Minion HP Values
Sweet! Thanks, Bhawb and Andele.
Thanks bro , I always wanted to know my army HP
But…
Didn’t you forget Bone Fiend , Shadow Fiend and Wurm ?
Did you use +50% minions HP trait before testing them ?
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
Utility minions = all minions on the utility bar. They had very similar HP values, I just listed Bone Minions as a special case because collectively they had ~10k, but individually less.
That was base minions, completely untraited.
So i assume they have different values for toughness then. Because some minions are definately squishier than others.
Yes, toughness values vary, did not do any specific testing on that, although that would have been smart (doh).
Wow , so when traited it will be >>
~15k HP for Utility minions
~18k HP for Blood Fiend
~19.5k HP for Flesh Golem
Not to mention their toughness
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
Yep. Minions have similar base defensive stats to player classes, its their lack of sustain/mitigation that makes it seem much less.
The Flesh Wurm can take a significant amount of beating before dying, so if it does have equivalent HP to the Bone Fiend, it must have substantially higher Toughness.
Another very important note, it might be possible that pve and wvwvw minions have different values from pvp ones, since by how much beating they can take in orr farm chain/randomly attacking abominations was: Golem>Shadow>Wurm>Blood>Bonefiend>Bone minions – no minion traits ofc.
- small side note Ele elementals got 21k 21k 14~K and 9~k (Ice, Rock, Air, Fire).
- small side note Ele elementals got 21k 21k 14~K and 9~k (Ice, Rock, Air, Fire).
Yea but only 1 via an elite with <50% uptime + a lesser elemental that’s not as tough and also <50% uptime
[TTBH] [HATE], Yak’s Bend(NA)
* small side note Ele elementals got 21k 21k 14~K and 9~k (Ice, Rock, Air, Fire).
Yea but only 1 via an elite with <50% uptime + a lesser elemental that’s not as tough and also <50% uptime
Uptime true, but the only difference between lesser and elite elementals is hitbox, 100~150 damage (and so fire and ice in the 700 ranges air and earth in the 400) and about 25% less hp value (took a cornered whirling greatsword in the QJ 3 instead of 4 spins to kill the lesser ice *the best elemental if i might add* while minions die in 2 or 3) So no elementals aint worse than minions, especially if its teamfights or dungeons in question.
Elementals are better on their own than individual minions because they have non-permanent uptime, no secondary actives, few (if any?) traiting improvement, and there are only two, so stacking isn’t an issue.
I’m fairly sure most of them are melee as well.
Elementals are better on their own than individual minions because they have non-permanent uptime, no secondary actives, few (if any?) traiting improvement, and there are only two, so stacking isn’t an issue.
I’m fairly sure most of them are melee as well.
2 of them in each case, air being there for team support thus weak long ranged spark attack or if in melee a bit stronger sting (like like all sparks and most devourers); only that fire ele has short range thus can be mistaken for melee (he/she/it does have a weak basic ranged flame attack as all fire elementals) but is rarely used because the evade dive attack and fire explosions are on short cooldowns.