’d listen to them. Honestly, its a turn-off to people who might post helpful things here to see all the negativity about the profession; personally I have multiple guides I’ve written on builds that I have personally tested and found viable in game, and have helped people in my guild, but no one wants to put their hard work out there in this environment.

Fully speced vampisim heals you for less then regenerate. Good try tho. GW2 necro couldn’t be further away from GW1 necro. The fact that you implied otherwise means that you have no idea and just trolling.
You entire post provided no numbers beyound flat stats of full minion spec hammering light armor dummy. You provided no details/facts/observations past, as you said, inane rambling, next time you try to say that majority of people here that agree on necro being bottom feeder in every role compared to any other class, you should really provide some evidence instead of claims and your opinions. Opinions are funny that way… everyone got some… unfortunately most of them are useless.

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Posted by: Azathoth.4053

Azathoth.4053

Cempa.3645, to my knowledge speed buffs do not stack. The highest passive speed buff you can get is 10%.

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Posted by: JoxerNL.3752

JoxerNL.3752

i love scrubs coming in here telling people to Lern2PlayNub, while having absolutely no foundation for their claims, also as far as OP is concerne,d last thing that these forums need is a mesmer coming in telling the Necro is fine, cause clearly the hundreds of people playing a necro full time are wrong, cause the mesmer player says so, right?, right?

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Posted by: possante.8310

possante.8310

yap, love this posts. people that play all BW, all stress test mostli Necro dont know what the hell they are doing.

is just funny, a guy came here witha few hours talk how to play to other guys that have more than 100h ( lol,,,many have near 200h) of Necro play on s/t PvP still we dont know nothing, we just suck play teh class for some guys.

anyone that know Necros know very well how this class and elementalist need lot of work on sPvP, i already play all classes to know how to counter them and know what they can do.

Necro i play since BW1 and mainly on sPvP, i even know basically all changes (almost nerfs, 90% was nerfs….) we get from BW1 and some guys came here and say Necro are fine? basically you are saying we all suck play with Necro….

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Posted by: nachtnebel.9168

nachtnebel.9168

basically you are saying we all suck play with Necro….

Maybe those people are just quoting JonPeters?

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

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Posted by: Detahmaio.2014

Detahmaio.2014

@Nachtnebel

You mean quoting GhostCrawler?

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Posted by: Miseris.7498

Miseris.7498

The lack of speed and Stability is by far the Necro’s biggest weakness. If you’re doing a ranged-centric build, you have no tools to kite; if you’re doing a melee build, you have no Stability or Blocks.

Death Shroud should be a stunbreaker, and probably grant stability. Plague needs to be turned into Aspect of Grenth; it’s absurd that AoG is everything Plague should be and better.

Seriously, AoG you get poison and chill at the same time and you get to use your other abilities; Plague you just have three buttons and you can’t even use them all at once, they are just toggles. It’s so badly designed.

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Posted by: Sebyos.4089

Sebyos.4089

OP plays the necro for 6 hours, comes to a different conclusion than the majority of necros that played for hundreds of hours since game start and actually thinks that he is right. Is that arrogance or just plain stupidity?

I will have to go with this. Sorry, but 6 hours in one field of the game is not enough.

As for my opinion on the matter, I’m not one of those who think black or white, I played Necromancer for a total of 500 hours+ with beta and I can see major flaws, especially a lot of bugs in the Necro, but also some great aspects.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

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Posted by: Mathemagician.7314

Mathemagician.7314

This idea that necros are bad is hilarious, and so wrong. I played necro in GW1, I have played necro all through beta, and since launch; I haven’t played anything else beyond screwing around a few minutes.

People expect something out of necros that they can’t deliver. Necro has always been a “weird” (read: not straight forward) class, it was that way in GW1, it is that way now. A minion spec should give you 3k armor, 28k HP, and about 1.5-2.5k DPS (depends on what you use), not including any skills, just your minions auto attacking. Condition damage isn’t insane, but is complemented by easy access to AoE conditions and non-damaging conditions (vulnerability and chill abound). Siphoning health lets you giggle like a school girl as you stab a guardian in the face and drain more damage than he can do. DS is essentially a temporary god-mode at the cost of some DPS.

Necros aren’t there to out tank a tank, out spike a thief, out damage a warrior, we never have been, and never will be. Its not that we can’t do it either, I’ve tanked 3 people in tPvP while my team goes and has a picnic on the corpse of their Lord, and I’ve treated thieves like a high school jock would treat a freshman. If you are having trouble in WvW, its because you aren’t using the ability to spread AoE conditions, if you are having trouble in tPvP its because you have a horrible team, or haven’t learned how to make a build that abuses the survivability we have while retaining DPS.

