Might-stacking "minion" build
It isn’t a bad idea, as long as your son enjoys it (and don’t die a lot!). Of course that it looks weird, but don’t hesitate and test it.
Only thing I should change, in lieu with your idea, is DM11 to DM13.
I assume that you know the traditional MM-build, but just in case… For my son, I set up a minion-build on his necro too, but I set it up as a traditional minion mancer. Something like this one, but pve-based:
http://en.gw2skills.net/editor/?fRAQNAoYWjM00VbbNO1webiohSyA4Am+C+gQAyecAA-TJRBwAD3focZAQnCAAPBAA
And he is doing just fine.
@ Sorrow’s Furnace (VE)
Thanks for the feedback
I’m slowly going through and testing the minions. So far my conclusion is that they don’t do that much damage and they don’t attack that reliably.
So basically I’m wondering about a build that has them but pretty much ignores the minions.
On one hand, it’s really painful to think of having a bunch of utility slots that are not really optimized. On the other hand, if you think about being in death shroud as much as possible, maybe you can make a build where the utility slots just aren’t that important?
Thanks for the feedback
I’m slowly going through and testing the minions. So far my conclusion is that they don’t do that much damage and they don’t attack that reliably.
So basically I’m wondering about a build that has them but pretty much ignores the minions.
On one hand, it’s really painful to think of having a bunch of utility slots that are not really optimized. On the other hand, if you think about being in death shroud as much as possible, maybe you can make a build where the utility slots just aren’t that important?
That is basically it… if you want to do damage you do not bring minions as utilities – the minions do not get any of your stats so that is why people normally build tanky
Either go all in on minions or only use the exploding ones and fleshie – wells are good in large scale fights like WvW
Take some points out of Death Magic throw it in Spite for more dmg and grab well of suffering and maybe blood is power
If he enjoys it then it doesn’t particularly matter how good it is or not. But in general might stacking for MMs is pretty irrelevant, the only time I use it is in PvE when I’m running a DS build with minions tacked on because some pug groups are awful.
As far as being unreliable, it should be noted that the last feature patch broke minions. While they’ve never been fully reliable, since then their AI has been a disaster that leaves them standing around more often than not. Until that’s fixed, it’s obviously not the best time for testing them, let alone using them full time.
To answer the question, yes, sigils still work in Death Shroud, assuming they still apply (weapon swapping doesn’t work inside since naturally you can’t swap weapons, etc). The on-criticals are fine.
As a “non-serious” build, it seems fine. It’s a little unusual, but since most necromancer utilities aren’t very wrapped up in your attributes, the focus on the necromancers own damage output means the non-traited minions shouldn’t matter much.