Hey everyone. In the past, Bhawb and I have does a lot of discussing on Minion Masters, and Necromancers as a whole, and offered some feedback on where we feel the class should head. In doing so, we often focused on traits and bugs and other minor details about the MM but this time we decided to tackle just the pets as core abilities and I wanted to discuss with other Necromancers what we’ve come up with and some reasons behind our changes. Hopefully thes (at least some of them) make it to the big guys and show us some love.
To save space, I opted to section them into spoilers for better access.
General Changes:
Issue #1: Currently, there is very little reason to play Minion master with offensive stats. First, the investment for becoming one is highly DPS taxing (because of the specialization required to make it work), and the overall damage gained is never worth the defenses lost when gearing offensively.
Proposed changes: As with Condition damage, Boon duration and Condition Duration, pets should also take Ferocity and Precision. However, their base damage should remain as non-scaling (with Power/Condition damage).
Reasoning: We feel Tank necromancers are in a good place, the damage isn’t too high nor too low, but aggressive MMs need help making it even be worth being so fragile. We suggest leaving their scaling in damage, health and HP alone because we feel in a general sense, they’re in a decent spot (though they can be a bit squishy in PVP/WvW) and they work well with either condi or power builds. However, without making them more squishy than they arguably already are, and without ruining their damage for normal MM builds, minions acquiring precision and ferocity allows offensive minion masters to be worth the investment in PVE and PVP without requiring any other balancing, as they are already very fragile. This would also allow for non-MMs to consider a minion or so as a general utility where they see fit.
Issue #2: Cast times are too high for summoning.
Proposed changes: Reduce the cast time to .75 seconds.
Reasoning: This should be done for all summons, currently, a 1.5 second cast on pets that are fairly easy to kill is staggering. It often deletes their uses for PVE, as summoning them causes too much of a DPS loss and in PVP can often lead to impossible recovery.
Blood Fiend:
Issues: His reliance on making a connected hit for healing is to the point of making him useless alone. To add to this, even when he does connect, he heals for a low HPs, has tons of counter play by death, kiting and stealth.
Proposed changes: He should have a constant 200 HPS heal, and deal 250 damage and heal for 500 (scaling with the master’s stats on healing, instead of the pet) every 3 seconds. That bumps his HP from about ~300 hps to 366 hps. The leech should heal through Shroud, while the constant over-time heal should not.
Reasoning: He needs a purpose. He currently is very weak and serves very little purpose. A small Death Shroud healer adds a bit of a perk to him, given you can keep him alive long enough. There is a slight HP boost involved which is only for ideal situations, in normal combat it should finally be a bit closer to the others in terms of usefulness.
Bone Minions:
Issues: Too fragile and needs to cleave and follow master closer and Putrid explosion QOL changes are needed.
Proposed changes: Make them hit up to 2 targets for better PVE use. For blasting, they should huge the master closer. A slight HP boost needs to be had. They need to explode in order closest to your enemy target.
Reasoning: Bone minions (in PVP) currently die way too fast. When Death nova fights with the minion damage trait, they will be more of a liability than a benefit to have in most cases. Added cleave gives them some PVE considerations and they need to be more effective blasts.
Shadow Fiend:
Issues: Cast animation timing and needs to cleave.
Proposed changes: Like bone minions, as a lesser pet, should hit up to 2 targets. More importantly, Haunt needs its animated cast time (for a single blind…) reduced from 3 seconds to .25 or .5 at most.
Reasoning: There’s no sense in a 3 second cast blind, it’s just all around bad. Pets need cleave for PVE reasons and for better use in group pvp.
Warlord Sikari (80 Scrapper)
(edited by ronpierce.2760)