Minion Abilities/Skills Without Minions

Minion Abilities/Skills Without Minions

in Necromancer

Posted by: Dignified Loser.7689

Dignified Loser.7689

I dunno if anyone else would like this or use it, but I certainly would like an option to use minion skills without the minions themselves. They have interesting effects, but I would like to have more direct control and involvement. It would obviously be through a (likely grand-master) trait, but I’m not sure which one (the trait could be called Hive-mind or some kitten). Regardless, the skills could be as follows:

“Minion-less Minion Skills”


Healing Skill:
Fiend Leech: Heal yourself and leech health from your foe (10s cd).
-Initial Heal: 1800
-Siphon Damage: 329
-Siphon Heal: 1100
-Number of Targets: 1
-Range: 900
-Cast Time: 0.75s

Utility Skills:
Putrid Explosion: Expel necrotic energy around you, blasting the area and damaging foes (12s cd).
-Damage: 1592
-Number of Targets: 5
-Radius: 240
-Combo Finisher: Blast
-Cast Time: 0.25s

Wurm Spit(a): Vomit a projectile towards your foe, marking them and gaining access to Necrotic Traversal for 10s with a successful strike (20s cd).
-Damage: 833
-Number of Targets: 1
-Range: 1200
-Hunted: 10s
-Projectile Finisher: 100%
-Cast Time: 1s
Necrotic Traversal(b): Teleport towards the Hunted foe and poison them.
-3x Poison (6s)
-Lifeforce: 10%
-Number of Targets: 1
-Range: 1500
-Breaks Stun

Crippling Barbs(a): Lash out at your foe with two cripple barbs, gaining access to Rigor Mortis for 10s if both successfully strike a target (28s cd).
-Damage (2x): 572
-Crippled (3s)
-Number of Targets: 1
-Projectile Finisher: 100%
-Range: 900
-Cast Time: 0.75s
Rigor Mortis(b): Lash out at you foe with two immobilizing barbs.
-Damage (2x): 716
-Immobilize (2s)
-Number of Targets: 1
-Projectile Finisher: 100%
-Range: 900
-Cast Time: 1s

Haunt: Teleport towards your foe and blind the area around them (18s cd).
-Damage: 525
-Blind (5s)
-Number of Targets: 5
-Range: 1200
-Radius: 120
-Cast Time: 1.25s

Elite Skill:
Crippling Claw(a): Slash your foes with a crippling strike, gaining access to Charge for 10s if it successfully hits (35s cd).
-Damage: 750
-Cripple: (2s)
-Number of Targets: 3
-Range: 200
-Cast Time: 1s
Charge(b): Lurch towards your foe, knocking down or launching enemies in your path.
-Damage: 193
-Final Strike Damage: 1,444
-Stability (8s)
-Launch: 300
-Knockdown: 1s
-Number of Hits: 10
-Range: 1200
-Cast Time: 1.5s

On a completely unrelated note, I would like Spectral Walk and Spectral Wall to get slight cooldown reductions (5-10s) so they aren’t as reliant on Spectral Mastery to be generally more useful. 60 seconds and 45 seconds are a bit too high for what they inherently do. But these are purely superfluous suggestions.

Perhaps? Thoughts or other suggestions/things you would like to see?

Minion Abilities/Skills Without Minions

in Necromancer

Posted by: WereDragon.6083

WereDragon.6083

Your suggested “Putrid Explosion” Skill is quite effective for clearing out the whole second floor to my house after Taco Bell.

Utility Skills:
Putrid Explosion: Expel necrotic energy around you, blasting the area and damaging
foes (12s cd).

What do we say to the god of death? Not Today….
Eleshod|80 Thief|Tarnished Coast
Malsavias|80 Necromancer| Tarnished Coast

Minion Abilities/Skills Without Minions

in Necromancer

Posted by: Dignified Loser.7689

Dignified Loser.7689

Your suggested “Putrid Explosion” Skill is quite effective for clearing out the whole second floor to my house after Taco Bell.

My condolences; I suppose one person’s “gas” is another’s “Excalibur” though.