If you are having trouble playing necro, then you either need to roll a new toon and stop filling every thread with inane QQing, or give yourself time to adapt to the playstyle. Devs have posted about the profession multiple times, I’d listen to them. Honestly, its a turn-off to people who might post helpful things here to see all the negativity about the profession; personally I have multiple guides I’ve written on builds that I have personally tested and found viable in game, and have helped people in my guild, but no one wants to put their hard work out there in this environment.

Fully speced vampisim heals you for less then regenerate. Good try tho. GW2 necro couldn’t be further away from GW1 necro. The fact that you implied otherwise means that you have no idea and just trolling.
You entire post provided no numbers beyound flat stats of full minion spec hammering light armor dummy. You provided no details/facts/observations past, as you said, inane rambling, next time you try to say that majority of people here that agree on necro being bottom feeder in every role compared to any other class, you should really provide some evidence instead of claims and your opinions. Opinions are funny that way… everyone got some… unfortunately most of them are useless.

Pretty much this all the way. Full trait’d vampirism heals you for 30 damage a hit… are you joking me Bhawb?

Further, where are these ‘multiple’ guides you’ve written? You have 3 posts on this forum. You are just talking straight out of your backside man.

OP plays the necro for 6 hours, comes to a different conclusion than the majority of necros that played for hundreds of hours since game start and actually thinks that he is right. Is that arrogance or just plain stupidity?

I will have to go with this. Sorry, but 6 hours in one field of the game is not enough.

As for my opinion on the matter, I’m not one of those who think black or white, I played Necromancer for a total of 500 hours+ with beta and I can see major flaws, especially a lot of bugs in the Necro, but also some great aspects.

This. I’ve got about 430 Necro hours between the BWEs, Stress Tests, and live. about 320+ or so of those hours are s/tPvP hours. Necro is underperforming like whoa. But yes, there are some great aspects. The concept is sound, I like all the ideas, we just need a little boost and some bug fixing.

80 Necro: Yami Blind @ [US]Sea of Sorrows
Commander for [Sexy] of the Synergy Alliance

(edited by Mathemagician.7314)

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Posted by: Asmodean.5820

Asmodean.5820

This idea that necros are bad is hilarious, and so wrong. I played necro in GW1, I have played necro all through beta, and since launch; I haven’t played anything else beyond screwing around a few minutes.

People expect something out of necros that they can’t deliver. Necro has always been a “weird” (read: not straight forward) class, it was that way in GW1, it is that way now. A minion spec should give you 3k armor, 28k HP, and about 1.5-2.5k DPS (depends on what you use), not including any skills, just your minions auto attacking. Condition damage isn’t insane, but is complemented by easy access to AoE conditions and non-damaging conditions (vulnerability and chill abound). Siphoning health lets you giggle like a school girl as you stab a guardian in the face and drain more damage than he can do. DS is essentially a temporary god-mode at the cost of some DPS.

Necros aren’t there to out tank a tank, out spike a thief, out damage a warrior, we never have been, and never will be. Its not that we can’t do it either, I’ve tanked 3 people in tPvP while my team goes and has a picnic on the corpse of their Lord, and I’ve treated thieves like a high school jock would treat a freshman. If you are having trouble in WvW, its because you aren’t using the ability to spread AoE conditions, if you are having trouble in tPvP its because you have a horrible team, or haven’t learned how to make a build that abuses the survivability we have while retaining DPS.

If you are having trouble playing necro, then you either need to roll a new toon and stop filling every thread with inane QQing, or give yourself time to adapt to the playstyle. Devs have posted about the profession multiple times, I’d listen to them. Honestly, its a turn-off to people who might post helpful things here to see all the negativity about the profession; personally I have multiple guides I’ve written on builds that I have personally tested and found viable in game, and have helped people in my guild, but no one wants to put their hard work out there in this environment.

Dear self-proclaimed pro-player,

I thank you for the laugh you provided (Sorry, but a guardian, even one without any points used in his trait bars) does more than 28 points all the vampiric stuff combined heals – and even if you add life syphon to this.

The rest of your note provides the same sort of entertainment. Once more, thank you. I am sure next you will tell us how great the life gain through minions via the other trait is as well (sorry, I cannot remember it because I wouldn’t pull it into my trait bar even if I’d had an extra slot)

Best wishes

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Posted by: They are hashes.4523

They are hashes.4523

Siphoning health lets you giggle like a school girl as you stab a guardian in the face and drain more damage than he can do..

Hey there!
Siphon health is bugged, and does not escalates with +heal stat.
It currently heals 25/hit at level 80.
Life Siphon has a 12 sec CD and can heal for around 2000 HP.

But im happy that you have this nerdgasm fights against Guardians that do less than 2025 damage in 12 seconds.

What skills sequence do you use to fight the other classes? Alt +F4?

You are so full of kittenish…

(edited by They are hashes.4523)

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Posted by: Konrad Curze.5130

Konrad Curze.5130

I think the OP should do tourneys
and post some videos

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Posted by: QSpec.4298

QSpec.4298

I think the thing we need to start demanding is videos.

We have a few people who talk about how fine the Necro is.

I ask to please, please prove me wrong. Post a video containing enough content that we know it isn’t a fluke.

Post a video of you performing in a role better or equal to a different class similarly spec’ed.

If we should all l2p… then teach us how to play. Lead by example.

Mesmer tries necro to check the (anti)hype

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Posted by: Ahmon.1730

Ahmon.1730

I think the thing we need to start demanding is videos.

We have a few people who talk about how fine the Necro is.

I ask to please, please prove me wrong. Post a video containing enough content that we know it isn’t a fluke.

Post a video of you performing in a role better or equal to a different class similarly spec’ed.

If we should all l2p… then teach us how to play. Lead by example.

That could just as easily be turned on you. Make your own videos. Agitate for changes. I plan to when I’m done with Borderlands 2.

Mesmer tries necro to check the (anti)hype

in Necromancer

Posted by: JoxerNL.3752

JoxerNL.3752

@Ahmon i think you misunderstood the poster above you.
There are alot of people coming here claiming necro is fine, posting some random build they thought up off while probably taking a dump on the toilet.
They claim they are wtfpwning everything in sight and that the necro is fine, however they have absolutely no proof or foundation for these alleged claims.

I agree with QSpec here, let them put their money where their mouth is and come with a clear video that has no fancy editing etc… if there are some good fights in it that can show off the necro player won over an equal oponent then i think people should start re-evaluating their opinion.

Untill then these people coming here claiming to be the “saviour of the necroes” are nothing more then some scrubs who talk alot but have nothing to back up their claims.

Mesmer tries necro to check the (anti)hype

in Necromancer

Posted by: nachtnebel.9168

nachtnebel.9168

I think the thing we need to start demanding is videos.

We have a few people who talk about how fine the Necro is.

I ask to please, please prove me wrong. Post a video containing enough content that we know it isn’t a fluke.

Post a video of you performing in a role better or equal to a different class similarly spec’ed.

If we should all l2p… then teach us how to play. Lead by example.

That could just as easily be turned on you. Make your own videos. Agitate for changes. I plan to when I’m done with Borderlands 2.

I’d love to see something like “World of Roguecraft” for GW2.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

Mesmer tries necro to check the (anti)hype

in Necromancer

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

I think the thing we need to start demanding is videos.

We have a few people who talk about how fine the Necro is.

I ask to please, please prove me wrong. Post a video containing enough content that we know it isn’t a fluke.

Post a video of you performing in a role better or equal to a different class similarly spec’ed.

If we should all l2p… then teach us how to play. Lead by example.

That could just as easily be turned on you. Make your own videos. Agitate for changes. I plan to when I’m done with Borderlands 2.

It can’t be easily turned on him. even if he does make a video, those saying the Necro is fine will just come on saying his build is wrong or that he played badly. In other words it would do nothing. So proving that a Prof is bad it much much harder and in the end still does not give proof as all some one has to say is “that build is fail, i use a much better one”. Now showing that a build is good is much easier and can be done. All you have to do is show a video with out editing. None of the people saying the Necro is fine have shown any video’s. And the only videos that people link when they say the Necro is fine is of condition Necro’s who we all agree can do well (some will argue that others can do it better but…).

So if you have some amazing build that works than prove it. I in fact do have some builds that work alright (sadly i can’t prove it as i can’t get video capture software to run with out dropping my frame rate to 4). But I am also not saying that the Necro is perfectly fine and everyone needs to L2P.

Right now with the amount of bugs Necro’s have, necro’s have very few working builds. And the few kind of working builds we have are UP to what they should be doing.

Setnnex-Necro

(edited by Angry Flying Squirrel.3041)

Mesmer tries necro to check the (anti)hype

in Necromancer

Posted by: Zintair.1987

Zintair.1987

^^^^^^ Basically what Angry Squirrel said.

The reality is there are so many bugs currently throughout the traits and class that there is no real way for the Devs to accurately determine where the Necro needs their attention. Basically an entire tree for us not available. It also happens to be a tree that adds potentially big passive survivability bonus in the siphon.

[ISA] – Commander
80 Necromancer – Zintair