Meta builds after changes

Meta builds after changes

in Necromancer

Posted by: Tissitra.4153

Tissitra.4153

What is your best guess as to what will end up being in the meta for necros?

Her is mine for condi (‘corruptor’ or ‘257’ / ‘267’)

Spite 2 4 7
Curses 2 5 (or 6 resp. for terror variation) 7
Soul reaping 2 5 (or 6 resp. for terror variation.) 7

amulet: rabid, runes: nightmare
utilities: plague signet, signet of the locust + either corrupt boon or spectral armor

The rational is for maximal boon corruption. You have:
2 boon corruptions in an AOE every 24 second from SoL,
2 boon corruptions on a single target every 24 seconds from plague signet (instacast , condi transfer, stunbreak),
2 automatic boon corruptions on a single target from plague sending (24 seconds),
2 from path of corruption and
5 from corrupt boon
(the last two if you do not go for terror instead).

Other things: stunbreak from foot in the grave, high weakness uptime from weakening shroud (now with weakness on crits), condi removal+sustain from spiteful renewal, vital persistance and soul marks.

You could also do blood or death magic instead of soul reaping, however these trait lines have always been really horrible and I don’t think that they are now all that much better.

The drawback of the build is that (unless you take the terror one) the actual condi pressure outside of corruptions is rather low. However, I think that in the reigning boon spam meta the build MIGHT be viable.

Meta builds after changes

in Necromancer

Posted by: Ravezaar.4951

Ravezaar.4951

Meta builds after June23rd: sadly anything with Condition in it… hopefully that can swing back with HoT & Reaper. Since I refuse to play Condi I guess a small break is in my near future.

Meta is changeing a new Builds and playstyles are comming and thats always good tho, I actually like when things are sturred up like its gonna be with this Patch. Its just to much focus on Conditions and even a few more Condis are added, yet VERY little talk about the counters such as: Defiance and Resistance

Underjordens Furste 80 Necro Piken-server
Servant of Dhuum

Meta builds after changes

in Necromancer

Posted by: Zin.6170

Zin.6170

I think blood magic will be included. Vamp presence will be good in a team setting. Blood bond is great in conjunction with signets of suffering, especially since the lesser signet of vamp is on a 15 or 20 second cooldown. Really good might stacking as well as boon corruption.

Curses looks good, I’d probably just get lingering curses over weakening shroud. With might converting to 10 seconds of weakness you should have high weakness uptime, so you really are losing 2 stacks of bleeds every time you enter shroud. The 12 second bleeds on auto seem pretty good with lingering curses.

I’m looking at something like this: http://dulfy.net/gw2traits#build=AgQE9AK8AaQ~

Great might stacking, boon corrupting, condi output, survival, etc. I’d run similar utilities with a well, probably blind or stability well?

I like the looks of the condi builds.

Meta builds after changes

in Necromancer

Posted by: goldenwing.9654

goldenwing.9654

I have a feeling Blood Magic will be great in any sort of team pvp setting due to the no bleed outs, might be great in WvW. Then again, we didn’t really need help in WvW.. But it’s nice nonetheless!

Meta builds after changes

in Necromancer

Posted by: splatticus.1278

splatticus.1278

I was hoping the WvW meta could be experimented on a lot more with the changes, but the CoCo disaster pretty much forces the well builds to go BM with the well trait to make WoB remotely useful. Of course, one could live with the new CoCo, but it’s a bit like intentionally nerfing yourself for the sake of diversity.

Meta builds after changes

in Necromancer

Posted by: Ravezaar.4951

Ravezaar.4951

There is to clarify 2 diffrent style of WvW Meta: the giant Guild/Zerg raid builds wich almost always includes Wells and until Reaper comes will like continue to do so. Then u have the Small-scale or Solo Roaming WvW builds and they have always bin dominated by Condtion Builds and that will just be even more used after 23rd hence my disapointment since this is what I mostly do.

Underjordens Furste 80 Necro Piken-server
Servant of Dhuum

Meta builds after changes

in Necromancer

Posted by: Tissitra.4153

Tissitra.4153

I think that the new weakening shroud is A LOT better than lingering curse. Whether your scepter AA applies 6 or 12 seconds of bleed will not matter much if you are faced with frequent condition removal. However, being able to quickly and frequently apply weakness can actually save you since it basically nullifies the burst potential of power builds.

I was kind of always hoping for this type of playstyle for necros: focused not on actual condi application, but boon corruption. Whether it will actually be viable remains to be seen, but I think there is good reason to hope that it will fare better than the current terror manner.

Meta builds after changes

in Necromancer

Posted by: Zin.6170

Zin.6170

I think that the new weakening shroud is A LOT better than lingering curse. Whether your scepter AA applies 6 or 12 seconds of bleed will not matter much if you are faced with frequent condition removal. However, being able to quickly and frequently apply weakness can actually save you since it basically nullifies the burst potential of power builds.

You may be correct. It is definitely something I’ll play around with to see which I prefer. I’ll probably go well of power in my third utility slot for initial melee protection and see how it goes running lingering curses.

Meta builds after changes

in Necromancer

Posted by: nekretaal.6485

nekretaal.6485

Nothing necromancer will be meta (but nothing Necromancer is meta now).

Power builds will have the same play style as today’s 6/2/0/0/6, but they essentially have a whole another line for free (if they were taking targeted wells). Big buff. Even Spite is not must take anymore, so freely add debuffing, unholy sanctuary, or blood utility into your power build.

Condition builds are also mostly unchanged. They also got the +150 condition damage LC to pair with terror. If they truly needed boon conversion, they’ll need spite and signets now.

I don’t think that, other than gimmicky signet builds, we got anything too original (depends on the numbers in the blood line). I don’t think we have the healing scaling or might generation to run celestial (which would be a game changer).

We’ll all eat the consume condition nerf but still take it because of bad alternatives.

#24 leaderboard rank North America.

Meta builds after changes

in Necromancer

Posted by: TheLastNobody.8319

TheLastNobody.8319

Don’t have a lot of time to comment, but I think we are going to see a lot of people going death Magic, and see shrouded removal a good bit more. For a minor that trait seems really strong.

A knight in shining armor is a man who never had his metal truly tested.