Anyone else been having fun messing around with this trait? In what game mode? I’ve been rolling with it on PvP and Dungeons and found it pretty awesome so far. Perhaps I should give the new deathly chill a chance, but the fast ramp with Dhuumfire + Onslaught is pretty handy for shorter encounters. On Golem Testing, my setup is far from optimal but I was coming within 1-2k dps on a 4mil golem vs Viper Horror DPS, and the rotation is a good bit more interesting. You do lose your group utility though, and it loses the advantage of ranged dps so I don’t think it will make sense in most raid settings (maybe on a very add heavy, low hp encounter like Bandit Trio, however). I think in a dungeon setting it’s very appropriate, whipping your scythe around at lightning speeds is very good AoE but you’re probably still better off with a power oriented class if you have one just because of environmental objects not taking condis :\
Still, it’s interesting to experiment with and with a proper equipment setup to boost your Burn Duration up to 100% might make it competitive with Viper Horror.
In PvP I can forsee it being a go to trait, it works very well with Dhuumfire, which is already standard in a lot of reaper PvP builds. Check it out!