(edited by Dr Acula.3496)
Min Crit chance for Reaper
You can easily keep up 25 stacks, RS 4 on RS 5’s ice field is 25 on its own from Bitter Chill. Plus you have rending shroud stacking it up, you can use hydromancy sigils which proc on entering DS for another set of stacks, Chilling Nova, both of your auto attacks (GS and RS) will stack up vuln, GS 3 stacks vuln, NCSY gives vuln, all the tons of ways to chill people. I used Spite/SR/Reaper a lot, even without a lot of the stuff you have I kept up vuln really easily.
I understand you can stack a decent amount of vuln up quickly, but can you maintain 25 stacks for the duration of a fight in a 1v1, 1vX type of situation? I’m asking for on average how many stacks you would have on a target over the course of a fight. I understand you can quickly stack up to 25, but can you maintain it through out?
I tried something like that with Valkyrie in the sPvP last BWE, the DPS was great:
I understand you can quickly stack up to 25, but can you maintain it through out?
Since your main way of applying vuln is Death Reaper Shroud, using either Rending Shroud or Unyielding Shroud (both is kinda overkill, but maybe with condition cleanse you might encounter a situation where you need that much vuln stacking)
Maintaining the vuln is just a question of building lifeforce quickly enough to not be outside of shroud for longer than 10 seconds. You could put a sigil on your weapon that increases vuln duration so you have more than 10 seconds to generate life force, or you could use a dagger in your other weapon set to quickly generate lifeforce.
I understand you can quickly stack up to 25, but can you maintain it through out?
Since your main way of applying vuln is
DeathReaper Shroud, using either Rending Shroud or Unyielding Shroud (both is kinda overkill, but maybe with condition cleanse you might encounter a situation where you need that much vuln stacking)Maintaining the vuln is just a question of building lifeforce quickly enough to not be outside of shroud for longer than 10 seconds. You could put a sigil on your weapon that increases vuln duration so you have more than 10 seconds to generate life force, or you could use a dagger in your other weapon set to quickly generate lifeforce.
You generate vuln decently outside of Shroud with Bitter chill also depending on your weapon choice, so Shroud is not the only way or necessarily the fastest depending on the situation. Chillblains from staff throws up a three stack of vuln off the chill, GS5 now puts out chill instead of poison, there is also the shout that gives vuln and makes attacks unblockable in addition to stripping boons. So even while you build life force you will still be able to keep vuln stacking on your opponent.
The purpose for vuln isn’t because you need the extra damage from the debuff, it’s so that you can build tankier by sacrificing precision since attacking a foe with vuln gives you +2% crit X # of vuln on opponent using Decimate Defenses.
This all brings me back to my original question. What is a good number to take for baseline crit chance given the average amount of vulnerability you can keep on an opponent for the duration of a fight to reach these goals:
50% crit chance outside of shroud
100% crit chance in shroud.
I understand you can quickly stack up to 25, but can you maintain it through out?
Since your main way of applying vuln is
DeathReaper Shroud, using either Rending Shroud or Unyielding Shroud (both is kinda overkill, but maybe with condition cleanse you might encounter a situation where you need that much vuln stacking)Maintaining the vuln is just a question of building lifeforce quickly enough to not be outside of shroud for longer than 10 seconds. You could put a sigil on your weapon that increases vuln duration so you have more than 10 seconds to generate life force, or you could use a dagger in your other weapon set to quickly generate lifeforce.
You generate vuln decently outside of Shroud with Bitter chill also depending on your weapon choice, so Shroud is not the only way or necessarily the fastest depending on the situation. Chillblains from staff throws up a three stack of vuln off the chill, GS5 now puts out chill instead of poison, there is also the shout that gives vuln and makes attacks unblockable in addition to stripping boons. So even while you build life force you will still be able to keep vuln stacking on your opponent.
The purpose for vuln isn’t because you need the extra damage from the debuff, it’s so that you can build tankier by sacrificing precision since attacking a foe with vuln gives you +2% crit X # of vuln on opponent using Decimate Defenses.
This all brings me back to my original question. What is a good number to take for baseline crit chance given the average amount of vulnerability you can keep on an opponent for the duration of a fight to reach these goals:
50% crit chance outside of shroud
100% crit chance in shroud.
0% if you play it right. You can go PVT gear with reaper and still get 80% – 100% crit chance in shroud, and between 30% and 50% outside quite easily if you’re going the Decimate Defenses route. And if you take Axe/Focus (still hoping they get a good rework, just keep the vuln stacking) you’ll have no problem stacking vuln back up on top of all the other abilities you have that cause vuln
This is my stat spread for my power life blast build, I hit about 20% less then a full zerker but with might and protection in spades it doesn’t matter.
http://gw2skills.net/editor/?vRAQNAW3NA-TVxXgADKHAUytqbwX9nblgkCYstWA-w
I am not going to take the 50% crit in DS/RS trait and instead take foot in the grave, because you can never have too many stun breaks/stability.
I would stick to around 30%
Necro’s are able to easily apply vuln with several skills with the build you posted.
just being in RS/DS we are able to keep 9 stacks alone without any attacking/chilling/fearing.
BTW nice build
If you are greatsword, you can take zero crit chance and run sigil of intelligence.
Because the greatsword is so slow that’s like 30% uptime of 100% crit!
This is my stat spread for my power life blast build, I hit about 20% less then a full zerker but with might and protection in spades it doesn’t matter.
http://gw2skills.net/editor/?vRAQNAW3NA-TVxXgADKHAUytqbwX9nblgkCYstWA-wI am not going to take the 50% crit in DS/RS trait and instead take foot in the grave, because you can never have too many stun breaks/stability.
RS has stab, I found I needed far less stunbreaks on a reaper, and I was cced less, I would say that the crit chance increase is more valuable as far as reaper is concerned.
Now if you just are one of those people who just builds for just all defense or something like that I wouldn’t understand taking it… but it just seems like overkill.
Shh nekretaal don’t ruin sigil of intelligence for my reaper!
Was running hydromancy/intelligence gs.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA