Minion Health (test)
Interesting numbers, I always did wonder how much health they have!
Blood Fiend is surprisingly tough considering it’s cooldown, although being the Healing skill it’s also very important to have when needed.
Now I’m curious about how much health the Flesh Golem have…
Now how we need someone to go into the mists with a steady weapon and a Necromancer and figure out how much toughness they have.
We should be able to figure out by hitting the necro and the minion.
Since we’ll know the Necromancer’s armor we can use that to infer the minion’s armor.
This could all be done with if ANet actually divulged the bloody information.
I always knew they had decent HP, I didn’t realize that Blood Fiend with 50% HP trait will have more HP than most players will.
That’s nice work, thanks! And surprising results for blood fiend.
Would you mind if someone adds these numbers to the wiki?
no, but they are not accurate because of the mentioned overkill.
Still, a resolution of +0 / -320 health is nice.
It’s pretty obvious, and nobody’s impressed.
you should check the flesh golem if you can. I’m curious about his health.
S/I/F engineer Z/R/D guard
The Blood Fiend’s health got a MASSIVE buff around the time ANet buffed him to be a more appealing healing skill for Necromancers. The gasbag can even tank a Champion for 2 – 3 hits in some cases!
I was surprised to see the amount of health the Shadow Fiend has, however. I was under the assumption that he would be similar to the PvE Shade enemies, which deal high damage, but have low health.
Also, remember that those numbers are WITHOUT the Flesh of the Master trait.