https://www.youtube.com/watch?v=qsby6rYkxS8
(edited by EremiteAngel.9765)
actually I’ll take that back
did they fix minion AI recently??
They help to attack!
(edited by EremiteAngel.9765)
friday when I tried Reaper Knight build they were more stupid than ever!
Sometime they work sometime they stand 10m away from you and do nothing, I was kitten ing around with it nowtimes and they tend to engage in battle if you move around your enemy so they follow up on you and eventually start to attack, but if you fight against ranged target just hope they do smth.
Still buggy, but you can “train” them like hisorange.3957 mentioned.
I find that they’re always least responsive at the beginning of a play session.
They are hyper aggressive now, which is bad for me, but I’ll try to work around it. Before, what you do is don’t target anyone until you reach a point where you want to fight. Now, they attack on sight, which can be a good or bad thing. Bad if you are trying to defend a point, and want them to stay there. Before, people will try to attack you thinking that minions will follow them and they will lure the minions far you, but if you don’t target them, minions won’t attack the enemy, so they stay with you. Only target the enemy when it is close. Now, no matter what, as long as the enemy is within aggro range, they will move and attack, which is really bad. Now their lure tactics work, whether I am targeting them or not. Now I have to move farther or even off point, so that if they want to lure my minions away, they are actually moving to my trap by coming closer. Yeah sure, before, they do freeze up sometimes, but it is manageable. That’s the key thing, even though they are uncontrollable, they can be made manageable with experience. Now I’m like surrounded by a pack of rabid dogs chasing a stinky butt whenever they smell it (and I wash my butt, I don’t just wipe mind you).
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