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Posted by: Shiki.7148

Shiki.7148

Watch us get Spirits -_-

I expect us to get spirits, judging by the flavour Marjory’s greatsword holds. Perhaps they will be spirits of people like the ones rits had in gw1.

I’d be down for Spirits that buff rather than attack, or do both. But I’d like skills like a bone wall more, and that is also something Marjory does.

Although, having a spectral mage spamming spectral fireballs and a spectral meteorshower on command so we have a fire field and blasts would be funny AF. IF they finally managed to fix the kittening AI, that is.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Guys…

What if we get hexes?

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

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Posted by: Papish.5806

Papish.5806

Dont get my hopes up Monkey, i wouldnt recover from a letdown of that magnitude.

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Posted by: spoj.9672

spoj.9672

The cooldowns and shear amount of effects on the mesmers wells makes me really jealous. Anet were always so reluctant to reduce necro well cooldowns. But when you look at these ones im thinking lets have some major buffs to wells maybe.

http://i.imgur.com/f4vxwXi.jpg

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Posted by: xgalaxy.7402

xgalaxy.7402

What is the functional difference between a hex and a condition?

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Posted by: Foefaller.1082

Foefaller.1082

What is the functional difference between a hex and a condition?

Well, in GW1, Conditions were static and cross-profession; several professions could use Bleed, Burning, Deep Wounds(basically the reduced healing effect of poison) et al, you could not increase the effects based on your attributes, only the duration (and even then only if the skill that applies it had increased duration based on it’s attribute), and they only stacked in duration, never in intensity. It may sound even more constrictive than Conditions in GW2, but in GW1, not only were their fewer condition-applying skills per capita (Your average GW1 profession has about a dozen or so condition-applying skills, give or take, and depending on your primary/secondary professions, not counting PvE-only skills your combined skill pool for making a build in GW1 is typically between 190 and 286, making it a lot easier to have a build that inflicted no conditions whatsoever) and the fact everything was instanced meant you were (or at least, should have been) organizing your party’s skill bars (be it a group of player or you and a bunch of heroes/henchmen) to make sure there wasn’t any unnecessary overlap.

Hexes, on the other hand, were Profession-specific: only Mesmers can do Empathy, only Necromancers Ulcerous Lungs, and so on. They could also increase in potency based on your attribute, making an Empathy cast by a primary or secondary Mes with 10 Domination Magic more powerful than one cast by a mes with just 3, and being profession specific meant you didn’t have to worry about overlap with other party members unless they were also a member of that Profession.

…So considering that increased intensity is already a thing in GW2 conditions, basically what they really want with Hexes in GW2 is debuffs and Dots that won’t be overridden by some Zerker build of another profession who just applied some puny baseline effect they get as a part of their AA chain.

(edited by Foefaller.1082)

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Posted by: NeHoMaR.9812

NeHoMaR.9812

If mesmers get wells, necros will get clones?

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Posted by: Odjira.9274

Odjira.9274

I hear they’re changing it so necromancer specialisation is Moa. Where we morph into a Moa, gaining moa skills and reducing defense to 0. The Mesmer skill Polymorph Moa will be changed to “Polymorph Necromancer” where the target is changed into a necromancer, gaining necromancer abilities and stats thus rendering them ineffective in combat.

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Posted by: Silv.9207

Silv.9207

I think that Engi can obtain some sort of “spirits”, not us.
In the promotional trailer, we can see the engi fight with the hammer with 3 little mecha minions, that don’t attack or move when the engi attack the mobs. That can be beacuse they’re some kind spirits or banners that move with the engi, granting some good boost to the team.

We’re better candidate for shouts or aureas. I think it will be shouts. But I hope no…

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Posted by: Rym.1469

Rym.1469

Except that Orders were not like Shouts. Shouts are rather simple and straight foward, while Orders, when supportive, often required health sacrafices, had variables, risk involved and were in general more complicated effects.

But that asian chick npc from pve is likely to be our spec. But Banshees were only females, there were no Banshee men. Unless we go for Slav/Galician mythology. Stop to feminism I guess

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
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Posted by: Bhawb.7408

Bhawb.7408

Except that Orders were not like Shouts. Shouts are rather simple and straight foward, while Orders, when supportive, often required health sacrafices, had variables, risk involved and were in general more complicated effects.

At their core they were party-wide buffs, which is no different than what we could get through shouts. There really isn’t anything in GW2 that would differentiate them, they would be some kind of buffs applied to allies in some radius around you, the only real reason to call them shouts (and its a good one) is to allow runes to treat them as shouts, and also so people know what to expect.

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Posted by: Knox.8462

Knox.8462

There’s no reason why Necro shouts couldn’t have an extra twist, like how Mesmer wells have their effects backended.

