Minion AI fixed ?
What little time I did have today to play, my flesh golem still ran off and attacked a harmless grawl that was not fighting me or running over to try to hurt me and the mobs i was currently fighting.
Nothing has changed.
My flesh golem picked me a flower in orr. A definite improvement.
I want my golem to harvest things for me.
Hello!
I’m very new to Necro, and I was aware of the minion AI problem. I’m currently level 13 running with bone minions and a bone fiend. I agree with the other posters that the AI is very terrible.
I wanted to make a post in hopes to bring ANet’s attention to this problem, but didn’t want to create another thread. So just going to post this here.
The bone fiend seems to be working pretty great actually. However, if I start to attack a monster around the range of 700-900 (ie when my scepter starts attacking), my minions react in the following ways:
*Stop
*Rear up in attack stance
*Go back down on all fours
*Repeat
This is very distressing to see considering these minions are very necessary to not only my build, but also the core to this class (Necromancers raising dead minions you know..).
I even noticed issues in the Heart of the Mists testing out the Flesh golem. He will randomly attack targets (as has been stated), and other times when I’m within around 700-900 range even after beginning the battle with my 1 key he will just stand there, and not attack. I’ve even attempted to get him hit by the target, and he will not begin his attacks.
I hope this helps to bring some sort of awareness to ANet.
Thank you for reading
(edited by TheUndefined.1720)
Nope, the Minion AI is still not there yet. Let me list how they work for me.
- Blood Fiend seems to work. The healing it “gives” when attacking an enemy is non-existant though. Killing the Fiend gives health pretty little. I don’t really use Blood Fiend.
- Bone Fiend and Shadow Fiend tend to work the best. They usually attack the correct enemy in question.
- Bone Minions… They just usually stand casually on both sides of the attacking enemy facing away from it. If I’m lucky, they attack it when it’s about to die. Perfect. And they are never close enough for the Putrid explosion to work either.
- Flesh Wurm works well I guess, but I personally don’t like stationary minions, so I can’t tell if it really works or not.
- Jagged Horrors are a joke. A bad one. They never last enough time to hit anything and really… the enemy is usually dead anyway, so why again do I need them?
- Flesh Golem is just a big aggro-machine. It usually attacks the enemy… though often the ones I don’t want it to. And also it seems to hate anything it can destroy. I have had it attacking weapon racks when I am being killed with some other, more dangerous things. Charge does good damage and it interrups nicely, but usually the kitten oaf runs so kitten far away from me and into another group of enemies, either starting a fight with them or bringing them to me. Neither of which I desire particulary.
Sometimes all of my minions just regroup and attack someone else, leaving me alone for a while to defend myself, until after several seconds realizing that their Master is in danger and then rushing back. They spend most of their time traveling between me and different enemies, doing nothing else. sighs
Theoretical build – MM/Reaper (WIP): http://goo.gl/0Drlka
The fodder minions need a bit of a fix for targetting, etc. The flesh golem, however, should have a control bar. Just give it
Attack target
Return to me
Defend/Passive toggle
Mechanic is already in the game, I"m not sure why you wouldn’t do this for an elite ability pet.
AKA: Darkshines, Schroedingers Mesmer
When you start off with Necro the minions seem great as they deflect the attention away from you but as you level up and get more minions that is when the flaws start to unfold.
For me the best pet the Flesh Golem is the biggest pain out of all of them. In other games with pets you get controls for your pets and alot of them allow you to change stances from Passive, Aggressive and Defensive. From what I gather the way Flesh Golem reacts he is permanently in an Aggressive stance, with this he will attack objects and sometimes enemy which are yellow. He will also run off and attack red’s but more times than not because its in Aggressive stance its the ones nearest him normally and not the ones your attacking. If he was set to Defensive stance that would stop him running off like a mad man or mad golem and basically getting you and/or your team mates into deep trouble.
The problem being is that some pets look to be set to defensive stance which brings the problem of them standing around and doing nothing until something hits you or hits the pet. For me I gave up trying to use pets for a few reasons, their health doesn’t regen so your micro managing them alot to either cast a heal around them to pump their health back up or risk losing the pet quickly when in battle. Or when you go in water having to put up with the cooldown that you get from Flesh Golem, so if your doing a crossing over water and get jumped as you leave it, your best pet is on cooldown and thus your starting off weaker than you should be. Add onto that the amount of times you need to recast them out and the dodgy AI, the lack of survivability of them and you find they are more problematic than anything else.
Nemmeister – lvl 80 Engineer
Jay Knot – lvl 80 Warrior | Rusty Colt – lvl 80 Thief
(edited by Scarran.9845)
I consider my minions my personal cheer squad. They stand around watching me play the game and when the mob is 75% dead they figure what the heck, lets pile on and have some fun too. Now only if they had some interesting emotes/animations while standing around and watching.
