Minion AI - Reaper video
This is how minions currently work, though that isn’t the full list of how things work. Assuming no bugs their current aggro list goes as follows from top to bottom (there is a priority)
1. What the MM is targeting
2. What the MM is/has damaged
3. Something that has damaged the MM
4. Something that has damaged the minion (will only aggro that one minion)
That’s what I currently remember, didn’t have time to go through and test it more, but they always try to target what you are targeting, even if you aren’t hitting it and are hitting something else.
Thx much!
I was wondering if this was any evidence that they would avoid the “stand around and look at the scenery” behavior.
Doesn’t sound like there’s enough in the video to support that hope
The best evidence would be a pvp match, with lots of topography, with an MM re-engaging with minions summoned. That’s when the pathfinding issues creep up and minions stop attacking. Summoning jagged horrors in combat as “Rise!” naturally does, means that they will never likely experience AI issues until combat is finished and if they survive until the next battle.
Doesn’t sound like there’s enough in the video to support that hope
Unfortunately accurate. In the Mists just kind of random testing minion AI tends to work perfectly because it is pretty flat with very little to cause pathing issues.
The best evidence would be a pvp match, with lots of topography, with an MM re-engaging with minions summoned. That’s when the pathfinding issues creep up and minions stop attacking. Summoning jagged horrors in combat as “Rise!” naturally does, means that they will never likely experience AI issues until combat is finished and if they survive until the next battle.
This is exactly the case. It is actually part of why I hope whatever minion they have is ranged and decays, since those two components separately tend to prevent the issues, and together would make the minions almost guaranteed to not bug out. But at the end of the day they either need to introduce a workaround like a way to “hard” reset minions (active abilities tend to do this, if the minion is still alive), or just flat out fix them.