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Posted by: Sabwa.7358

Sabwa.7358

I could see offensive shouts become a thing for necro.

I think we might expect a utility type more specific to a single class though. No other class has wells but necro, I think something like spirits or mantra’s could be possible. Maybe we could expect some odd things like ranger’s survival, or thief deception utilities. Stealth necro ftw :o

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Posted by: Dawdler.8521

Dawdler.8521

The cooldowns and shear amount of effects on the mesmers wells makes me really jealous. Anet were always so reluctant to reduce necro well cooldowns. But when you look at these ones im thinking lets have some major buffs to wells maybe.

http://i.imgur.com/f4vxwXi.jpg

Those are some pretty good effects but are they enough to actually bring extra Mesmers just to have them in the raid? Because that would still be the case. The Mesmer is a class that is very much “locked” in what has to use in a raid. There is no space for wells.

And are these really good enough to bring an extra Mesmer over an extra Necro? Hmm. Looking at what they do, possibly. I doubt they will replace a well bomber – the damage look mediocre. But if it turns out to be effective vs groups maybe we’ll see 3-4 Mesmers instead of just 1-2. If you already got 5 Necros and is debating whether to add a 6th or another Mesmer, it could be tricky.

Your right in the cooldowns though. Having all those 30s wells – especially the action well which could be a huge thing in a raid – make you wonder wtf Anet is thinking when we look at say well of darkness. There’s not even any comparison. If WoD would equal the Mesmer wells, it’d be on something like a 20s cooldown (seriously, its a kittenty blind and nothing more).

Hoping that the Necro will get a trait to double well duration to really making it strong is hoping for too much I suppose.

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Posted by: spoj.9672

spoj.9672

Mesmers are already taken in organised groups.

http://gw2dungeons.net/Records

Look at all those double mesmer groups. And they often have a utility slot or two free.

Chrono looks like it will give more damage and AOE to mesmer. Which means they will be even better in these runs. Currently they are primarily used for portals. Chrono looks like their damage and team buffing will make them even more favourable. Or atleast less of a dps loss when swapping another class for one. The f5 could be enough to make a mesmer wanted even without portals (double/triple icestorm and timewarp).

(edited by spoj.9672)

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Posted by: Pulsicle.3192

Pulsicle.3192

If mesmers get wells, necros will get clones?

You mean minions, right?

From the article:
“The chronomancer first tentatively entered the Guild Wars® universe in the plans for the scrapped Guild Wars Utopia campaign”

Did anyone follow that link? There were two professions planed for Utopia.
It’s written in the section titled ‘Professions’

It’s specualation, but I honestly thought the forums would be ablaze with this, by now.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Bhawb.7408

Bhawb.7408

Well, Summoner is an extremely generic idea for a profession, whereas Chronomancer ties in perfectly with Mesmer. Summoner could be made to fit with every profession that relies on “pure” magic (Guardian, Revenant, Mesmer, Elementalist, Necromancer, Ranger) and then Engineer, because it basically just says that the profession creates AI to kill things as its main “thing”.

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Posted by: MonkeyButtFace.4862

MonkeyButtFace.4862

Well, Summoner is an extremely generic idea for a profession, whereas Chronomancer ties in perfectly with Mesmer. Summoner could be made to fit with every profession that relies on “pure” magic (Guardian, Revenant, Mesmer, Elementalist, Necromancer, Ranger) and then Engineer, because it basically just says that the profession creates AI to kill things as its main “thing”.

I dunno, maybe we get some kind of uber overcharged version of a mesmer’s portals.

Katinne Graveborn, TC Necromancer
RPer, PvPer, WvWer.

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Posted by: Vydahr.4285

Vydahr.4285

I would absolutely love if our specialization involved our minions somehow, to make them benefit us and allies more. More connection/feedback between minions and Master, and more than just suicidal or slow CD AoE. It would be amazing, frankly, if Necros could be an actual one-man army (to a degree.) I don’t really have any ideas how they’d do that stuff, and it’s really just a pipe-dream, but still. I think that kind of truly frontline kind of fighting would help redeem us. Though I could be very wrong

(Note: I’m aware I’ve rambled a bit. I’m a tad overtired and wistful)

Drahvienn
Sylvari Power Reaper

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Posted by: Derenek.8931

Derenek.8931

All you guys crack me up. All I am reading are posts about how Anet can make the necro more like the other classes. If you wanna be a Mesmer or guardian that badly go roll one. What the necro needs are more skills that are NECRO skills. Like new types of minions, or maybe even minions you can equip with armor and weapons. A death knight equipped with rare items would be such an awesome elite skill. There’s so much undead fun Anet could do with the necro, but they are showing typical lack of imagination and just rehashing old code from another class with slightly newer particle effects. It just makes Necros more homogenous instead of being a cool dark spellcaster

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Posted by: The Primary.6371

The Primary.6371

Shouts dont really make sense on a necro. Id expect something completely new for us. But other options could be spirits or auras.

