After trolling the forums alot,trying to contradict various statements from other fellow necromancers (my posts have been mostly in defense of the Necromancer as a whole), I will admit that the necro profession isn’t that great after all,as I thought it was. However,it’s not as bad as people think it is either (talking about the general stigma associated with the class mumbles-friggin’ non necros…) xD I believe we’re in this kind of middle ground.
There’s like these few nitpicks about the class that is so spot on which should be fixed but I’m not going to mention any of these now,again,for the thousandth time like everyone else did. The devs (mainly Robert) is aware of it now.
There is one thing though,which I’d love to see with the release on HOT,not JUST on the Necromancer but on the Reaper as well…yes,if the main title didn’t give it away,here ->Minion Bomber.
I never played the Minion Bomber in GW1 but I did play the Minion Master with his freakin’ huge army. Now that we will get the shout “Rise!” with the Reaper this has an even more potential to be a thing. From a PvP perspective this would be a very welcomed,possibly even “META”, build. It’s main focus would be too heavily (and when I mean heavily I do mean REALLY heavy) instant damage output on a point,or coming in during a team fight,dealing out this huge damage spike.
During the beta weekend I was testing out the Reaper MM. I was also simultaneously browsing through the forums,looking at others people feedback while I came over a thread post in the,I think it was the “General Reaper Feedback Thread”,where one Necromancer had tested out (and had been earlier) a Minion Bomber thing. He said it was very niche at the moment because we have to go into some sort of transform to cancel out all of the minions at once,which will make them all explode due to the “Death Nova” trait being active. I thought to myself that this couldn’t be as good as he said (or at least as I got the impression it was) so I figured I’d give it a try,mainly because it would be refreshing too just dabble with some new weird “tactic”.
I tested this on the group of Heavy golems in the Mists and HOLY KITTEN. The damage. I couldn’t believe it,I wish I’d taken a screen of it because you probably won’t believe it. I kid you not,12 Golems inside that cluster went from 4/4 HP to 1/4. In an instant. I had my Blood Fiend out,the two Bone Minions,Shadow Fiend and the 5 Jagged Horrors from “Rise!”. The damage alone came from just the 9 minions, a hydromancy sigil and with the Berserker Amulet equipped and the Runes of Ice,which I believe might have contributed to the damage via the “7% more damage to chilled foes” 6th bonus. Maybe they got chilled by the Hydromancy sigil when I entered Lich form BEFORE the minions exploded and hit with the “Death Nova” trait because that was some serious damage.
“When I entered Lich Form”….How would you feel about adding a F2 (as another person on this forum mentioned in another thread) so we would be able too actually sacrifice all of our minions instantly for a huge damage spike? This would be a kind of “risk-reward” play where you’d have to think weigh the option of losing all of your added toughness (Flesh of the Master) plus the condi clears they give you (Necromantic Corruption) versus the damage spike from “Death Nova”. Shouldn’t this have been a feature since launch? Because as it stands now,we’d have to take an Elite Skill to be able too do this. Shouldn’t we be able to do this more often than every 180 seconds +?
An F2 mechanic. That would be a great start. A couple of more problems would certainly have to be fixed for this to be even more viable,namely the AI of minions (why are they acting so weird all the time though) and possibly even do some rework with the Jagged Horrors….removing the degenerating life maybe? All they really serve as now is bombs. Tiny itty bitty bombs. And I don’t mind that to be honest but I’d stil love to see the HP loss go away and instead replace it with a detonating F2 class mechanic so that we’d have more reliable bombs. Make the F2 execute all minions at once. Not like what we currently have on our Bone Minions.
Also,something should be done with the Lich Runes,again, I read that when the whole rune and sigil rework happend the Lich Runes never got touched. Could they maybe summon more Jagged Horrors at once instead of just 1 every 60 second? That’s like an extra 1k damage every 60 second plus some seconds of poison from “Death Nova” trait. Noone is nor has anyone even thought of using that rune because to be quite frank,that rune is just terrible. Let it maybe summon 5 Jagged Horrors every 60 second like “Rise!”,or maybe even just 3.
EDIT: Fixed grammar
2nd EDIT: Now that the Jagged Horrors have been replaced with Shambling Horrors (new type) we’ll just have to wait and see if blowing them up is worthwhile after all,as Nightwulf pointed out. But it would still be cool anyways if that “Destroy minions” F2 mechanic was implemented.
IGN: Sparkly Darkness/Sinh Verdandi/Got D Boons
Guild: Anime And Manga Club [AMC]
(edited by insaneseagull.7063)