I consider my minions my personal cheer squad. They stand around watching me play the game and when the mob is 75% dead they figure what the heck, lets pile on and have some fun too. Now only if they had some interesting emotes/animations while standing around and watching.
Omg, I can almost imagine them in cute cheerleader outfits, equipped with pompoms…
Theoretical build – MM/Reaper (WIP): http://goo.gl/0Drlka
Ahahaha! You think minion AI is fixed! Ahahahahahaha!
But seriously, minions are still entirely kitten and it’s infuriating to someone who has a level 80 necromancer main.
We will never. Never. I repeat NEVER get control over our minions. Why? Because a Ranger has control over his pet, and it is his class F1-F4 abilities. Giving us the same control would throw the entire Ranger community into a blind range. Five separate pets (six if you count both bone minions), with five controllable abilities we can activate any time, while also controlling their aggressive/passive stance?
I don’t have a ranger, and I would love to get some control over our pets. I used them up until I hit 30 and got flesh golem, then realized how bad they were. However, sadly I don’t think it’ll ever happen. The best we can hope for is better AI
Who cares if they complain because right now its hurting the class by having so many pointless skills that no sane person will use since they are so unpredictable what they might do. They might attack, might sit there talking on there phone, some might go attack a mob who isnt attacking you and you never even cared to see then bring him back, sometimes they start attack something, stop then attack another thing.
i just hit 30 i saved up 20 points to buy some of the elite stuff i ran around as a poison cloud and did nothing to anything, cept agro everything when i left cloud form. The golem did just what everyone says it would it ran off or stood around and did nothing. I am not sure the casting classes are really that good. So far necro is ok if your condition spec. so pretty much that’s what everyone runs and consequently no gear available. weird having one viable spec. Is that true of the other classes
I actually find that Plague form is amazing. If I aggro 10+ mobs in PvE I can lay down well of darkness and well of suffering for damage + blind while I use all my staff + other weaponsets aoe’s. When all thats up, Death Shroud #4, then when you get half health or so plague for the blind and you never get touched. If you dont need blind use #1 for posion and bleed to drop ALL 10ish enemies half health or so.
I DO use flesh golem in PvP though, mostly for the knockdown
Levian, are using the minions though, i bet you not using them sometimes the golem but what about the bone minions, do horrors even hit a target more then once if at all, does the worm teleport poison do anything(still bugged) does its ranged attack hit a target often to say its worth a skill slot. Does shadow fiend actually hit moving targets and why does it take so long for that skill of his to go off, he can die while your casting it and still not get off. The bone minions explosions are good damage but so hard to know if they are close to a target to use, and they die so easily as well. The golem and bone fiend I actually do not have issues beside the AI is horrible for them both.
Believe me I’m not against these feature at all, I would LOVE them so I could actually play my necro the way a necromancer is, by definition supposed to play – by summoning the dead! I just don’t think it’ll happen At least with the whole giving it a button for “Attack, Passive, Aggressive”.
The minions abilities that you can activate are WAY too unreliable. Shadow fiend’s blind takes what, a second or two to blind? When you need the blind you need it right away, before the attack hits you.
Same goes for bone fiend’s immobilize. And bone minion’s explosions are NEVER where you want them to explode.
Flesh golem is so often SO far away from me attacking random things that when I activate his “Charge” for the knockdown on my targeted enemy, the attack misses! He is too far for his charge to reach the enemy!
For all these reasons I don’t use minions any more, and because they either don’t attack your target, or attack random things
While fixing pets would be great, all I really want it so play my petless condition spec without having passive pet traits shoved into my build by force.
AKA: Darkshines, Schroedingers Mesmer
What I don’t understand at all is why they’re so kitten inconsistant. If I have a dagger in my mainhand I can usually and theoretically send them to attack a target by standing back and hitting dagger 1.
When it works, I see ALL of my minions run directly toward my target and start attacking, and I can follow at my own pace.
The problem is, more often than not, if I have both bone minions, bone fiend, shadow fiend, and flesh golem out, only 2-4 of the 5 will actually attack. The rest will just stand there.
This is so absurdly unacceptible to me it makes me want to punt a kitten.
I don’t understand why they do different things when I am repeating the same actions. S’why my current skill rotation has absolutely no minions.
The ONLY thing I use minions for these days is to distract the guards while I channel skillpoints. And even then they’re so weak I usually only have time to grab it and die, not grab it and flee :P
I saw my golem high-five the ghost thingy while they watched me getting slaughtered so I guess the AI is much smarter now and does this on purpose and not because of a bug.