We will get a ranger undead pet!!!

Necro stealth?

Oh…oh…a necro adrenaline life force f1 ability thing. o.O

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Posted by: rivurivurivurivu.3041

rivurivurivurivu.3041

what about venoms like thiefs ?

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Posted by: Odjira.9274

Odjira.9274

What about the ability to wear your flesh golem as a suit?

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Posted by: Vydahr.4285

Vydahr.4285

A thought I had a while back, actually, was what if our necromantic prowess ended up matching Trahearne’s? I’ve always been quite jealous of all those minions he can summon at once

Drahvienn
Sylvari Power Reaper

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Posted by: Anchoku.8142

Anchoku.8142

Necromancer will get banners on minions.

With the GS Elite line, Necromancer will receive a trait that impales each minion with a banner that gives the minion a passive AoE debuff.

Blood Minion – Heroic Banner gives 1 stack of 1 sec regen per second in a 120 radius up to 5 allies and 1 stack of 1 sec bleeding per second to the Necromancer.

Bone Minions – Banner of the Shiny Thing creates a light field with 60 radius that moves with the bone minion.

Bone Fiend – Banner of Mobility provides 1 stack of 1 se Alacrity per 1 sec pulse for 2 players in a 180 radius and Slows the Necro while the Fiend has a target.

Shadow Fiend – Dark Shades blinds up to 5 targets within a 240, removes 1 blind for up to 4 allies, and makes squeaky balloon noises for each 1 second pulse for as long as the Shadow Fiend is active.

Flesh Wurm – Yakiniku Banner provides 1 stack of 1 sec stability in 1 sec pulses to up to 4 allies within a 180 radius. Necromancer receives 1 stack of 3 sec vulnerability per pulse.

Flesh Golem – Banner of Weakness inflicts 5 sec weakness on up to 5 targets per 5 sec pulse within a 120 radius. Does not distinguish between enemies and allies.

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Posted by: Simonoly.4352

Simonoly.4352

Mantra Necro incoming! Some nice pre-charged instant-cast abilities for the Necromancer especially kitten much of what a Necromancer does is massive interrupt-bait. Don’t forget that Mantras have a base toughness increase of 600 when channeling now! You knows you wants it

Gandara

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Posted by: Silv.9207

Silv.9207

If we have to “steal” a Unique kind of skills from another class it can not be shouts because already more than one class have it. But the devs sayd that one class have to obtain it.

We also can’t obtain spirits. I think that Engi will obtain a mix between spirits and banners. Into a different way, something like flying robots on your back that give you boons and support. In the HoT release video we can see the engi attack some mobs with flying minions on it’s back that don’t move away from the engi and don’t attack. That can be a some kind of spirits.

What about a some kind of Glyph?

I think that it can be good: You curse the land and the effect last for X seconds, while all the enemy suffer from damage and conditions.
One to deal conditions and cripple (like the ranger’s Barrage), another that deal damage and Chill and Slow the enemy. Another that make every enemy that go in downed state lose 50-75% of they’re HP istant.
And that Glyph can grant some passive benefits to the necromancer.
Something like that.

A necromancer that can curse the land with powerfull effects. Why not?

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Posted by: The Primary.6371

The Primary.6371

If we have to “steal” a Unique kind of skills from another class it can not be shouts because already more than one class have it. But the devs sayd that one class have to obtain it.

We also can’t obtain spirits. I think that Engi will obtain a mix between spirits and banners. Into a different way, something like flying robots on your back that give you boons and support. In the HoT release video we can see the engi attack some mobs with flying minions on it’s back that don’t move away from the engi and don’t attack. That can be a some kind of spirits.

What about a some kind of Glyph?

I think that it can be good: You curse the land and the effect last for X seconds, while all the enemy suffer from damage and conditions.
One to deal conditions and cripple (like the ranger’s Barrage), another that deal damage and Chill and Slow the enemy. Another that make every enemy that go in downed state lose 50-75% of they’re HP istant.
And that Glyph can grant some passive benefits to the necromancer.
Something like that.

A necromancer that can curse the land with powerfull effects. Why not?

Curse ground = Wells?…..

So the glyph active will have to be something else.

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Posted by: Silv.9207

Silv.9207

Yes, wells already do something like that, but I mean something that last more time and deal more strategical impact on the area.

Something between glyph and banner.
You mark the land with that skill and in a 900+ area everyone (5-10 enemy) will be affected by that skills, that last for 30+ sec and pulse every 2-3 sec to reactive it’s effect.