Minion AI explained!

Minion AI explained!

in Necromancer

Posted by: Bas.7406

Bas.7406

I couldn’t find our original post, but this has come up a lot recently so here it is again.

http://youtu.be/riyMsBRxXHs

Minion AI explained quickly and concisely.

Minion AI explained!

in Necromancer

Posted by: digiowl.9620

digiowl.9620

Wish it was broken down into individual videos for weapons, because i would be very interesting in dagger #1 but finding it in a 20 minute video (if it is there at all) is a pain. This because i swear i have seen the golem sit there while i sliced and diced a mob multiple times, and that was with me opening up with the full dagger chain without him budging.

that you get different behavior for different weapons for no rhyme or reason is annoying, as you really need consistent predictable behavior without spending hours in the mist training grounds drilling every last possible permutation into your reflexes.

Right now it seems ANet can’t make up their mind if they want us to adapt our setups to the situation, or run one build that we have practiced katas with. With different behaviors on different skills we are basically required to do things kata style, but at the same time it seems we should be swapping weapons, utilities, maybe even major traits, to fit the situation.

Minion AI explained!

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Wish it was broken down into individual videos for weapons, because i would be very interesting in dagger #1 but finding it in a 20 minute video (if it is there at all) is a pain. This because i swear i have seen the golem sit there while i sliced and diced a mob multiple times, and that was with me opening up with the full dagger chain without him budging.

that you get different behavior for different weapons for no rhyme or reason is annoying, as you really need consistent predictable behavior without spending hours in the mist training grounds drilling every last possible permutation into your reflexes.

Right now it seems ANet can’t make up their mind if they want us to adapt our setups to the situation, or run one build that we have practiced katas with. With different behaviors on different skills we are basically required to do things kata style, but at the same time it seems we should be swapping weapons, utilities, maybe even major traits, to fit the situation.

They all work with the same basic idea, the only difference is how some AoE works. Single target works across all of them. This is just a basic video, if you want a very specific outline of how every single ability in the game works, then you can go to the mist and test it; but the basic idea is hit them with some auto attacks.

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My PvP Minion Build