Meta builds after changes
Meta builds after June23rd: sadly anything with Condition in it… hopefully that can swing back with HoT & Reaper. Since I refuse to play Condi I guess a small break is in my near future.
Meta is changeing a new Builds and playstyles are comming and thats always good tho, I actually like when things are sturred up like its gonna be with this Patch. Its just to much focus on Conditions and even a few more Condis are added, yet VERY little talk about the counters such as: Defiance and Resistance
Servant of Dhuum
I think blood magic will be included. Vamp presence will be good in a team setting. Blood bond is great in conjunction with signets of suffering, especially since the lesser signet of vamp is on a 15 or 20 second cooldown. Really good might stacking as well as boon corruption.
Curses looks good, I’d probably just get lingering curses over weakening shroud. With might converting to 10 seconds of weakness you should have high weakness uptime, so you really are losing 2 stacks of bleeds every time you enter shroud. The 12 second bleeds on auto seem pretty good with lingering curses.
I’m looking at something like this: http://dulfy.net/gw2traits#build=AgQE9AK8AaQ~
Great might stacking, boon corrupting, condi output, survival, etc. I’d run similar utilities with a well, probably blind or stability well?
I like the looks of the condi builds.
I have a feeling Blood Magic will be great in any sort of team pvp setting due to the no bleed outs, might be great in WvW. Then again, we didn’t really need help in WvW.. But it’s nice nonetheless!
I was hoping the WvW meta could be experimented on a lot more with the changes, but the CoCo disaster pretty much forces the well builds to go BM with the well trait to make WoB remotely useful. Of course, one could live with the new CoCo, but it’s a bit like intentionally nerfing yourself for the sake of diversity.
There is to clarify 2 diffrent style of WvW Meta: the giant Guild/Zerg raid builds wich almost always includes Wells and until Reaper comes will like continue to do so. Then u have the Small-scale or Solo Roaming WvW builds and they have always bin dominated by Condtion Builds and that will just be even more used after 23rd hence my disapointment since this is what I mostly do.
Servant of Dhuum
I think that the new weakening shroud is A LOT better than lingering curse. Whether your scepter AA applies 6 or 12 seconds of bleed will not matter much if you are faced with frequent condition removal. However, being able to quickly and frequently apply weakness can actually save you since it basically nullifies the burst potential of power builds.
I was kind of always hoping for this type of playstyle for necros: focused not on actual condi application, but boon corruption. Whether it will actually be viable remains to be seen, but I think there is good reason to hope that it will fare better than the current terror manner.
I think that the new weakening shroud is A LOT better than lingering curse. Whether your scepter AA applies 6 or 12 seconds of bleed will not matter much if you are faced with frequent condition removal. However, being able to quickly and frequently apply weakness can actually save you since it basically nullifies the burst potential of power builds.
You may be correct. It is definitely something I’ll play around with to see which I prefer. I’ll probably go well of power in my third utility slot for initial melee protection and see how it goes running lingering curses.
Nothing necromancer will be meta (but nothing Necromancer is meta now).
Power builds will have the same play style as today’s 6/2/0/0/6, but they essentially have a whole another line for free (if they were taking targeted wells). Big buff. Even Spite is not must take anymore, so freely add debuffing, unholy sanctuary, or blood utility into your power build.
Condition builds are also mostly unchanged. They also got the +150 condition damage LC to pair with terror. If they truly needed boon conversion, they’ll need spite and signets now.
I don’t think that, other than gimmicky signet builds, we got anything too original (depends on the numbers in the blood line). I don’t think we have the healing scaling or might generation to run celestial (which would be a game changer).
We’ll all eat the consume condition nerf but still take it because of bad alternatives.
Don’t have a lot of time to comment, but I think we are going to see a lot of people going death Magic, and see shrouded removal a good bit more. For a minor that trait seems really strong.